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Re: Alamo map 29/9

PostPosted: Tue Oct 15, 2013 11:28 am
by generalhead
Seeking to see which version is liked better.
Plus how the new figures look?
Original map
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Combined legend map
The reason for this request is because this layout opens the board up and only gives you one place to look for the instructions
I know the glows need worked on and the items in the legend need aligned, but I wanted to see if
this version is liked better before I go too far with it.
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Test
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Test
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test
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Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Sun Oct 20, 2013 12:50 pm
by koontz1973
GH, this will take a bit longer than a little bit of time to really look at. You have changed the dynamics of the game play a bit. Let mew look into it tomorrow with a fresh head, speak to ian about it and see if we can OK the new layout without too much fuss.

From my opinion, it has not been too dramatic though and the ability to include the façade of the Alamo will negate any problems.

Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Sun Oct 20, 2013 8:00 pm
by generalhead
koontz1973 wrote:GH, this will take a bit longer than a little bit of time to really look at. You have changed the dynamics of the game play a bit. Let mew look into it tomorrow with a fresh head, speak to ian about it and see if we can OK the new layout without too much fuss.

From my opinion, it has not been too dramatic though and the ability to include the façade of the Alamo will negate any problems.


Thanks koontz. I can wait on the approval, I was just wondering if you liked it better?

Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Sun Oct 20, 2013 8:05 pm
by DearCyrus
I love the new layout!

Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Sun Oct 20, 2013 11:47 pm
by koontz1973
generalhead wrote:Thanks koontz. I can wait on the approval, I was just wondering if you liked it better?

It is better and would be worth keeping.

Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Mon Oct 21, 2013 7:27 am
by generalhead
DearCyrus wrote:I love the new layout!

koontz1973 wrote:It is better and would be worth keeping.

Awesome, thank you.

Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Mon Oct 21, 2013 12:19 pm
by isaiah40
DearCyrus wrote:I love the new layout!

+1
koontz1973 wrote:It is better and would be worth keeping.

+1

Re: Alamo map 10/17 (pg 22) board layout change vote

PostPosted: Sun Oct 27, 2013 12:44 am
by generalhead
Changed the Alamo facade, Alamo text, Legend background, Bump.
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Re: Alamo map 10/27 (pg 23)

PostPosted: Sun Oct 27, 2013 7:51 am
by koontz1973
That is a lot better. Also not going to remove the stamp so all is good to carry on with graphics. Makethe title part of the facing. Remove remember and go with alamo only for the map.

Re: Alamo map 10/27 (pg 23)

PostPosted: Sun Oct 27, 2013 11:23 am
by isaiah40
A couple of things that jump out right now:

1. This is more game-play, but Ceza looks like it can also attack Smith. Draw in a border so that it doesn't look like it does.
2. Along the left side, it looks like you don't have a layer positioned correctly, if so it needs to be moved to the left a few pixels.

That's it for now!

Re: Alamo map 10/27 (pg 23)

PostPosted: Sun Oct 27, 2013 11:37 am
by generalhead
koontz1973 wrote:That is a lot better. Also not going to remove the stamp so all is good to carry on with graphics. Makethe title part of the facing. Remove remember and go with alamo only for the map.


I removed the remember the part but I don't understand what you mean by making the title part of the facing. If you could elaborate that would
be awesome. I tried a few other textures in this version for the legend.

The bevel on the facade covered up some of the letters in the legend. The bottom of the bevel needs to be fixed also. I will fix that next version
if it stays.
Click image to enlarge.
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Re: Alamo map 10/27 (pg 23)

PostPosted: Sun Oct 27, 2013 11:40 am
by koontz1973
Use the wood effect you have now but make it a lot smaller so it looks like the name above the door.

Re: Alamo map 10/27 (pg 23)

PostPosted: Sun Oct 27, 2013 11:53 am
by generalhead
koontz1973 wrote:Use the wood effect you have now but make it a lot smaller so it looks like the name above the door.


10-4 buddy, thanks.

Re: Alamo map 10/27 (pg 23)

PostPosted: Tue Oct 29, 2013 11:55 am
by generalhead
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Re: Alamo map 10/27 (pg 23)

PostPosted: Tue Oct 29, 2013 12:18 pm
by koontz1973
What happened here then? Have you been smoking too much wacko tobacco?

Re: Alamo map 10/27 (pg 23)

PostPosted: Tue Oct 29, 2013 1:11 pm
by Swimmerdude99
I'm loving it :D KEep going! Looks like its almost ready to me!

Re: Alamo map 10/27 (pg 23)

PostPosted: Tue Oct 29, 2013 3:25 pm
by Armandolas
im finding the legend a bit hard to read, can u darken it a bit please?

Re: Alamo map 10/27 (pg 23)

PostPosted: Tue Oct 29, 2013 8:29 pm
by generalhead
koontz1973 wrote:What happened here then? Have you been smoking too much wacko tobacco?

:o :lol: What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Thanks swimmerdude :D

Armandolas wrote:im finding the legend a bit hard to read, can u darken it a bit please?

On the next draft I will see what I can do buddy.

Re: Alamo map 10/27 (pg 23)

PostPosted: Wed Oct 30, 2013 12:08 am
by koontz1973
generalhead wrote:What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Smaller yes, above the door yes. Make the Alamo name part of the wall as if it is hanging above the door. It should look part of the façade, not on top and blocking it.

But why has everything gone green and grey?

Re: Alamo map 10/27 (pg 23)

PostPosted: Wed Oct 30, 2013 8:34 am
by generalhead
koontz1973 wrote:
generalhead wrote:What do you mean. Did you mean to make (Alamo) as the same font as the (remember the) was and use the same effect. I thought you meant just have it smaller
and above the door.

Smaller yes, above the door yes. Make the Alamo name part of the wall as if it is hanging above the door. It should look part of the façade, not on top and blocking it.

But why has everything gone green and grey?


10-4 on the Alamo name. It is a layer I was trying to make the ground look more natural. I agree it blends everything too much and it will not be in the next draft.

Re: Alamo map 10/27 (pg 23)

PostPosted: Wed Oct 30, 2013 9:40 am
by generalhead
Click image to enlarge.
image

Re: Alamo map 10/30 (pg 24)

PostPosted: Wed Oct 30, 2013 10:36 am
by RedBaron0
I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.

Re: Alamo map 10/30 (pg 24)

PostPosted: Wed Oct 30, 2013 12:07 pm
by generalhead
RedBaron0 wrote:I see that couple of pixels on the left side of the map too, the whole left side is either out or alignment, is just missing pixels(wrong size) or you have some sort of bevel added that you didn't think was supposed to be there.

The other thing that pops out at me is what looks to me like a blue snow across the map. It looks kinda like a dissolve effect, and it just doesn't look right to me.


Thanks RB0 for the eyes, I will fix in the next draft.

Re: Alamo map 10/30 (pg 24)

PostPosted: Fri Nov 01, 2013 11:22 am
by Wingnut 16ga
Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it

Re: Alamo map 10/30 (pg 24)

PostPosted: Fri Nov 01, 2013 5:01 pm
by generalhead
Wingnut 16ga wrote:Generalhead...this map has come along way from it's humble beginnings. Looking good...can't wait to have a play on it


Thank you my friend.