First of all "Danyael": I wanna say I ABSOLUTELY love what you have done with your map !!! I can't wait to play on it
... In terms of Gang Violence, there are definitely worse areas in the world to choose from. In no way am I saying Toronto is the worst or the second worse... I am simply showing a map of Toronto, choosing a unique map theme incorporating the "Rock-Paper-Scissors" concept,
never used before in Risk Play, on a map, which I choose to be Toronto, which by the way has not been represented here at Conquer Club.
Of the 40 areas on my map of Toronto, I choose 40 communities which receive alot of criminal attention in this city of Toronto- that's Toronto's reality. But MUCH more importantly, I simply wanna have fun via the "rock-paper-scissors" concept visa vie the "Politician-Cop-Gang" attack system. Plain and simple. Combat or strategy-based video games often feature RPS ("rock-paper-scissors")-like cycles in their characters' or units' effectiveness against others. These often attempt to emulate cycles in real-world combat. And I did this for the player to either choose to play as the "good guy" and win over his city of Toronto or "bad guy" and make it a criminal capital. Each style of play is up to the individual player.
In my latest draft, I have drifted too far to the left with far too much emphasis on Gang; and for that, please accept my apology as a result of my inexperience in map preparation. I have only started image editing for the past approximate 6 weeks...
In my last post prior to this one, I have stated that I concede that I have to blend the 2nd, 3rd and 4th drafts together, as each espouse their own advantages.
Danyael wrote: but i don`t want a map the world plays on to think oh Winnipeg u get murdered there
... well that's why you have to win the game as a "honest good cop" ...
First of all, Toronto has a very successful Police Department which has the upper hand on Gangs, as I gave them the one way attack against the Gangs, so don't worry about your friends or other Manitobians concerned about coming to Toronto and thinking that there is no Police to take a bite out of crime...and besides ... "win the game" and tell everyone that you just purge the city of all its crime... and while you are at it... tell them to come back to your city and try to take it over while you sit as Chief of Police, making sure the Politicians are squeaky clean and Police working the beat instead of being paid off by the Criminal element...Everyone will remember your victory as proof that the city is a good city; and not one, that is Gang Plagued- So my friend, play the game and prove the naysayers wrong about their preconceived idea that the city is Gang owned... In fact in Toronto... our Gang Enforcement Unit (aka TAVIS) has successfully kept the Gangs at bay- not gone- but "at bay" ...and like your statistical link shows: "Toronto is a great city to live in"... which playing on this map, as honest good cop... will show
Danyael wrote:2.gangs kill each other not cops, door to door salesmen, and ss they get in the way
as your gameplay is very neat and interesting i think theres a lot better ways to portray gangs and fighting for there turf
...again, I'm not trying to portray the Gangs fighting for their turf, as much as I am trying to let the individual player choose for themselves whether they wish to make Toronto the the Good, the Bad or the Ugly
Danyael wrote:i`m sorry if i am coming off harsh
thats not my point
... No offense taken
and I hope you can feel the same way
Danyael wrote:My point is think outside the box which is currently Toronto
and maybe you will create your own gangland
and you may find it even more rewarding
I agree with you ... and have already said this in previous posts Ie:
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Postby luxCRUSADER on Mon Jun 22, 2009 8:09 pm
swm3047 wrote:Wow Lux, major improvments each draft buddy. The text is much better this time and I am certainly looking forward to giving it a try when we can. Keep up the good work
thx "swm3047"...
I'm glad the text is more legible; although I think I went overboard with the size... its easy to lose sight of the forest when you stare at one tree all the time...
...especially if you end up sinking your forehead into that same tree at the end of a long night trying to solve a certain task....
Not so funny, the morning after when the wife asks you why ya face looks like a punched-up pizza and how come there are double-chins under ya eyes ?
thx again "swm3047"
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Danyael wrote:and please tone the amount of colours this causes much more clutter then you may see
As I have said in my last three posts, I have gone overboard with the size of the fonts, which have colors which you and everyone are gonna see loud and clear... I know that I screwed up on this part on this 4th draft...
....'m new to graphics and on this draft I was MOSTLY and wrongly concerned with getting the font legibly seen...not having proper foresight to know that I lost other elements that have brought many JUSTIFIED negative criticisms out this time around.
I will resolve these issues...
Just as I proved that I can do graphics decently well. Hopefully with experience, I will learn and refine this art as high as I can push it...time will tell...
In the end, Conquer Club has all the stats in front of them, to know whether a linear map as this one will fly or not, and whether the game play is unique enough to solicit the right attention. I recognize that Conquer Club is not my property - thank God for that- cuz I aint no businessman
So if this map and its idea flies: GREAT ! If it doesn't: OH well... I had a blast trying ... but more importantly, I had the experience of going through this to prepare myself for the real MEDIEVAL (non-linear) project I have cooking on the back burner. Life goes on ...
... I ain't luxCRUSADER (gamename) for nothing, without trying to do a MEDIEVAL map, which has not been done in the unique theme, which I am going to introduce in the next several months...but I gotta practice and learn several additional graphic techniques first.
Take care Danyael...and enjoy your summer !!!
luxCRUSADER