isaiah40 wrote:Yes it does. I think I'll hold off on making that change until I get more feedback on it.
On another note, I am seriously thinking of making Moses able to one way attack all plagues instead of just bombarding them. Any thoughts or ideas on this?
The auto-decay for the pillars and a killer neutral for the Red Sea gives each more distinctive relevance to the story (Pillars only lasted a little while; the Red Sea was a quick bam), while keeping the legend the same. I like it.
As for Moses, I did suggest at first 1-way attack. It might make Moses too powerful I think.
Is there some way maybe to give each 'character' in that trio and ability? Pharaoh would make sense to be able to 1-way attack any pyramid; perhaps Aaron could 1-way attack any plague? (Aaron can start the plagues, Moses ends them, a little artistic license here I know)
If you do this, increase Pharoah's/Aaron's neutral value to 4 perhaps.
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I'm also thinking that some (or most) of the neutral values should go down. Particularly on the small settlements like Tarah, which are way too high at 5. Maybe 2, perhaps even 1. Think about places where you could put 2s and 1s, even on the Pyramids, to let the game flow and players get somewhere even in the early rounds. Then put up a few choice higher neutrals- like 4s or 5s- to act as 'obstacles'.
If Aaron doesn't do anything special, he should also be a 2 neutral I think.
Looking good, keep it up
Marshal Ney