Moderator: Cartographers
natty_dread wrote:I like the blood trails... this map is really getting somewhere. I think this should be moved to gp workshop by now.
The buildings look a bit out of place... they are so bright and clean, while the outside is dark and grungy. The contrast is a bit too heavy... Perhaps darken the buildings a bit, also could add some "rubble" in them, stuff like bullet holes or something.
Anyway, nice work.
00iCon wrote:Here's my two cents:
You could make the helicopter park a secure zone instead. It is also quite large and has wasted space. Try to move the legend, maybe add more territories inside. A circle of barbed wire would probably work best, but you could use a hexagon or octagon depending on the decided territories. This allows more space for zombie territories in the streets.
You could put military personnel in the compound fending off the horde(You draw better than I ever could). Capturing some of these territories may even allow bombardment of the streets.
GreysouIe wrote:Something that would be fun is if the zombies could win. Maybe I'm just an old b-movie fan, but if the zombies would have a possible win it would add a little flavor
GreysouIe wrote:Overall I like the idea, my only thoughts is that the map is a little generic in terms of being like a box. It's sort of like a rubix cube side so you have 8 factions with everyone going for the middle.
Anyway, keep on fiddling. I think you have a good idea here.
MarshalNey wrote:00iCon wrote:
Okay this is a nice concrete suggestion (thanks for the diagram, btw). Moving the legend into the middle was actually on my original MS Paint concept sketch, but in practice I need a lot more room than the center can provide. The map is nearly at the maximum size at 840 x 765 pixels, and I still have to make a legible 'small' version. There simply won't be room for the legend and a gameplay objective, and I really want a gameplay objective in the middle (for now anyway).
Also, the idea for taking the gameplay objective is that it would allow a faction to 'escape'. The zombie hordes are supposed to be effectively endless- there's just too many zombies and too few bullets/grenades/shells. As long as I'm continuing with this thematic idea, I need there to be an escape vehicle in the center- namely helicopters.
On the other hand, I like the idea of a military-type compound- maybe a fenced off 'checkpoint' that a militia/national guard established downtown and then got overrun or abandoned? That would make the presence of the helipad make more sense, certainly. I might try adding in military hardware elements, maybe abandonded tanks and stuff. Saving space might be possible by trimming the corners, but I'll have to think about whether added zombie zones will actually add to the gameplay. After all, the zombie zones need to form linear paths, or they won't function as gauntlets and the superfulous zones will just get bypassed (see 2 pages back for the full discussion).
Good point about the center, though, I'll definitely work on upgrading it with the idea of a military outpost.
Thank you for peeking in on this thread from time to time. I hope you stick with me to the end
MarshalNey wrote:Also, just to let everyone know, the current number of player territories is 63. I would like to bump that total up to 70 or 71 for much fairer drop distributions.
So far, my best idea is to add some territiories to the Helipad and some safe zones in the streets.
If anyone has any ideas about this, let me know.
00iCon wrote:More helipad zones would be great and perhaps high neutral safe zones in the street should have a bonus to make them desirable.
Top Dog wrote: ...I always liked in the map "Space" how the wormhole and warp gate systems were kind of like a side bonus that connected the map. I like the idea of the safe zones, w/ a bonus... maybe make a "manhole system" acting just like the warp gate/wormhole systems in Space...
...It's kind of a ripoff of space's gameplay but that would be just one small aspect of zombieland. Lemme know if you like the idea marshal...
GreysouIe wrote:Something that would be fun is if the zombies could win. Maybe I'm just an old b-movie fan, but if the zombies would have a possible win it would add a little flavor.
GreysouIe wrote:Overall I like the idea, my only thoughts is that the map is a little generic in terms of being like a box. It's sort of like a rubix cube side so you have 8 factions with everyone going for the middle.
Anyway, keep on fiddling. I think you have a good idea here.
what about a turn limit to represent this.
b00kw0rm wrote:Quick question... Are the zombie territories in the entrances to some buildings currently counted as part of that building for bonus purposes? If so, it would be impossible to collect their bonuses, as they would revert to neutral before you could collect the bonus.
Memnon wrote:I'm not sure on the fact that zombie terts are considered part of the building, but there is one point you have wrong. The bonuses are calculated before zombie neutrals revert (this according to an earlier post by Marshal I believe), therefore you could take a set of "bonuses" cash in extra troops, and loose them to zombies all in the same turn.
natty_dread wrote:what about a turn limit to represent this.
impossible.
Why is this not moved to the next step by now??? Re-send the form, send the guy a pm... If we move this thing to the next step I bet we'll get some more attention meaning more ideas and perspectives...
\natty_dread wrote:Why is this not moved to the next step by now??? Re-send the form, send the guy a pm... If we move this thing to the next step I bet we'll get some more attention meaning more ideas and perspectives...
MrBenn is a busy guy you know... He takes care of 2 foundry forums and other official duties.
A lot of the foundry process is patience. You need nerves of steel, actually.
Just wait a few days, I'm sure your map will be moved shortly.
natty_dread wrote:Why not TaCktixians?
TaCktiX wrote:natty_dread wrote:Why not TaCktixians?
Because it looks retarded, unfortunately.
Memnon wrote:Want update!!
Need update!!
What's the holdup?
Duffy
MarshalNey wrote:I just got word bacl last night... Top Dog is fine with me holding the copyright. I'll keep his name on as a contributor since this was originally his idea; hopefully he can help me a bit with the graphics workload as well.
And yes, M-non, I promised an update in "the middle of the week". I'll probably just put out what I have and let people give their opinions, since it's going so slowly. Mostly cosmetic stuff, but there are some planned territory changes as well.
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