natty_dread wrote:I like the blood trails... this map is really getting somewhere. I think this should be moved to gp workshop by now.
The buildings look a bit out of place... they are so bright and clean, while the outside is dark and grungy. The contrast is a bit too heavy... Perhaps darken the buildings a bit, also could add some "rubble" in them, stuff like bullet holes or something.
Anyway, nice work.
Thanks Natty. The contrast between the buildings and the outside is of course intentional, to emphasize the relative "security" of the indoors, but I like what you're suggesting here. The buildings are simple and unadorned right now, and certainly extra stuff won't make the map look
less busy, but there's no harm in seeing what some battle damage could add... it might take me awhile to get to this, but I'll definitely try it out.
Hopefully you'll have the time to keep peeking in, you and Helix are great posters for maps and I really appreciate your feedback.
00iCon wrote:Here's my two cents:
You could make the helicopter park a secure zone instead. It is also quite large and has wasted space. Try to move the legend, maybe add more territories inside. A circle of barbed wire would probably work best, but you could use a hexagon or octagon depending on the decided territories. This allows more space for zombie territories in the streets.
You could put military personnel in the compound fending off the horde(You draw better than I ever could). Capturing some of these territories may even allow bombardment of the streets.
Okay this is a nice concrete suggestion (thanks for the diagram, btw). Moving the legend into the middle was actually on my original MS Paint concept sketch, but in practice I need a lot more room than the center can provide. The map is nearly at the maximum size at 840 x 765 pixels, and I still have to make a legible 'small' version. There simply won't be room for the legend and a gameplay objective, and I really want a gameplay objective in the middle (for now anyway).
Also, the idea for taking the gameplay objective is that it would allow a faction to 'escape'. The zombie hordes are supposed to be effectively endless- there's just too many zombies and too few bullets/grenades/shells. As long as I'm continuing with this thematic idea, I need there to be an escape vehicle in the center- namely helicopters.
On the other hand, I like the idea of a military-type compound- maybe a fenced off 'checkpoint' that a militia/national guard established downtown and then got overrun or abandoned? That would make the presence of the helipad make more sense, certainly. I might try adding in military hardware elements, maybe abandonded tanks and stuff. Saving space might be possible by trimming the corners, but I'll have to think about whether added zombie zones will actually add to the gameplay. After all, the zombie zones need to form linear paths, or they won't function as gauntlets and the superfulous zones will just get bypassed (see 2 pages back for the full discussion).
Good point about the center, though, I'll definitely work on upgrading it with the idea of a military outpost.
Thank you for peeking in on this thread from time to time. I hope you stick with me to the end
GreysouIe wrote:Something that would be fun is if the zombies could win. Maybe I'm just an old b-movie fan, but if the zombies would have a possible win it would add a little flavor
I agree!
This map is designed partly with the Zombie Neutrals feature in mind. Zombie Neutrals are aggressive neutrals that will attack surrounding non-neutral territories. Unfortunately, until that suggestion is implemented- and it may be quite some time- it just isn't possible to have the neutrals take over the map. Sorry.
However, you could always voice your support for implementing the Zombie Neutrals as the next CC upgrade, in the Suggestions Forum.
GreysouIe wrote:Overall I like the idea, my only thoughts is that the map is a little generic in terms of being like a box. It's sort of like a rubix cube side so you have 8 factions with everyone going for the middle.
Anyway, keep on fiddling. I think you have a good idea here.
...hmmm 'generic'. Oof. Any thoughts on what you'd like to see? The layout is still flexible since this is in the Melting Pot, but I'm fairly committed to the idea of 8 starting positions (CC guidelines require every new map to support 8 players). Is there some other arrangement you had in mind?
Anyway, thanks for the support and feedback, Greysoule. Keep it coming!
NOTE: I'm updating my map with a few small changes (added in 1 zombie tert and an entrance to the Ghetto) and updated my to-do list with your suggestions. Without your feedback, this map would in limbo, so please continue to post