Top Dog wrote:It's awesome that Marshall can get some help w/ the map, definitely is going to speed things up in the long run. And of course I think whoever does XML coding can get the medal for helping w/ the map!Especially since I just threw together my rough drafts and offered some suggestions here and there!
As for the street fonts... I don't personally mind them... but if you want to mess w/ a few ideas and upload 'em that would definitely help!
and, are you going for a "feudal war" type gameplay w/ the Faction HQ's being like castles? and you lose your castle and you're kinda screwed?
<name>One Gang or One Haven</name>
<territory>Executive Offices</territory> <!-- Machiavellians -->
<territory>Star Chamber</territory> <!-- Aarchons -->
<territory>Custard Stand</territory> <!-- Haven -->
<territory>Grate</territory> <!-- Haven -->
ender516 wrote:Yes, it seems logical. Given the fact that objectives can use continents, why not requirements?
lostatlimbo wrote:With your new gameplay, its seems like it would be really easy for someone with hot dice to take you out early in the game. With Feudal War, there are 20 neturals protecting you from the nearest opponent, but if I start out with 10 and the next guy is only 6 territories away. On that note, with so many changes, will the gameplay be reviewed/restamped?
Victor Sullivan wrote:I'd try to avoid doling out havens in Fort Alamo. I feel like that gives a decent advantage to those starting positions.
Top Dog wrote:I'd try tweaking the fonts once again... I know you said earlier they might just be filler for now...
Top Dog wrote:as for the losing condition... wouldn't it make it quite easy for someone to simply take out a weaker players HQ, get all their cards, get their gang bonus, and easily take out the rest of the neutrals in the building for an extra bonus. I guess I'm saying that it could slingshot any one player into a huge advantage in just one turn.
I know the "or 5 regions" rule will help.. but I'm still not so sure about this...
isaiah40 wrote:Personally, I say scrap the losing condition and keep what you have.
RedBaron0 wrote:Revived from the dead only to fall back?! MN, what's your status on this?
RedBaron0 wrote:Why does nobody tells me these things?
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