koontz1973 wrote:Things that need adjustment.
Indian Ocean - can it attack the tanker at Khartoum? If yes, it would be nice to make the passageway at the bottom of the map (sanaa) a bit bigger to clear this up.
Yes it can. As you can see in the Sea Control Legend, it says "... Indian Ocean (including Persian Gulf and Red Sea)..". This is quite clear.
N.S.A part of the legend.
It wording can cause confusion. By saying requested I assume you mean attack and by cyber bombard, you mean bombard. So why not just say attack and bombard?
So something like this:
can be requested (attacked) by any capital
can bombard any metropolis
Good idea, thanks.
By adding the one word (attacked) and removing cyber, you clear up any potential for confusion over what it does and still allows you to keep the flavour of the idea you have got here.
The same can be said for the Al-Mahdi part as well. Where you say revealed, add attacked in brackets afterwards.
Same here. Will do.
Metropolises, I reckon you could lower the neutral to a 3.
They are +1 self-deploy and together, a winning condition. Should they be so easy to take?
You have these huge blue lines on the map for the fleet attacks. You have no crossover attacks so why not colour the tankers differently and say that. By removing the lines, you will clear the map up and also allow players to not have to think so much. Great for those speed games. Under each fleet name and number you could add bombards all tanker icon of a colour.
As I said, this will allow you to lose those two blue lines, keep the idea and allow for a quick reference for players. The only extra thing to do for the legend is to add the second coloured tanker under the one you have now.
Actually, we like the blue lines. It makes it look more like a real HQ strategy and military planning map. Also, just using colors may not be as useful for CBs who may have trouble making out the colors. So I think the lines are better from both points of view.
Thanks so much for the ideas and suggestions. If you have anything else please let us know. As well, we'd appreciate an overall assessment of what you think of the map and gameplay so far.