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[Abandoned] - Pachisi!

PostPosted: Sat Aug 21, 2010 9:18 pm
by Victor Sullivan
Mod Note:Abandoned - If resurrected, this one must be checked again. Old Stamps will be subject of a review and are not automatically guaranteed.

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Okay, here's the newest version!
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Click image to enlarge.
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Pachisi 2.8.

show: older versions


Map Information (information displayed on the map, information NOT displayed on the map)

  • Objective/Victory Condition
    • Capture and hold HOME for 1 turn.
  • Nests
    • Auto-deploy 4
    • Can assault the two safe zones that correspond to its or its adjacent Nest's letter (i.e. Nest C can assault ZC and ZD).
    • Can be assaulted by HOME and bombarded by red spaces that contain the number 2 in their name (i.e. W2).
  • White Spaces
    • +3 for holding at least one white space.
    • +1 per white space in a different letter group (i.e. holding G2, C4, and F3 would yield a +2 bonus).
    • +1 per 2 white spaces in the same letter group (i.e. holding A1, A2, A3, and A5 would yield a +2 bonus).
    • Can assault any adjacent space.
  • Safe Zones
    • +1 per 2 Safe Zones.
    • All Safe Zones can assault each other and adjacent white or red spaces.
  • Red Spaces
    • Red spaces containing the number 1 in their name are killer neutral 5.
    • Red spaces containing the number 2 in their name can bombard Nests and have an auto-decay of 2.
    • Red spaces containing the number 3 in their name reduce your army count to 1 after holding for one turn (auto-decay 999999).
    • Red spaces can assault any adjacent territory and red spaces containing the number 3 in their name can assault HOME.
  • HOME
    • Hold for one round to win.
    • Can assault any Nest or red space containing the number 3 in their name.
  • Other
    • Yellow-highlighted borders are impassable (thus, Nests cannot be assaulted by Safe Zones or each other, red spaces can't be assaulted by white spaces and vice versa, and HOME can only be accessed by red spaces containing the number 3 in their name).
    • There is no standard territory bonus (therefore, no +1 per 3 territories, minimum +3).
  • Neutrals
    • Neutral 1: all white spaces, ZA, ZB, ZC, ZD, ZE, ZF, ZG, ZH, red spaces containing the number 2 in their name.
    • Neutral 2: ZV, ZW, ZX, ZY.
    • Neutral 4: all Nests, HOME.
    • (Killer) Neutral 5: red spaces containing the number 1 in their name.
    • Neutral 10: red spaces containing the number 3 in their name.
  • Starting Positions
    • All players start with exactly 1 Nest.


And, of course, thanks are in order:

  • natty_dread for getting the conversation flowing about the map in the Melting Pot and posting wise and helpful words throughout the process.
  • MarshalNey for helping with the gameplay in the Gameplay Workshop and for his companionship.
  • Evil DIMwit for helping with the gameplay in the Gameplay Workshop.
  • barterer2002 for expressing interest and stimulating conversation with his comments in the Melting Pot.
  • thenobodies80 for his graphical comments in the Graphics Workshop.
  • RedBaron0 for his graphical comments in the Graphics Workshop and for keeping up with the thread in the Graphics Workshop.
  • ender516, TaCktiX, and Industrial Helix for their contributions to the development of the map.
  • wisemanpsemc, maasman, and the.killing.44 for their minor contributions to the development of the map.
  • squishyg, ArtAboveall, kengyin, Pirlo, jakewilliams, rdsrds2120, neanderpaul14, Joodoo, Riskismy, and AndyDufresne for the encouraging words and/or expressing interest in the map.
  • The entire Cartographers Team for dealing with my crap :oops: and to those that may have worked behind the scenes but did not necessarily post in the thread.

-Sully

Re: Parcheesi!

PostPosted: Sat Aug 21, 2010 9:54 pm
by natty dread
I've never heard of Parcheesi. Is it a board game? How is it played, really?

also,

+2 per 3 (+3 if all 3 are in the same section**)

**1. Not sure if XML will let me do this (not entirely familiar with XML)

Quickly thinking, it should be entirely possible, however it's 6am here so don't take my word for it... :P

However,

Auto-subtract 1 for each red space (down to 3 troops****)


This is not: decay will always go down to 1, you can't specify any other minimum value with the current XML. You can specify the increment though (ie. loses x troops per turn.)

Re: Parcheesi!

PostPosted: Sat Aug 21, 2010 10:13 pm
by Victor Sullivan
Parcheesi is like the ancient version of Sorry! and Aggravation. Thanks for the input btw :) What do you think about the overall look of the map? I feel like things might be a bit too confusing for other people. I mean, I obviously understand it, but I'm not sure whether other people do.

Re: Parcheesi!

PostPosted: Sat Aug 21, 2010 10:17 pm
by natty dread
Victor Sullivan wrote:Parcheesi is like the ancient version of Sorry! and Aggravation. Thanks for the input btw :)


Never heard of those either... :oops:

Re: Parcheesi!

PostPosted: Sat Aug 21, 2010 10:19 pm
by Victor Sullivan

Re: Parcheesi!

PostPosted: Sat Aug 21, 2010 10:22 pm
by natty dread
Oh... you can't use the name Parcheesi. It seems to be (c) Hasbro...

And we all know Hasbro is evil.

Re: Parcheesi!

PostPosted: Sat Aug 21, 2010 10:24 pm
by Victor Sullivan
I don't think it is, but then again, I could just call it "Pachisi", it's original name.

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 12:07 am
by maasman
I can't believe you've never heard of sorry. Otherwise the map looks good so far, complex enough but not over my head :)

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 3:26 am
by Victor Sullivan
Thanks! And natty_dread's from like finland so I guess that's an excuse.

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 6:30 am
by natty dread
I do know trivial pursuit... :P

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 7:00 am
by Victor Sullivan
How about Monopoly, Guess Who?, Clue (great movie, too, btw), LIFE, Scrabble, imaginiff..., Battleship, and RISK?

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 7:02 am
by Victor Sullivan
But back to the Parcheesi/Pachisi map: I desperately need suggestions on how to improve!!

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 7:07 am
by natty dread
Well firstly, you should make the territories large enough so you can fit the territory names on the territories. Having to look up territory names from the sides is a pain...

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 7:09 am
by Victor Sullivan
Okay, good, good. This is good. Keep these suggestions coming. I'd be soooooooo shweet to be able to move on to the Gameplay Workshop in the future! :D

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 8:36 am
by Victor Sullivan
Parcheesi's first update: Pachisi 1.0
Click image to enlarge.
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My legends are definitely too big, but I can fix that later. More comments, criticisms, and suggestions are absolutely necessary to help further this map! So please do!

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 8:48 am
by natty dread
Make the playable area larger. You will need to make sure army numbers fit both in large & small version.

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 8:58 am
by Victor Sullivan
Okay. Anything else??

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 10:01 am
by natty dread
Make the legend smaller ;)

And submit a design brief.

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 11:22 am
by Victor Sullivan
Pachisi 1.1:
Click image to enlarge.
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Whaddya think? I think I'm gonna do the design brief thing now.

Re: Parcheesi!

PostPosted: Sun Aug 22, 2010 11:31 am
by maasman
Is there anyway to attack a nest? I"m not seeing anything, but I'm also blind at times :)

Re: Parcheesi!

PostPosted: Mon Aug 23, 2010 8:27 am
by Industrial Helix
Design Brief acknowledged... and I don't know enough about Parcheesi to make a solid judgment on whether this will be allowed. I'll run it by everyone and let you know.

Re: Parcheesi!

PostPosted: Mon Aug 23, 2010 10:56 am
by Industrial Helix
Ok, some quick research proved that this is an ancient Indian game and the basics are no more copyrighted then Chess or Checkers. The trick is going to be not using the terms Hasblo uses.... not sure if nest falls in that category or not.

Next up, given its history in India, i'd like to see some Indian flavor added to the graphics. The gameplay, to me, seems pretty solidly based. The capture all of a letter group for +4 is pretty weak though. What about no bonuses? They don't seem necessary if you give the nests a significant auto-deploy.

Lastly, can nests attack each other? Play a few games of feudal war or pelopennesian war to see how this game is going to play out.

Re: Parcheesi!

PostPosted: Mon Aug 23, 2010 1:23 pm
by Victor Sullivan
Industrial Helix wrote:Ok, some quick research proved that this is an ancient Indian game and the basics are no more copyrighted then Chess or Checkers. The trick is going to be not using the terms Hasblo uses.... not sure if nest falls in that category or not.

The term "nest" I believe is the original name for the 4 corner spaces. In other words, I don't think it's copyrighted.
Industrial Helix wrote:Next up, given its history in India, i'd like to see some Indian flavor added to the graphics.

I'll see what I can do, but, like I said in my design brief, I'll need some help with improvements on the graphics and such. Currently all I have is PowerPoint :oops:
Industrial Helix wrote:The gameplay, to me, seems pretty solidly based. The capture all of a letter group for +4 is pretty weak though. What about no bonuses? They don't seem necessary if you give the nests a significant auto-deploy.

Okay, I can see how that could work. I do want to incorporate something with the safe zones, though.
Industrial Helix wrote:Lastly, can nests attack each other?

Nope. I did this because robbing someone of an auto-deploy would completely ruin that player. Plus, in Parcheesi you keep your nest the whole game.
Industrial Helix wrote:Play a few games of feudal war or pelopennesian war to see how this game is going to play out.

Okay :)

Re: Parcheesi!

PostPosted: Mon Aug 23, 2010 1:42 pm
by Industrial Helix
Ok, well first off you've got to get gimp or paint.net or photoshop... preferably the latter. Because there's no way this map is going to make it though the graphics workshop without a program like that.

Re: Parcheesi!

PostPosted: Mon Aug 23, 2010 1:47 pm
by TaCktiX
But other than that, it's a damn good translation of the game. I have fond childhood memories of beating my big sister into the dirt with this game, and you've got a fairly good gameplay concept to run with. As Helix said, please get a more powerful editor (even Paint for Windows 7 is not that great). Also, see if you can move the rules from being text in the first post to text on the map image itself.