Conquer Club

[Abandoned] - Pachisi!

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Pachisi! v1.3 *Updated 8/30/10* {NEW POLL}

Postby Victor Sullivan on Tue Aug 31, 2010 8:49 pm

BAM! The next edition: Pachisi 1.4
Click image to enlarge.
image

Some new things include:
-New, smaller logo
-WX layout used for red territories
-2 neutral troops on ZV-ZY
-HOME included in the legend

Let me know what you think, and be sure to vote in the poll!

-Sully
Last edited by Victor Sullivan on Thu Sep 02, 2010 5:28 am, edited 1 time in total.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* {NEW POLL}

Postby Industrial Helix on Tue Aug 31, 2010 10:15 pm

Things seems to be in order, but you're going to need to find a graphics artist.

Moved.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Wed Sep 01, 2010 1:22 pm

:o Wow! Thanks a lot! :D
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Wed Sep 01, 2010 2:46 pm

You have any thoughts on the gameplay, IH?
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Wed Sep 01, 2010 4:28 pm

Or anyone, really.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby ender516 on Wed Sep 01, 2010 9:35 pm

photobucket says your version 1.4 picture has been moved or deleted.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Thu Sep 02, 2010 5:27 am

Whoops. I'll fix that right now. Lol sorry.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* {NEW POLL}

Postby Victor Sullivan on Thu Sep 02, 2010 3:09 pm

Industrial Helix wrote:...but you're going to need to find a graphics artist.

Yeah... I'm testing out gimp but not having much luck figuring it out, so if anyone has some sort of tutorial, that'd be nice, otherwise yes, I will need a graphics artist if anyone's willing.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* {NEW POLL}

Postby Victor Sullivan on Thu Sep 02, 2010 6:11 pm

Victor Sullivan wrote:
Industrial Helix wrote:...but you're going to need to find a graphics artist.

Yeah... I'm testing out gimp but not having much luck figuring it out, so if anyone has some sort of tutorial, that'd be nice, otherwise yes, I will need a graphics artist if anyone's willing.

Nevermind. I got someone. Once the Gameplay is all figured out, me and my "associate" will start working on a fancy-looking map :twisted:
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Thu Sep 02, 2010 6:17 pm

Anyways... Any thoughts on how to improve gameplay?
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* {NEW POLL}

Postby ender516 on Thu Sep 02, 2010 9:33 pm

Victor Sullivan wrote:
Victor Sullivan wrote:
Industrial Helix wrote:...but you're going to need to find a graphics artist.

Yeah... I'm testing out gimp but not having much luck figuring it out, so if anyone has some sort of tutorial, that'd be nice, otherwise yes, I will need a graphics artist if anyone's willing.

Nevermind. I got someone. Once the Gameplay is all figured out, me and my "associate" will start working on a fancy-looking map :twisted:

If you are more familiar with Photoshop, there is a package called Gimpshop, which puts a Photoshop face on GIMP.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Pachisi! v1.4 *Updated 8/31/10* {NEW POLL}

Postby Victor Sullivan on Fri Sep 03, 2010 7:18 pm

ender516 wrote:
Victor Sullivan wrote:
Victor Sullivan wrote:
Industrial Helix wrote:...but you're going to need to find a graphics artist.

Yeah... I'm testing out gimp but not having much luck figuring it out, so if anyone has some sort of tutorial, that'd be nice, otherwise yes, I will need a graphics artist if anyone's willing.

Nevermind. I got someone. Once the Gameplay is all figured out, me and my "associate" will start working on a fancy-looking map :twisted:

If you are more familiar with Photoshop, there is a package called Gimpshop, which puts a Photoshop face on GIMP.

It won't matter. My "associate" has photoshop.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby ArtAboveall on Sat Sep 04, 2010 8:03 pm

Could you go up any read alley or is there a specific one based on which nest you start at?
Private 1st Class ArtAboveall
 
Posts: 17
Joined: Tue Aug 31, 2010 4:05 pm

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Sat Sep 04, 2010 8:23 pm

You can go up any. The xml (the code part) won't allow it any other way.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Sun Sep 05, 2010 5:31 pm

Are there really no gameplay kinks? I find that somewhat hard to believe, though I'd be perfectly fine movin' on up to Graphics :D

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *Updated 8/31/10* Gameplay Baby!! :)

Postby Victor Sullivan on Tue Sep 07, 2010 3:25 pm

Just a FYI update:
The nice-looking version of Pachisi will be started on today. Not sure when it'll be done, though :?

In the meantime, please feel free to speak your mind about the gameplay aspects of the current version.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *To be updated tomorrow!*

Postby Victor Sullivan on Mon Sep 13, 2010 2:54 pm

That's right, the stylish new Pachisi 2.0 is to be posted tomorrow! I hope all you commenters out there have your keyboards greased and your noggins a-spinning tomorrow!

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4 *To be updated tomorrow!*

Postby Victor Sullivan on Tue Sep 14, 2010 5:36 am

I'm afraid there's been some minor technical problems so the draft will be posted tomorrow (Wed).
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v1.4

Postby Victor Sullivan on Thu Sep 23, 2010 8:56 pm

ATTENTION FOUNDRY COMMENTERS: Stay online cuz Pachisi 2.0 will be posted as soon as I get the e-mail, which will be momentarily!! Sorry for wait time :oops:

-Omg Sully!!!!
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v2.0 *Stylish new look*

Postby Victor Sullivan on Thu Sep 23, 2010 9:16 pm

Pachisi gets a makeover in v2.0:
Click image to enlarge.
image

Comments, please!

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v2.0 *Stylish new look*

Postby maasman on Thu Sep 23, 2010 9:48 pm

looks really nice to me
Image
User avatar
Colonel maasman
 
Posts: 542
Joined: Wed Apr 11, 2007 6:45 pm
Location: Goose Creek, USA

Re: Pachisi! v2.0 *Stylish new look*

Postby kengyin on Fri Sep 24, 2010 1:09 am

so is pachisi basically like ludo?
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: Pachisi! v2.0 *Stylish new look*

Postby Victor Sullivan on Fri Sep 24, 2010 5:18 am

kengyin wrote:so is pachisi basically like ludo?

With some differences, but yes.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Pachisi! v2.0 *Stylish new look*

Postby natty dread on Fri Sep 24, 2010 5:37 am

Looks a lot better! =D>
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Pachisi! v2.0 *Stylish new look*

Postby kengyin on Fri Sep 24, 2010 6:37 am

yes it looks very nice, i wish i had such skill
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users