[Abandoned] Gondwanaland

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Map border?

I like the current border
3
25%
I would prefer no border
3
25%
Can i see some other options
6
50%
 
Total votes : 12

Re: Gondwanaland [2/10/11] V11 pg9

Postby Minister X on Mon Oct 03, 2011 10:25 pm

In the Linnean system species names are not capitalized; thus: Homo sapiens. And thus: Tyrannosaurus rex. (The first part, which is capitalized, is the genus.)
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Re: Gondwanaland [2/10/11] V11 pg9

Postby Victor Sullivan on Mon Oct 03, 2011 10:35 pm

This is true.

-Sully
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Re: Gondwanaland [2/10/11] V11 pg9

Postby The Bison King on Mon Oct 17, 2011 10:41 am

I think this map is ready to be GP stamped personally.
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Re: Gondwanaland [2/10/11] V11 pg9

Postby TaCktiX on Tue Oct 25, 2011 10:46 am

Seeing no other complaints on this one:

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Onward, ho!
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Re: Gondwanaland [2/10/11] V11 pg9

Postby iancanton on Wed Oct 26, 2011 4:25 pm

congrats on the stamp, declan!

although what u have is already good, if there's one thing i'd change, i'd move travi tarpit to orejon, so that the central africa player isn't given such a hard time by a natural hazard on a canoe-bordering region as well as being surrounded on all sides by potential opponents. that's just my personal preference.

tyrant and scavenger are placed in excellent positions to protect the larger bonuses in a temporary way.

perhaps use savannah, sahara, nubia or some other more imaginative names rather than south africa and central africa as bonus names.

ian. :)
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Re: Gondwanaland [2/10/11] V11 pg9

Postby RedBaron0 on Thu Oct 27, 2011 2:52 am

Out of the respect for being scientifically accurate.... The T-rex evolved well after the break up of Gondwanaland. And the T-Rex was also native to Asia and North America. (Laurasia)

Cryolophosaurus would be a decent name for a native, time period relevant therapod dinosaur. (Native to Antarctica) However for name recognition you might wanna go with Allosaurus, but it was most common in North America.
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Re: Gondwanaland [2/10/11] V11 pg9

Postby obm311 on Thu Oct 27, 2011 7:50 am

hello, this is a friend of declan.west's, he asked me to post this message:

Around 3 weeks ago he was kicked from his games and abilities restricted, ie unable to post in any forum, unable to access his wall or message anybody. This means that he is unable to contact anyone to find the reason for the ban. Neither of us know the reason, as the only thing to go off is the text with in the games, "declan.west has been kicked for violating the rules".

Would anyone be able to help solve this issue, if not he decided just to give me the image of the map to post on this forum for him.
This is the reason there has been no update.

he says thanks for the gameplay stamp as well :)
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Re: Gondwanaland [2/10/11] V11 pg9

Postby ender516 on Thu Oct 27, 2011 12:16 pm

He should check his email on the account that he used to set up his CC account. There should be a message there explaining the reason for his ban, and he can communicate with the admins via e-ticket (see the Help menu at the top of the CC page).
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Re: Gondwanaland [2/10/11] V11 pg9

Postby declan.west on Sat Oct 29, 2011 7:28 pm

hello everyone i'm back

V12
Image

tar pit at travi -> Orejon
T-rex's now cryolophosaurus' (graphic changed as well)
key changed (canoe + passable)

I have a few questions:
    I have done the colourblind tests and it looks fine to me, do I need to post those images?

    With the army numbers i have visited the post with the attachments, how do i download the attached images, i have just copied the image seen in the post but this gives a white background which is difficult to get rid of as methods i have tried have destroyed part of the numbers

    The XML wizard is declining the URL of my images and the file of my image that i am trying to upload so that i can try work on XML code, suggestions? i have started on typing it out if it doesn't work
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Re: Gondwanaland [30/10/11] V12 pg10

Postby ender516 on Sat Oct 29, 2011 10:25 pm

declan.west wrote:hello everyone i'm back

V12
Image

tar pit at travi -> Orejon
T-rex's now cryolophosaurus' (graphic changed as well)
key changed (canoe + passable)

I have a few questions:
    I have done the colourblind tests and it looks fine to me, do I need to post those images?

    With the army numbers i have visited the post with the attachments, how do i download the attached images, i have just copied the image seen in the post but this gives a white background which is difficult to get rid of as methods i have tried have destroyed part of the numbers

    The XML wizard is declining the URL of my images and the file of my image that i am trying to upload so that i can try work on XML code, suggestions? i have started on typing it out if it doesn't work
Colourblind test images are usually posted in the topic for all to judge.

Try using a screen shot, as opposed to copying the image, when trying to present the map with troop numbers.

Can you open your images in a browser using the URL that the XML wizard is refusing?
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Re: Gondwanaland [30/10/11] V12 pg10

Postby declan.west on Sun Oct 30, 2011 12:30 am

Red/green colour blind
Image
blue/yellow
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Thank you ender516, your answers helped a lot, though another problem:
Half way through XML wizard and the toolbar disappears (my map and army numbers number's are still there), i have not saved, is there any way of getting it back?
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Re: Gondwanaland [30/10/11] V12 pg10

Postby declan.west on Sun Oct 30, 2011 1:23 am

army number test (i know i missed one at Shluh)
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colour blind green/red
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Re: Gondwanaland [30/10/11] V12 pg10

Postby ender516 on Sun Oct 30, 2011 11:49 pm

I have never seen the Wizard toolbar disappear. Did it perhaps get scrolled offscreen somehow?
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Re: Gondwanaland [30/10/11] V12 pg10

Postby The Bison King on Mon Oct 31, 2011 12:01 am

I think you should put a border around the map. Like the one you used in your signature.
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Re: Gondwanaland [30/10/11] V12 pg10

Postby declan.west on Mon Oct 31, 2011 12:07 am

ender516 wrote:I have never seen the Wizard toolbar disappear. Did it perhaps get scrolled offscreen somehow?


i'm not quite sure, but i have restarted so ill just save more often to make sure i'm safe if it happens again

The Bison King wrote:I think you should put a border around the map. Like the one you used in your signature.


yeah, ill see what it looks like. I have been trying to come up with a way to contain the Key so this might help
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