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Re: Epic Epoch [14 Jun 2011] (v9 p9)

PostPosted: Thu Jul 07, 2011 10:22 pm
by TaCktiX
I've got three minor nitpicks:

- It's difficult to tell that only the Grand Oasis applies for the victory condition, at least without any explanation. Perhaps add some text to designate the difference?
- Ocean has the capacity to have 4 borders and a 7 bonus (not including the territory count). Suggest switching Marina down to a 1 to make it a more reasonable 6 bonus.
- Seascape has the possibility to get way out of hand compared to the other areas. Perhaps switch the foreign market bonus to +1 per 2?

Re: Epic Epoch [14 Jun 2011] (v9 p9)

PostPosted: Thu Jul 07, 2011 10:27 pm
by Evil DIMwit
Those are all pretty brilliant ideas. I'll get right on 2 and 3. 1 might have to wait for a slightly larger overhaul, which will involve supersizing the map a little bit to make room for clearer instructions and such.

[Edit...]

And boom. First page is updated with new statistics, too.
Click image to enlarge.
image

Re: Epic Epoch [7 Jul 2011] (v10 p10)

PostPosted: Fri Jul 08, 2011 8:19 pm
by Teflon Kris
There is a section of EAeturnum ewhere a player could create an empire of +10 reinforcements and +8 auto-deploys, defedned by 5 regions. Not sure if this is problematic or not though as I've only briefly looked at other areas and Nettwon has a good deal for the whole area(17 +3auto with 4 spots to defend), as well as the Tunnel+Inside Castle area (7+? with 4 (and ?s to defend).

:D

Re: Epic Epoch [7 Jul 2011] (v10 p10)

PostPosted: Fri Jul 08, 2011 8:55 pm
by Evil DIMwit
Yeah, there are a lot of places where you can build large bonuses, but of course you have to work to get to that point, especially in Aeternum.

Re: Epic Epoch [7 Jul 2011] (v10 p10)

PostPosted: Mon Jul 18, 2011 10:50 am
by isaiah40
Since we are in one big happy main foundry workshop now, I will unsticky this until it is very close to entering the Final Forge.

Re: [Vacation] Epic Epoch [7 Jul 2011] (v10 p10)

PostPosted: Thu Aug 18, 2011 11:33 am
by TaCktiX
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Re: [Vacation] Epic Epoch [7 Jul 2011] (v10 p10)

PostPosted: Tue Aug 30, 2011 4:30 pm
by Victor Sullivan
I don't understand, I thought we were just waiting on a GP stamp?

-Sully

Re: [Abandoned] - Epic Epoch

PostPosted: Tue Feb 07, 2012 5:25 pm
by thenobodies80
The six months of vacation has expired, for this reason this topic is now labeled as [Abandoned]. If the original mapmaker wants to continue this map project it's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmaker permission, but it has to be started from the scratch.

Re: [Abandoned] - Epic Epoch

PostPosted: Wed Oct 17, 2018 2:56 am
by DBandit70
wow that is a neat map