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Re: The Pueblo Revolt of 1680

PostPosted: Fri Apr 15, 2011 4:25 am
by MrBenn
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Re: The Pueblo Revolt of 1680

PostPosted: Fri Apr 15, 2011 9:23 am
by Riskismy
dammit!

Re: The Pueblo Revolt of 1680

PostPosted: Wed Nov 23, 2011 6:31 pm
by WestWind
So the funny thing about having awesome outdoor jobs in cool parts of the country is that internet access is kinda sketchy. So, now that I'm back to the land of the technological, at least for a while, I thought I'd continue working on this. Here's an update!

Click image to enlarge.
image


Changes: Made the borders thinner and less confusing. Also got rid of that stray blue border (I had an idea for that, but it was a dumb one). Changed some of the symbols.

The reason the N. Rio Grande Valley bonus is small is that it gives almost complete access to the major pueblos. I want gameplay to focus on the other parts of the map as well as the center.

To be done:

-Work out gameplay.
-Make the legend actually somewhat artistic. Right now it's just bare-bones to give the foundry an idea of the gameplay.
-Work on doodads and other "flavor" illustrations.

I'm looking for criticism on anything, but mostly right now gameplay and overall style.

Re: The Pueblo Revolt of 1680

PostPosted: Wed Nov 23, 2011 11:41 pm
by Industrial Helix
Well looks like this one is back on track.so it's been moved back into the drafting room.

Re: The Pueblo Revolt of 1680

PostPosted: Wed Nov 23, 2011 11:57 pm
by The Bison King
Very cool! I like the style. I'd definitely say that this has a lot of potential. As for specific criticisms I've got nothing at the moment, I'll look at it some more in the near future.


Also I stayed a night in modern day Las Vegas New Mexico... Yeah, it's a complete ship-hole

Re: The Pueblo Revolt of 1680

PostPosted: Thu Nov 24, 2011 9:53 am
by Flapcake
Nice map :)

My comment for now: I think you need to explain what the "Pueblos" do, ther funktion and so on. Its kind of foggy to me :-?

Re: The Pueblo Revolt of 1680

PostPosted: Thu Nov 24, 2011 9:55 am
by WestWind
Yay, thanks IH. My Thanksgiving resolution is to actually get a map completed.

I'll be working more on the graphics once I'm back from break and have my tablet back...

Re: The Pueblo Revolt of 1680

PostPosted: Mon Nov 28, 2011 10:59 am
by AndyDufresne
Look forward watching this map progress, I think it has some good potential.


--Andy

Re: The Pueblo Revolt of 1680

PostPosted: Mon Nov 28, 2011 2:35 pm
by WestWind
Flapcake wrote:Nice map :)

My comment for now: I think you need to explain what the "Pueblos" do, ther funktion and so on. Its kind of foggy to me :-?


There's 2 different types of Pueblos, major and minor.

Major Pueblos give access to the "Revolution Incitement" territories, which give a bonus based on how many "Revolution Incitement" territories you hold as well as how many minor Pueblos you hold. Major Pueblos connect to the territory below them.

Minor Pueblos are just part of territories. They only give you a bonus if you hold a certain amount of "Revolution Incitement" territories.

For example, if you held all 6 Revolution Incitement territories as well as Acoma, Estancia, and Isleta, you would get a +6 bonus because each minor Pueblo is now worth +2. If, however, you only held 4 Revolution Incitement territories you would only have a +3 bonus because each minor Pueblo would only be worth +1.

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Sat Dec 03, 2011 1:13 pm
by WestWind
New update! See below:

Click image to enlarge.
image


Changes:
-Re-drew borders, overall graphic improvements
-Reorganized legend, I think it's less cluttered now. Replaced territory bonus info with a simple minimap
-Found a font that's great for the large version, but struggles in the small version
-Added the requisite first-post information

Need feedback on:
-Everything! Most importantly, basic gameplay and design.

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Sun Dec 04, 2011 11:24 am
by WestWind
Might as well post the required info here at the end as well:

Map Name: The Pueblo Revolt of 1680
Mapmaker(s): WestWind
Number of Territories: 52 starting + 6 Pueblos + 6 Revolution Incitement territories + 10 Religion territories = 74
Special Features: Bonuses for developing/defending religion, bonus for using your resources to incite a revolution
What Makes This Map Worthy of Being Made: First, the subject matter is pretty unique. We only have a few maps that even mention the word "revolution", and few of those actually incorporate it into the gameplay. I also feel that adding a "culture" aspect to the gameplay gives it more depth and historical context. Also, this region of the United States (around New Mexico) has not really been used in a map yet, and it's a pretty unique area.

Re: The Pueblo Revolt of 1680

PostPosted: Sun Dec 04, 2011 1:07 pm
by Flapcake
WestWind wrote:
Flapcake wrote:Nice map :)

My comment for now: I think you need to explain what the "Pueblos" do, ther funktion and so on. Its kind of foggy to me :-?


There's 2 different types of Pueblos, major and minor.

Major Pueblos give access to the "Revolution Incitement" territories, which give a bonus based on how many "Revolution Incitement" territories you hold as well as how many minor Pueblos you hold. Major Pueblos connect to the territory below them.

Minor Pueblos are just part of territories. They only give you a bonus if you hold a certain amount of "Revolution Incitement" territories.

For example, if you held all 6 Revolution Incitement territories as well as Acoma, Estancia, and Isleta, you would get a +6 bonus because each minor Pueblo is now worth +2. If, however, you only held 4 Revolution Incitement territories you would only have a +3 bonus because each minor Pueblo would only be worth +1.


Im sorry for being a :ugeek: here, but it have taking me a while trying to understand the legend and i think i get it now, you can one way atack from the ground map in to the legend,
Its a nice gameplay you have come up with and Im not saying that you should change it, but in my opinion I think you need to make the rule more simple for the players of all kind (retardts like me), cut it out in cardbord or bend it in neon, take a look at Conquer Rome map http://www.conquerclub.com/forum/viewtopic.php?t=134778
not complitly same feature but kind of, where "capital of Diocesis can atack one way to Vicarius seat" I think thats very simply illustrated.

I like your dusty style, keep it up 8-)

Re: The Pueblo Revolt of 1680

PostPosted: Mon Dec 05, 2011 10:26 am
by WestWind
Flapcake wrote:
WestWind wrote:
Flapcake wrote:Nice map :)

My comment for now: I think you need to explain what the "Pueblos" do, ther funktion and so on. Its kind of foggy to me :-?


There's 2 different types of Pueblos, major and minor.

Major Pueblos give access to the "Revolution Incitement" territories, which give a bonus based on how many "Revolution Incitement" territories you hold as well as how many minor Pueblos you hold. Major Pueblos connect to the territory below them.

Minor Pueblos are just part of territories. They only give you a bonus if you hold a certain amount of "Revolution Incitement" territories.

For example, if you held all 6 Revolution Incitement territories as well as Acoma, Estancia, and Isleta, you would get a +6 bonus because each minor Pueblo is now worth +2. If, however, you only held 4 Revolution Incitement territories you would only have a +3 bonus because each minor Pueblo would only be worth +1.


Im sorry for being a :ugeek: here, but it have taking me a while trying to understand the legend and i think i get it now, you can one way atack from the ground map in to the legend,
Its a nice gameplay you have come up with and Im not saying that you should change it, but in my opinion I think you need to make the rule more simple for the players of all kind (retardts like me), cut it out in cardbord or bend it in neon, take a look at Conquer Rome map http://www.conquerclub.com/forum/viewtopic.php?t=134778
not complitly same feature but kind of, where "capital of Diocesis can atack one way to Vicarius seat" I think thats very simply illustrated.

I like your dusty style, keep it up 8-)


Hm. I'm trying to think of easier ways to explain it than saying that the incitement territories are one way attacked by their corresponding Pueblo, and that the Pueblos connect to the terts below them. Illustrations are nice, but take up a lot of room and I'm not sure it would help out in this case. Any other re-phrasing you can come up with?

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Mon Dec 05, 2011 12:42 pm
by Industrial Helix
Just gonna sticky this one here...

Re: The Pueblo Revolt of 1680

PostPosted: Mon Dec 05, 2011 1:10 pm
by Flapcake
WestWind wrote:Hm. I'm trying to think of easier ways to explain it than saying that the incitement territories are one way attacked by their corresponding Pueblo, and that the Pueblos connect to the terts below them. Illustrations are nice, but take up a lot of room and I'm not sure it would help out in this case. Any other re-phrasing you can come up with?



maby you could call it "one way atacked by territorys with same name" instead of calling it "corresponding"

anohter thing, why are they placed so close together ?

Re: The Pueblo Revolt of 1680

PostPosted: Tue Dec 06, 2011 10:44 am
by WestWind
Flapcake wrote:
WestWind wrote:Hm. I'm trying to think of easier ways to explain it than saying that the incitement territories are one way attacked by their corresponding Pueblo, and that the Pueblos connect to the terts below them. Illustrations are nice, but take up a lot of room and I'm not sure it would help out in this case. Any other re-phrasing you can come up with?



maby you could call it "one way atacked by territorys with same name" instead of calling it "corresponding"

anohter thing, why are they placed so close together ?


Hm ok I can do that fix.

I assume you're asking about the major Pueblos? For better or for worse, that's where they are/were in real life. I actually spaced them out a little bit more. The Rio Grande is basically the lifeline for that region, so it makes sense that most of the major settlements would be along it. While that's pretty cool, it makes the gameplay a little bit of a pain. What I really want to do is make it so that the outer parts of the maps get some focus and attention as well. What I'm envisioning is the players starting by securing regional/religion bonuses first, then moving in to the center of the map to go for the big bonus. If anyone has suggestions, criticisms, or comments about this please let me know :)

Also, thank you for the sticky IH!

Re: The Pueblo Revolt of 1680

PostPosted: Tue Dec 06, 2011 1:15 pm
by Flapcake
WestWind wrote:Hm ok I can do that fix.

I assume you're asking about the major Pueblos? For better or for worse, that's where they are/were in real life. I actually spaced them out a little bit more. The Rio Grande is basically the lifeline for that region, so it makes sense that most of the major settlements would be along it. While that's pretty cool, it makes the gameplay a little bit of a pain. What I really want to do is make it so that the outer parts of the maps get some focus and attention as well. What I'm envisioning is the players starting by securing regional/religion bonuses first, then moving in to the center of the map to go for the big bonus. If anyone has suggestions, criticisms, or comments about this please let me know :)

Also, thank you for the sticky IH!


Yes the major Pueblos, I can understand that you want to make it historial correct, but sometimes for the gameplay (what is most importend) you must find the perfect balance, and if that meens that you must do some thing that dont excist in real life, it will the bedst for your map. you could split some of the territoryes between them so they dont connect, or move a coupple of major Pueblos to the sides.
just a suggestion ;)

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Wed Dec 07, 2011 6:20 pm
by WestWind
Hm, I like the idea of making an impassible somewhere in the Rio Grande regions. Will have to see what I can come up with.

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Thu Dec 08, 2011 6:31 am
by natty dread
What graphics software were you using again?

There's several things about this map that could use some graphical attention...

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Thu Dec 08, 2011 4:37 pm
by WestWind
natty_dread wrote:What graphics software were you using again?

There's several things about this map that could use some graphical attention...


GIMP. I'm far from an expert at it and just kinda learn as I go. If you start pointing out issues I'd be fine teaching myself how to address them :)

Also, the Rio Grande Gorge runs just south of Taos and would be a great impassible. I could probably fudge it so it ran on the southern border of Picuris, which might break up the Rio Grande regions a little bit.

And one more final thought: The Navajo were notorious raiders of the Pueblo tribes. How's the idea of adding in a territory in the Navajo bonus region that can bombard minor pueblos? The map is probably complex enough already, but this would add some encouragement to stick around in the western half of the map.

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Thu Dec 08, 2011 6:46 pm
by natty dread
Firstly, how do you draw your territory borders and icons? The line work seems a bit messy and pixelated... I can probably suggest a few things to fix that. Do you use a mouse or tablet?

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Thu Dec 08, 2011 7:00 pm
by Industrial Helix
First off, I'm really liking the graphics.

Next I'm not sure how the Revolt thing works. I think that Kewa attacks the thing in the legend and if I hold four of those legend things (which might need a better label) I get a bonus +2.

Is the thing in the legend is the inciting people to revolt, but some better labeling and maybe better placement in the legend would help clarify things.

Fix thst and I see something red in your future.

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Fri Dec 09, 2011 4:50 pm
by WestWind
natty_dread wrote:Firstly, how do you draw your territory borders and icons? The line work seems a bit messy and pixelated... I can probably suggest a few things to fix that. Do you use a mouse or tablet?


I use a tablet, usually at a 1-pixel sized non-fuzzy brush. I'm pretty new to brushes, which might explain that issue.

IH- Since the current system seems to be a little confusing for people, how about making it like this?

# of revolution incitement terts controlled x # of minor pueblos controlled = bonus

So for example if you controlled 2 revolution incitement territories and 3 minor pueblos, you'd get a +6 bonus.

It would make the bonus structure more progressive, and it would be easier to understand. Is that possible with XML?

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Fri Dec 09, 2011 5:28 pm
by natty dread
WestWind wrote:I use a tablet, usually at a 1-pixel sized non-fuzzy brush. I'm pretty new to brushes, which might explain that issue.


Ok, hm, well. Usually paintbrush isn't necessarily the best for creating smooth lines, especially thin ones... Paintbrush is more useful when you want to do more special things, but for simple lines, the ink tool is better.

You can adjust the size of the ink tool much more accurately, on a 0,1 pixel scale, and the way it's rendered makes it much better when you want to create sharp, smooth lines.

When you select the ink tool, you get the tool options with 2 sections: first is adjustment, and under it is size and angle. The angle doesn't matter, the size I usually set anywhere between 0,5 and 2,0. Then there's the sensitivity section, and under it is size again, tilt & speed, these control how the tablet input affects the line. If you want to draw consistent lines, set them all at zero, that way your line thickness stays the same regardless of pressure. That's usually the best setting for drawing borders, except if you want to do lines that look more hand-drawn, then it's good to add some size sensitivity - this will vary the size according to the tablet pressure (if your tablet supports pressure sensitivity, all decent tablets should though) so that if you set it at 0,5, the line thickness varies between (0,5 * size) to (1,5 * size).

Under the sliders you'll have the type/shape settings, which control the brush shape, but unless you want to do calligraphy, you can just keep it as a regular round brush.

Also, when you draw lines, work at a 200% zoom at least, for tight spots maybe even higher. This way you'll get twice the accuracy for your lines. Remember to raise the pen at reasonable intervals, so if you have to undo you won't have to redraw huge stretches of line... for that matter, you can always use eraser instead of undo. If you have a tablet that has an eraser, you can set a different tool for the tip and the eraser, so it's easy to switch between them...

Re: The Pueblo Revolt of 1680 V2 [12/3/2011] (page 2)

PostPosted: Sat Dec 10, 2011 12:09 pm
by WestWind
Awesome, thanks natty :) I was wondering why my lines looked glitchy. My next update will probably have quite a few graphical re-dos with your advice.

Here's the newest update: More gameplay than anything.

Click image to enlarge.
image


Changes:
-Re-did the revolution bonus structure. Now it's simply the number of minor pueblos you control times the number of revolution incitement territories you control. So if you controlled all 6 minor pueblos and all 6 revolution incitement territories, you'd have yourself a nice +36 bonus. Also changed some wording around in the legend- hopefully it makes more sense.
-Added a few mountain ranges to the Navajo Territory region. It seemed a little wide open, and this should make that area a little easier to conquer and defend.
-Added some shadows to the mountains for graphical fun.

Thoughts?