[Abandoned] - Cairo

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Re: Cairo - update p4, 04/14/11

Postby Industrial Helix on Sat Apr 16, 2011 9:49 pm

Right, didn't mean to sound upset or angry or anything. But it's true. Moswt people only ever comment when there is a fresh update, if at all.

As for the bonuses... yeah, let's even them out at 3 each.
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Re: Cairo - update p4, 04/14/11

Postby MarshalNey on Sun Apr 17, 2011 12:44 am

Whoops, didn't answer your question but yes I like the decision you made for the Egyptian Army. I think I'll send this to the others to see what they think, I'm satisfied.

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Re: Cairo - update p4, 04/14/11

Postby MarshalNey on Sun Apr 24, 2011 11:19 pm

Tack has no objections, and ian seems okay with it. Therefore a stamp is warranted. Now where did I put it...

Image

Aha! Congratulations, Helix, may this be another successful tiny map in the tradition of Doodle and Cyprus.

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Re: Cairo - update p4, 04/14/11

Postby Victor Sullivan on Sun Apr 24, 2011 11:26 pm

Bam! IH is hot tonight, amiright? 'Grats on stamp number two!...but what about the two map policy? This is his third in this Workshop.
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Re: Cairo - update p4, 04/14/11

Postby Industrial Helix on Mon Apr 25, 2011 10:46 am

Sullivan... always trying to rain on my parade... I'm moving Cuba to the bin anyway so i can sort out what I'm going to do with the graphics.
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Re: Cairo - update p4, 04/14/11

Postby Victor Sullivan on Mon Apr 25, 2011 3:44 pm

Industrial Helix wrote:Sullivan... always trying to rain on my parade... I'm moving Cuba to the bin anyway so i can sort out what I'm going to do with the graphics.

:( I'm sorry, Helix...


So for this map, what is your plan? I think you could experiment with different fonts, as I'm not convinced this is the most appropriate one out there. Also, I think you could do something with the picture stylistically, like make them not quite so...just pasted on there.
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Re: Cairo - update p4, 04/14/11

Postby Industrial Helix on Tue May 10, 2011 12:52 pm

Ok, I've been getting a lot of feedback off the boards and been deciding what to do.

One suggestion was to take an outline approach to the map... its rough, but here's an idea of where its going... Does this make the map any clearer?
Click image to enlarge.
image


The other approach, I believe I should credit Natty_Dread, increases the opacity of the government buildings and Security forces to better distinguish them from the nonplayable parts of the map.

Click image to enlarge.
image


Personally, I think the second option is better. I think the current layout of the map works, assuming some more adjustments, and I kind of don't like this outline aestetically and functionally.

Thoughts?
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Re: Cairo - update p6 5/10/11

Postby isaiah40 on Tue May 10, 2011 2:14 pm

Now that I see it this way, the previous version is clear IMO. I'll think on this some more though.
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Re: Cairo - update p6 5/10/11

Postby natty dread on Tue May 10, 2011 4:13 pm

I believe you posted the same image twice... ;)

Anyway, the black borders could work if they were slightly thinner.

I'll wait until I see the version with the higher-opacity government buildings, but in this one you posted they're still too hard to see... You could try bright white borders for them, maybe?
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Re: Cairo - update p6 5/10/11

Postby Industrial Helix on Thu May 12, 2011 10:07 am

Ah crap... so I did. I updated the original post, here it is again.

Click image to enlarge.
image
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Re: Cairo - update p6 5/10/11

Postby natty dread on Thu May 12, 2011 11:44 am

I'm sorry, but I still think it'd be better if you would change the black and white areas to some other colour. The yellow and red areas provide such a good contrast with the black and white background, that it sort of makes the Army/Gov areas blend in with the background even more.
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Re: Cairo - update p6 5/10/11

Postby Industrial Helix on Thu May 12, 2011 9:11 pm

natty_dread wrote:I'm sorry, but I still think it'd be better if you would change the black and white areas to some other colour. The yellow and red areas provide such a good contrast with the black and white background, that it sort of makes the Army/Gov areas blend in with the background even more.


Anyone want to second this?
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Re: Cairo - update p6 5/10/11

Postby Victor Sullivan on Fri May 13, 2011 2:54 pm

Industrial Helix wrote:
natty_dread wrote:I'm sorry, but I still think it'd be better if you would change the black and white areas to some other colour. The yellow and red areas provide such a good contrast with the black and white background, that it sort of makes the Army/Gov areas blend in with the background even more.


Anyone want to second this?

Meh. I like the limited color scheme with the Egyptian colors. I support Helix on this one.

-Sully
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Re: Cairo - update p6 5/10/11

Postby natty dread on Fri May 13, 2011 3:20 pm

Well, something should be done to make the playable area distinct from the background. Currently, the yellow and red areas are well visible, but the army/gov areas sort of drown in - the outlines don't really help, as they are the same colour as the buildings on the background.

The problem as I see it, is that you have no clear contrast between the playable area and background. To give them a contrast, there should be a significant difference in one aspect between them. Either in lightness, saturation, sharpness... For example, in order to have a good lightness contrast, you should either have a dark background + light playable area, or the other way around, but currently you have mixed - some areas are darker/as dark as the background, some are lighter. The same with saturation... some areas are more saturated than the background (red,yellow) and some are the same (army/gov areas).

See the problem? There's no clear contrast between them, there's no single aspect acting as a dividing line, and that's what causing the problem.

If you're dead set on using those colors for the bonus areas, I have some other ideas...
- make the background blurrier, out of focus, while making the playable areas very sharp. I don't know if this would work, as the details of the city would be lost.
- make the background darker, and make all the bonus areas lighter than the background, but keep otherwise same colours you have now.
- make the background coloured, for example, dark blue.

Just throwing out ideas, but something should be done, because currently, the playable area just doesn't stand out as it should, IMHO.
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Re: Cairo - update p6 5/10/11

Postby Industrial Helix on Mon May 16, 2011 10:43 am

I tried colors and it wasn't working... they just clashed with the existing colors and kind of made everything icky. Originally, I was thinking like a night vision green, but it worked out less great in practice than theory.
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