Moderator: Cartographers
ManBungalow wrote:Update with new stuff. Go vote in the poll.
DiM wrote:ManBungalow wrote:Update with new stuff. Go vote in the poll.
vote for what?
ManBungalow wrote:CTRL + F5 and/or clear your cache? Both images work fine for me.
ManBungalow wrote:Is this any better?:
A
DoomYoshi wrote:I voted exhibit A.
One of the more popular maps is the AoR series. That series proved that the different starting regions don't have to be equal to make a really enjoyable game. I like how in exhibit a, some shelters connect directly to each other for early war opportunities and some have up to 4 different resources they can get.
I have a few questions though: is exhibit a's map perfectly fixed? There are a few things that could be changed. Also, when you get 2 starting territories, are they independent of each other?
isaiah40 wrote:On the shelters, how many men do you plan on starting them with?
ManBungalow wrote:DoomYoshi wrote:I voted exhibit A.
One of the more popular maps is the AoR series. That series proved that the different starting regions don't have to be equal to make a really enjoyable game. I like how in exhibit a, some shelters connect directly to each other for early war opportunities and some have up to 4 different resources they can get.
I have a few questions though: is exhibit a's map perfectly fixed? There are a few things that could be changed. Also, when you get 2 starting territories, are they independent of each other?
No, none of the gameplay aspects on either map are fixed.
Ok, it is good they are not fixed, so what we should do if A gets chosen is actually make sure that most of the starting positions are unique.
Yes, the starting territories are independent of each other. You can deploy on one/several shelters, and even try to connect them if that's your game.
What I meant by independent is if you start with A, do you also start with B? So, the 2 you start with will be randomly chosen (like AoR).isaiah40 wrote:On the shelters, how many men do you plan on starting them with?
That depends on the rest of the map and the functionality. In other words; I don't know, but that's what we'll have to work out when I've decided which exhibit will be the most fun.
Now, carthographers, I'd like to know which of the two exhibits (A or B) is most likely to get me a gameplay stamp. You can say "oh, any map can work if it's done right" or some other dismissive statement, but one of these two maps is better than the other. Evaluate the existing maps on this site and determine which better fits a gap in the market (as it were) if you must, it doesn't make much difference to me. Personally, I prefer exhibit A. The alternative gives me a St Patrick's Day crapshoot kinda feel, and probably would end up with some stale games. As has already been stated, maps such as Feudal and AoR are interesting because each start position has slightly different properties.
isaiah40 wrote:Can you post a version with starting values on it please so we can have a better idea of how it will work? This includes starting neutrals on the jungle territories. You don't have to do the whole map, just one section would be fine. Thank you.
isaiah40
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