[Abandoned] - Morocco

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Re: Morocco

Postby isaiah40 on Fri Aug 19, 2011 12:14 pm

[MOVED]

This qualifies as a decent draft so it is moved into the Drafting Room.
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Re: Morocco

Postby ironsij0287 on Fri Aug 19, 2011 12:20 pm

isaiah40 wrote:[MOVED]

This qualifies as a decent draft so it is moved into the Drafting Room.


Awesome. I'm all ears for feedback and suggestions. :-D
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Re: Morocco

Postby Victor Sullivan on Sat Aug 20, 2011 1:35 am

All your bonus values look good. I say that Nord Ouest could potentially be +4, but with Gibraltar and its +2 auto-deploy, I'm not convinced it has to be.

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Re: Morocco

Postby QoH on Sun Aug 21, 2011 12:50 pm

What about making the grey space the next country (whatever it is, don't know African Geography too well) more textured and have a ghost of the Country's name there or something? Or even maybe moving "Morocco" over there would work. Anything to make they grey space a little more inconspicuous.
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Re: Morocco

Postby ironsij0287 on Thu Aug 25, 2011 12:26 pm

QoH wrote:What about making the grey space the next country (whatever it is, don't know African Geography too well) more textured and have a ghost of the Country's name there or something? Or even maybe moving "Morocco" over there would work. Anything to make they grey space a little more inconspicuous.


Oh yeah, definitely. The gray space won't remain gray. This has all been done in ArcMap thus far. Once I move into Photoshop I will begin with working on the graphical touch-ups.

ironsij0287 wrote:
jcarter1 wrote:the canary islands (in real) are 6 islands... obviously it doesnt have to be thaaat exact, but i would suggest to add at least one more island, make it so that gibraltar does not have to be held for the zone bonus and eventually up the bonus to +2 (but then i would move the connection lanzarote-tan-tan to lanzarote-tiznit/agadir and make another one from island 3 to tan-tan).

all in all this looks very good to me :)


Yeah, I know there are more islands, they just don't show up in my current map extent. I wasn't sure if I would use them at all or not, but they were there so I figured what the heck? I could try to squeeze in another one possibly. The shape of the country leaves a lot of odd white space so there's a good chance I may rotate it counter-clockwise a bit to utilize space better. Doing that would likely pull another island or two into the map extent.


Back to this. I tried rotating the map and it really did no good as far as making things fit better or including more islands. I'd have to fudge the geographical location of the islands to make it work. I'm wondering if it will be a lot more hassle than it's worth.
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Re: Morocco

Postby hoschke118 on Wed Aug 31, 2011 7:10 pm

ironsij0287 wrote:I tried rotating the map and it really did no good as far as making things fit better or including more islands. I'd have to fudge the geographical location of the islands to make it work. I'm wondering if it will be a lot more hassle than it's worth.


Am I the only one that really dislikes rotated maps? it makes everything so much less recognisable. I have no interest in playing portugal because of it. Anyway, why not just have an inset with the whole of the canaries? You've got the space for it

edit: Also, maybe give Rabat a similar bonus to Gibraltar? It seems strange that its not getting anything...
Last edited by hoschke118 on Wed Aug 31, 2011 7:24 pm, edited 1 time in total.
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Re: Morocco

Postby zimmah on Wed Aug 31, 2011 7:20 pm

desert passage neutrals are too high, 2/3 is fine if it only acts as a passage between non-important territories.

medinas maybe need a little more neutrals 4/5 is fine i guess.
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Re: Morocco

Postby QoH on Wed Aug 31, 2011 7:58 pm

What about incorporating things like mirages or oases in it. I don't know, just an idea.
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Re: Morocco

Postby Leehar on Mon Sep 05, 2011 6:57 am

Why did the map surveyors pm say this was qoh's map? :o
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Re: Morocco

Postby QoH on Mon Sep 05, 2011 7:04 am

Leehar wrote:Why did the map surveyors pm say this was qoh's map? :o

:?

I have no idea...
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Re: Morocco

Postby The Bison King on Thu Sep 08, 2011 3:46 pm

I'm going to go ahead an STICKY this. If any one has any important suggestions before for I move this into the main foundry now's the time.
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Re: Morocco

Postby cairnswk on Fri Sep 09, 2011 6:21 pm

ironsij0287...i recently viewed on Tv that Morocco was administering Western Sahara and had almost taken over that country.
any thoughts on that issues in regard to inclding the "disputed" country of Western Sahara in this map?
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Re: Morocco

Postby The Bison King on Sat Sep 10, 2011 3:46 pm

I love it, It's a combination of the Bible and Hollywood!
G.P.

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I think the gameplay will require very little tweaking but I'd like to see big improvements in the graphics. What's here does little to capture the spirit and culture of the Sahara. I look forward to seeing this advace. ;)
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Re: Morocco

Postby gimil on Sat Sep 10, 2011 4:25 pm

Welcome to the foundry proper!

Can I please ask that you include version and page numbers in your threads title please? To aid people to following you map better? Thank you :)
What do you know about map making, bitch?

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Re: Morocco

Postby ironsij0287 on Thu Sep 15, 2011 9:15 am

gimil wrote:Welcome to the foundry proper!

Can I please ask that you include version and page numbers in your threads title please? To aid people to following you map better? Thank you :)


Oh jeez, I didn't realize this advanced to the foundry. :oops: Probably should work on prettying it up.

cairnswk wrote:ironsij0287...i recently viewed on Tv that Morocco was administering Western Sahara and had almost taken over that country.
any thoughts on that issues in regard to inclding the "disputed" country of Western Sahara in this map?


Western Sahara is tough. If I include all that territory I'm really gonna tax my size and space constraints. Also, no offense to Western Saharans but there's not much there really. Its pretty sparsely populated and the physical geography is lacking a bit.
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