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[Abandoned] - Singapore map

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Extended rivers and deleted connections

 
Total votes : 0

Postby haoala on Tue Jun 05, 2007 4:22 am

anything else to do?
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Postby gimil on Tue Jun 05, 2007 4:29 am

alought u fixed the gap problem with the boarders there still not consistant with some part thicker than others
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Postby haoala on Tue Jun 05, 2007 4:33 am

o ok
help me with this part
help me point out areas that need touching up
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Postby gimil on Tue Jun 05, 2007 4:46 am

if u have teh boarders as a seperate layer tehn jsut delete it andstart again using a single brush size.
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Postby haoala on Tue Jun 05, 2007 4:48 am

gimil wrote:if u have teh boarders as a seperate layer tehn jsut delete it andstart again using a single brush size.


great suggestion!!! i shall try that
but from tmr onwards ill be overseas until next week
look in next week
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Postby gimil on Tue Jun 05, 2007 5:01 am

are u using photoshop?
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Postby haoala on Tue Jun 05, 2007 5:40 am

gimil wrote:are u using photoshop?


uhuh
why
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Postby gimil on Tue Jun 05, 2007 6:01 am

if u send me teh file i can do teh boarders for u and that lets you get to other tasks once u get back
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Postby haoala on Tue Jun 05, 2007 8:25 am

umm...thanks for the offer, but i prefer not to...anyway ill bring my laptop overseas

thanks
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Postby samuelanonymous on Fri Jun 08, 2007 5:57 am

good to see this map progressing

i think washed watercolor paper is the best of the lot. however, i agree with gimil that the bonus for orange should be down to 2; it has too few territories. If you want to leave it at 3, at least give one more territory

some of your circles arent really in the right place

pls use a different colour or line texture to differentiate links between countries and the link to the name. currently your line to show pulau punggol barat makes me think that there is a link to malaysia.

is it possible to put the bit about the airports with the rest of the legend?

blue continent should have 8 bonus it has an airport, alot of territories and alot of borders too.

red continent should have at least 1 more bonus, because it is connected to all the other continents AND has an airport, there needs to be a reason why people want to get it. actually i think it should have 8 bonus like blue

hope you will take my suggestions into consideration
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Postby haoala on Mon Jun 11, 2007 10:58 am

the poll says original but you guys post otherwise. Some sort of consensus please?

ill change the bonus for orange and try to do something with the lines
what colour should the name lines be?

the airports being in the legend might be too messy and too small

blue continent might have a bonus change

red continent will not get any bonus change 8 is too much and so is 7
it has 6 territories

im working on redrawing the borders and xml now
so busy
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Postby lt_oddball on Tue Jun 12, 2007 10:05 am

I think you should rethink the bonuspoints.

I see that usually the key is:
1 point for each border zone plus (internal lands/3 rounded down).

Maybe(!) an additional point could be awarded if a border zone borders against 2 different coloured bonuszones (i.e. higher probability that harrassment comes from two different players as each players seek a bonuszone for himself) if that antagonising bonuszone isn't already bordering another of your bonuszone borderlands.

:!:
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Postby lt_oddball on Tue Jun 12, 2007 10:11 am

so


Blue west = 6 + 2/3 = 6
Yellow North = 1+ 2/3 = 1
Red Central = 4 +2/3 = 4
Lt Green North-East = 3 +1/3 = 3
Dk Green South East = 5 +2/3 = 5
Purple S Islands = 2 +5/3 = 3
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Postby haoala on Tue Jun 12, 2007 10:22 am

lt_oddball wrote:so


Blue west = 6 + 2/3 = 6
Yellow North = 1+ 2/3 = 1
Red Central = 4 +2/3 = 4
Lt Green North-East = 3 +1/3 = 3
Dk Green South East = 5 +2/3 = 5
Purple S Islands = 2 +5/3 = 3


i think you are mad!
i mean, the way you calculate is totally awkward.
what about surrounding territories?

im not gonna change any save for orange and maybe blue
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Postby lt_oddball on Wed Jun 13, 2007 10:07 am

lt_oddball wrote:so


Blue west = 6 + 2/3 = 6
Yellow North = 1+ 2/3 = 1
Red Central = 4 +2/3 = 4
Lt Green North-East = 3 +1/3 = 3
Dk Green South East = 5 +2/3 = 5
Purple S Islands = 2 +5/3 = 3



Or you can split an extra land in the zones where there is a 2/3 divide to make it 3/3 and thus warrant the full extra bonus army;

So
Blue west another internal land dot = 6 + 3/3 = 7
Yellow North another internal land dot= 1+ 3/3 = 2
Red Centralanother internal land dot = 4 +3/3 = 5
Lt Green North-East nothing extra = 3 +1/3 = 3
Dk Green South East another internal land dot = 5 +3/3 = 6
Purple S Islands another internal land dot= 2 +6/3 = 4


No madness, just common sense :roll:
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Postby haoala on Fri Nov 09, 2007 3:39 am

hi guys, im finally back school has ended
im continuing to work on this map - yippee!

some feedback please
me abit lost hehe

this is 50% a bump post
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Postby Elijah S on Fri Nov 09, 2007 12:28 pm

haoala wrote:who knows a good photoshop tutorial site?


I've been using PS since V.3 and can tell you that the BEST way to learn PS is trial and error... Yes, the "edit", "undo" and "step backwards" features will become your best friend!
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Postby khazalid on Fri Nov 09, 2007 5:02 pm

couple of quick suggestions -

add a route from pulau hantu - pulau sebarok

add an airport in the south of the map somewhere, even if its not technically accurate.

perhaps make the west bonus 5 instead of 6?
had i been wise, i would have seen that her simplicity cost her a fortune
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Singapore map v10, I'M BACK pg 7

Postby haoala on Thu Nov 15, 2007 1:53 am

Here's the next update

15/11 update

small
Image

big
Image

36 territories

What's new:
*now i've got big and small maps
*changed border style
*removed texture
*changed legend
*changed bonus for many continents

Issues:
*how is the new legend
*how are the new borders
*how are the airports
*how is the background
*anything else

Please give feedback. It would be much appreciated.
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Postby haoala on Thu Nov 15, 2007 8:14 am

My XML is done too
http://www.fileden.com/files/2007/11/15/1585662/Singapore.xml

I've checked it with Jota's XML tool and Kevinc's XML map reader and it's fine.

The only thing I don't understand is why the XML tester shows the following error:

Code: Select all
Test results:

line 646: <continent> - Did not expect element continent there

Summary: 1 errors and 0 warnings detected in Singapore.xml


One more thing - I used the override feature of the XML to override the 3 airports with 4 airports, but I'm not sure if it will override all four continents named "3 airports". By right it should, according to what the random notes in the XML tutorial, but I'm just checking ;).
Last edited by haoala on Fri Nov 16, 2007 3:55 am, edited 3 times in total.
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Postby haoala on Fri Nov 16, 2007 3:20 am

Here are the XML coordinates test results:

Small (88 )
Image

Small (Random)
Image

Large (88 )
Image

Large (Random)
Image

I don't see any uncentralised numbers, but do inform me if you see any.
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Postby edbeard on Fri Nov 16, 2007 4:02 am

I don't like your water routes. They just seem too bright to me. Maybe make then blend in a bit more (and possibly make them dotted)?

Another thing regarding the routes is that I don't like how they are the same as the two labels you have for the territories Pandan and Pulau Punggol Barat

Honestly you could probably fit the label for Pandan on the south east part of the territory. And, if you move the PPT label south, you could move the PPB label south as well and you wouldn't need the labeling lines at all (which would be a huge improvement). Also, you could move the Nee Soon label to the west a bit to give more space there.

I'm not a fan of this water. It just seems to clash with everything else on the map. It just doesn't seem to work well with the style of your land and art around it.

About the art, could you reduce the opacity on the statue a bit? (make it blend in more)

You could probably increase the size of the Singapore title text a bit.

As for your gameplay, well I think it's fine. I like the bonuses. They are all quite high, but most of the continents are tough to hold and acquire.
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Postby haoala on Fri Nov 16, 2007 4:18 am

edbeard wrote:I don't like your water routes. They just seem too bright to me. Maybe make then blend in a bit more (and possibly make them dotted)?
oo interesting i'll try that

edbeard wrote:Another thing regarding the routes is that I don't like how they are the same as the two labels you have for the territories Pandan and Pulau Punggol Barat
actually, they're not the same colour, the labels are white while the routes are yellow, but i'm sure dotting the routes will help.

edbeard wrote:Honestly you could probably fit the label for Pandan on the south east part of the territory.
this might only be possible on the large map

edbeard wrote:I'm not a fan of this water. It just seems to clash with everything else on the map. It just doesn't seem to work well with the style of your land and art around it.
i know, i tried the poll but people still wanted it this way hmm any suggestions on how it should be done?

edbeard wrote:As for your gameplay, well I think it's fine. I like the bonuses. They are all quite high, but most of the continents are tough to hold and acquire.
yes, i like it that way, thanks a lot for giving feedback!
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Postby edbeard on Fri Nov 16, 2007 4:23 am

I think it's possible on both large and small

As long as it's close to your army circle, people will know what you mean.


edit:

Also, forgot to mention that you should move your army circles for PPT because it looks like it connects to the yellow territory there. (you might want to move PPB's circle too)
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Postby haoala on Fri Nov 16, 2007 4:28 am

well, that was the concern initially, that people wouldnt know where the territories were, that's why i added the labels

personally i dont like them, their so ugly
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