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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Mon Jul 25, 2011 3:24 pm
by koontz1973
Telvannia wrote:
cairnswk wrote:However, i think there is disparity in the three options because they don't show the same region with different treatments.


Image updated showing the same part of the map for all three.

Still got to be C then B with A being a distant third. And when I say distant, I mean you cannot see it even with the Hubble telescope. :P

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Mon Jul 25, 2011 5:10 pm
by DiM
B is the best of all. it's clear simple and clean.
C is too bulky and intrusive. i don't like it.
A has merit for being different but i'm not sure it would work. graphically it fits the best with the theme of the map but it might cause confusion.

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Fri Jul 29, 2011 8:20 am
by Nola_Lifer
Don't like any of em. So D :?

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Fri Jul 29, 2011 1:21 pm
by Telvannia
Nola_Lifer wrote:Don't like any of em. So D :?

Any reason for not liking any of them?

DiM wrote:B is the best of all. it's clear simple and clean.
C is too bulky and intrusive. i don't like it.
A has merit for being different but i'm not sure it would work. graphically it fits the best with the theme of the map but it might cause confusion.

C was not aswell implemented when i did it for the second time, but nevermind at the moment people seem to prefer B, which is fine as it is the one i have done the most on. I did like the idea of A but i dont think it is easy enough to make it work.

So for now im going to go on with it with B and i can always edit it later if there is a massive swing one way soon.

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Fri Jul 29, 2011 3:20 pm
by Nola_Lifer
I think the whole thing is too dark and some of the symbols and the name blend into the background of the map. It just hard to pick up with the eye. It all just looks the same. I don't know if you ment it that way but I just find it kind of frustrating.

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Fri Jul 29, 2011 5:33 pm
by Telvannia
Nola_Lifer wrote:I think the whole thing is too dark and some of the symbols and the name blend into the background of the map. It just hard to pick up with the eye. It all just looks the same. I don't know if you ment it that way but I just find it kind of frustrating.

It is meant to keep the same style, so that is not going to change. However the symbols are as they are just there at the moment as placeholders till i got round to finishing them off correctly.
(hopefully something i can get done this weeked)

Cheers Tel.

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

PostPosted: Mon Aug 01, 2011 3:29 pm
by Telvannia
Slight update. Pretty much a finished draft now, although im sure i have missed something that i needed to do...

Any comments? Nothing in particular i need comments on, it is now more just general comments. Also thought i would leave the poll up, but it seems pretty decisive.

Click image to enlarge.
image

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Mon Aug 01, 2011 3:34 pm
by DiM
very jagged borders.

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Mon Aug 01, 2011 3:51 pm
by Telvannia
DiM wrote:very jagged borders.


My bad, comes from updating the same image over and over again, so i think that is an older image. Check back in a bit and hopefully i will have found the newest image :oops:

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Mon Aug 01, 2011 4:17 pm
by Telvannia
That should now be the right one.

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Fri Aug 05, 2011 2:12 am
by rdsrds2120
Some of the borders don't make full lines, and you don't have one separating telephones from the places they can hit inside buildings?

-rd

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Fri Aug 05, 2011 3:05 pm
by Telvannia
rdsrds2120 wrote:Some of the borders don't make full lines

That is meant to be where the territory borders moved from roof level to ground level, i might just get rid of it.

rdsrds2120 wrote:and you don't have one separating telephones from the places they can hit inside buildings?

Good spot i will correct that asap.

Cheers Tel.

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Fri Aug 05, 2011 4:03 pm
by natty dread
Honestly, the lighting effects are too prominent here. I understand you're probably going for a realistic look, but the high fluctuation in light levels makes the map look all splotchy and hard to read. Maybe you could even them out somewhat?

Also, the edge of the photo looks bad. It's blurry and pixelated at the same time... you may want to redo it.

And btw, red text on a green background never works... I'm referring to "junkie" in the upper right corner. Stash in the lower center area is also hard to read, same with Junkie CI...

Also, the legend text looks somewhat blurry.

Well, that's about all I can see. Hope this helps.

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Sat Aug 06, 2011 4:27 am
by edbeard
=thumbs up=

does the site have a separate legend section yet? imagine how cool this map would be if you could use the whole 800x800 or whatever on the map itself.


If at some point you can post just the main image (no text, symbols, borders) that would be very cool to see. not sure if that's your base image and everything else is on top or what. i'm very curious to see what's going on in this city.

the streets are awesome


muscle1 and muscle2 don't have a border between them


p.s. I'm not back or anything. I was just bored and couldn't sleep and ended up here. If I remember I'll be sure to come back and see the final product

Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

PostPosted: Sat Aug 06, 2011 6:51 am
by Telvannia
natty_dread wrote:Honestly, the lighting effects are too prominent here. I understand you're probably going for a realistic look, but the high fluctuation in light levels makes the map look all splotchy and hard to read. Maybe you could even them out somewhat?

Possibly, anyone else think this is an issue? For now I will try playing with the light settings, but i quite like the contrast...

natty_dread wrote:Also, the edge of the photo looks bad. It's blurry and pixelated at the same time... you may want to redo it.

Fair point, it is a fine example of my sometimes lazy map making, i will correct it.

natty_dread wrote:And btw, red text on a green background never works... I'm referring to "junkie" in the upper right corner. Stash in the lower center area is also hard to read, same with Junkie CI...

I find it readable, then again i suppose i know what it says, although i would prefer not too change it too much as i would like to keep the graphics as close to the originals as possible.

natty_dread wrote:Also, the legend text looks somewhat blurry.

I was planning not to change the legend if possible, so we shall see if many other people think it is a problem or not.



edbeard wrote:does the site have a separate legend section yet? imagine how cool this map would be if you could use the whole 800x800 or whatever on the map itself.

Sadly nothing like that at the moment, a lot of things could be made a lot nice if that had been implemented. To be honest as far as i can see since i was last here the only major change for map making is supersizing...

edbeard wrote:muscle1 and muscle2 don't have a border between them

Cheers, i will add that in aswell.

edbeard wrote:If at some point you can post just the main image (no text, symbols, borders) that would be very cool to see. not sure if that's your base image and everything else is on top or what. i'm very curious to see what's going on in this city.
the streets are awesome

Just for you edbeard, here it is at double size, although it looks nowhere near as pretty at this scale as you can see all the error :P
Big version of image

edbeard wrote:=thumbs up=
p.s. I'm not back or anything. I was just bored and couldn't sleep and ended up here. If I remember I'll be sure to come back and see the final product

Cheers. Maybe when it is finished you would like to pop back for a quick game to see how the new graphics play.

Tel.


P.S. Updated the image above.

Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

PostPosted: Tue Aug 09, 2011 2:53 pm
by Victor Sullivan
The first things I noticed were the badges (for Detective, etc.) and the books (for District Attorney, etc.) are awfully blurry/pixel-y/uneven. The steering wheels are also rather pixel-y. Even the other icons have their imperfections...

-Sully

Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

PostPosted: Tue Aug 09, 2011 3:00 pm
by rdsrds2120
What if you got rid of the borders, but just used the walls (lighten them, maybe) and the use of doors as borders? For the park in the upper right, you could use a white fence?

-rd

Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

PostPosted: Wed Aug 10, 2011 1:25 pm
by Telvannia
Victor Sullivan wrote:The first things I noticed were the badges (for Detective, etc.) and the books (for District Attorney, etc.) are awfully blurry/pixel-y/uneven. The steering wheels are also rather pixel-y. Even the other icons have their imperfections...

Yeah i noticed that and im working on, although very slowly...

rdsrds2120 wrote:What if you got rid of the borders, but just used the walls (lighten them, maybe) and the use of doors as borders? For the park in the upper right, you could use a white fence?

I fear it might not be very obvious and people do love a reason to complain about anything that makes it hard to play a game, i will play with it but i dont think it will work.


Cheers Tel

Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

PostPosted: Sat Aug 13, 2011 5:04 am
by Telvannia
Click image to enlarge.
image


Army number test

Done
Changed the special army circles to make them look finish. I reckon this is now a fully finished draft i think. So i have posted it with the army numbers aswell

To Do
Still got to finish the small map, post it soon.
But mainly moving a few army numbers to make it fit better.


General thoughts on the graphics please?

Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

PostPosted: Sat Aug 13, 2011 6:07 am
by gimil
Hi tel,

I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.


Cheers,
gimil

Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

PostPosted: Sun Aug 14, 2011 4:22 am
by Telvannia
gimil wrote:Hi tel,

I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.


Cheers,
gimil


I think you are right, i have been trying to avoid it, but i think it needs to be redone.
Tel.

Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

PostPosted: Sun Aug 14, 2011 5:49 am
by gimil
Telvannia wrote:
gimil wrote:Hi tel,

I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.


Cheers,
gimil


I think you are right, i have been trying to avoid it, but i think it needs to be redone.
Tel.


You would of never got away with avoiding it ;)

Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

PostPosted: Sat Aug 27, 2011 9:50 am
by Telvannia
Finally got round to do some work on this map, trying a new legend style. Thoughts before i continue.
(the minimap is copy and paste at the moment, i will redo it properly later.)

Click image to enlarge.
image

Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc

PostPosted: Sat Aug 27, 2011 12:19 pm
by natty dread
Why not... just slap a paper texture on it and it should be ok.

Although, why not move the "Orders issued" part up a bit so that Zimmah's name won't be so obscured there.

Also: you need to give the text and lines a tilt to match the paper's.

Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc

PostPosted: Sat Aug 27, 2011 12:50 pm
by Telvannia
natty_dread wrote:Also: you need to give the text and lines a tilt to match the paper's.


They are matched with the paper, just the paper is not matched with the picture :P