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Re: Gettysburg [31/7/2011] V 9 pg 7

Postby Victor Sullivan on Fri Sep 30, 2011 7:35 pm

I think the dotted lines could stand to be a lighter grey. There still isn't quite enough contrast between the dotted and solid lines IMO.

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Re: Gettysburg [31/7/2011] V 9 pg 7

Postby Minister X on Fri Sep 30, 2011 8:04 pm

I disagree on two counts: 1st, the difference is clear enough with dots vs solid lines with glow, but 2nd, there's no need for any huge difference - both dotted lines and roads behave exactly the same, connecting terts. That said, I agree that the dots being a bit lighter might be a general aesthetic improvement. Easy to do.
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Re: Gettysburg [31/7/2011] V 9 pg 7

Postby lostatlimbo on Thu Oct 06, 2011 9:03 pm

Minister X wrote:...when I had the highlight more rounded/informal I got called on it. :D
(I'll work on some alternatives)


For the record, I said:
I'd just use a clean, rounded box there or change the font color.


The early version of those highlights just looked a little too sloppy. The areas on the map are loose, but deliberate. If you can replicate that in the legend, it would look great. (Though I still think a font color would suffice - to each their own).
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Re: Gettysburg [31/7/2011] V 9 pg 7

Postby lostatlimbo on Thu Oct 06, 2011 9:13 pm

About this road v dotted line business...

I'm not sure that changing the opacity of these will solve the problem. Unfortunately, the roads look like background decor, partly because they are in some spots (Gettysburg), but mostly because the dots are so pervasive, they really just overwhelm the roads no matter what shade.

There are other issues to consider - namely that the road connections really disappear behind the union bonuses (particularly the Center & Left titles). No matter how you shade those, it will be easy to glance over that spot and miss the connection.

I'm also confused by the relationship between YP3, YP2 & HUN2. Obviously YP3 & YP2 connect, but do they both attack HUN2 and vice versa?

I think you should try two things:
1) replace all the straight line with a dashed line. I think this will help them stand out evenly.
2) move the Union Center & Union Left to the side, off the road.
3) clarify the YP-HUN connections by connecting HUN2 directly to the appropriate territories, rather than using the fork.

Hope that helps
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Re: Gettysburg [31/7/2011] V 9 pg 7

Postby Minister X on Thu Oct 13, 2011 10:22 am

lostatlimbo wrote:I think you should... replace all the straight line with a dashed line.

What straight line(s)? The roads?? Make them dashed lines?
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Re: Gettysburg [31/7/2011] V 9 pg 7

Postby Minister X on Thu Oct 13, 2011 11:01 am

Draft #10

On the small map, dotted lines have been lightened a bit, and were added where road connections were ambiguous. Roads were strengthened under the flank shadings. (Flanks can't be moved off the road - they included road terts which MUST be on the roads.) Army circles were removed. Result: roads stand out more.

On the large map the ambiguous connections were fixed and the legend shading rounded.

I think this satisfies all the points made above - at least the ones I could grasp. Any more graphics complaints/criticisms/corrections?

Click image to enlarge.
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Click image to enlarge.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby RedBaron0 on Thu Oct 13, 2011 1:05 pm

Looking pretty good. The paths on the small map look better, they're darker, should really apply that to the large map.

Oh, and on the large map, the story, should the last line read"...Army of the Potomac?"
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby isaiah40 on Thu Oct 13, 2011 4:14 pm

This has been nagging me for a while now. It seems that the Confederate Left and Right Flanks should be switched around. It seems funny having the left flank on the right and the right on the left. Any historical reason for this?
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby gimil on Thu Oct 13, 2011 4:19 pm

I am trying to understand what i going on in the background graphics. Is it suppose to be some kind of terrain feature? Hills and stuff?
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Victor Sullivan on Thu Oct 13, 2011 4:53 pm

isaiah40 wrote:This has been nagging me for a while now. It seems that the Confederate Left and Right Flanks should be switched around. It seems funny having the left flank on the right and the right on the left. Any historical reason for this?

Well, it depends on what direction your looking at. It seems to me the Confederates are going North to South, so naturally, their left and and right would be as depicted on the map.

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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Minister X on Thu Oct 13, 2011 5:46 pm

Flanks are defined by where the enemy is. One faces the enemy, then, as one is facing that way, one has a left and right flank.

The background is indeed terrain (hills) - it was decided that was better than not having them.

"Army of the Potomac" would be correct, but so is "army of Lincoln" with a small 'a'. Many pages ago I was told that I should take nothing for granted regarding knowledge of the battle since so many members of CC would be quite unfamiliar with it. Some kid from Finland might not know that "Army of the Potomac" meant the north's forces; "army of Lincoln" is a bit more likely to make sense to someone who's never heard of the "Army of the Potomac". If it were up to me I'd go either way happily; I'm just explaining why I chose the wording I did. Lee, I presume, is more widely known to have been a southern general than Meade to be a northern one.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby isaiah40 on Thu Oct 13, 2011 9:49 pm

So this is looking at it from the Union's perspective then?
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Minister X on Thu Oct 13, 2011 9:53 pm

No. Say I'm facing you. Which is my left hand? You're facing me. Which is your left? Your left is near my right; my left is near your right.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Victor Sullivan on Thu Oct 13, 2011 10:01 pm

Well, I think you misunderstood, Minister X. You are right, you just misunderstood him, I think.

Yes, isaiah.

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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby isaiah40 on Thu Oct 13, 2011 10:20 pm

Minister X wrote:No. Say I'm facing you. Which is my left hand? You're facing me. Which is your left? Your left is near my right; my left is near your right.


Sounds like some square dance routine.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby cairnswk on Fri Oct 14, 2011 12:05 am

Minister X, those region names that are to the right of the army numbers...
particularly on the small map...players will have trouble with their idenification if they have 10+ armies and they decide to use the colour coding i.e. r15.
Is there any way you could move them to the left of army placements so there is no issues there?
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Minister X on Fri Oct 14, 2011 1:00 am

I thought the numbers grow leftward as they get bigger. Yes? No?
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby gimil on Fri Oct 14, 2011 4:01 am

The background is indeed terrain (hills) - it was decided that was better than not having them.


I suspected that, in that case I think the background needs more geographic features. Are there any rivers, forest etc? I think right now it doesn't feel like terrain.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby isaiah40 on Fri Oct 14, 2011 8:14 am

Minister X wrote:I thought the numbers grow leftward as they get bigger. Yes? No?


No, when you have either r4/44 or 888 they are centered between the first and second digits. Even if you have 8888, they are still centered between the first two.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby cairnswk on Fri Oct 14, 2011 5:01 pm

isaiah40 wrote:
Minister X wrote:I thought the numbers grow leftward as they get bigger. Yes? No?


No, when you have either r4/44 or 888 they are centered between the first and second digits. Even if you have 8888, they are still centered between the first two.

...and thus r44 would run over the names.
I always do name placement SSE, S, SW, W, NW, N, NNE of the army numbers depending on other grx elements thereabouts, but in your case there should be no issues with W placement (although up to you) :)
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Minister X on Fri Oct 14, 2011 8:24 pm

I had it all backwards and on all my maps have been working under the wrong assumption. I hope the fix won't require too much of a re-draw. I'll get to it soon.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby RedBaron0 on Sat Oct 15, 2011 2:44 am

Here's a map with all the terrain features, rivers, forests, etc. There isn't much there, it's mostly farmland all around the area, but it's something.

Click image to enlarge.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Minister X on Sat Oct 15, 2011 11:41 am

I admit that it looks strange to have the hills shown but no forest or streams or orchards or swamps - it makes it seem like the battle took place in a desert. But I haven't the foggiest idea how to incorporate full terrain elements with any accuracy whatsoever and end up with a readable map. (The map posted above is deceptive: there was much more forest than shown. Also many orchards, and in lots of cases it was small patches of one then the other.) I suspect that getting rid of the hills is the way to go - and then to roughen up the surface a bit more with parchment-like texture. I'm open-minded and willing to discuss all this, but if you want full terrain details (which I don't think any CC map has) I'll need a volunteer to take over this project who has better skills than I. I have some nice forest graphics and tried to incorporate them; I can't get it to look good. At best I could have some lonely patches here and there, which would be totally inaccurate and not even look very good.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby DiM on Sat Oct 15, 2011 12:40 pm

actually it's pretty easy to create forests like the ones in redbaron's image.
just take an appropriate brush chose 2 foliage colours for background and foreground (a brown dark green and a yellow light green) then adjust the jitter/scattering/hue/size of the brush and paint your forests. then just add a drop shadow and depending on what you want add just a little bit of bevel. just a hint.

and the hills in redbaron's image are also easy to create. just take a brush and draw the general shape of the hill. then ctrl+click to select that area create a path from that selection. next stroke the path with a brush made of horizontal lines. then you can fiddle with it to get what you want. adjust the hue/saturation, or use a nice grunge brush to delete parts and bits, or add some speckle and noise.
just experiment.
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Re: Gettysburg [31/7/2011] V 10 pg 8

Postby Minister X on Sat Oct 15, 2011 4:12 pm

Please show me a CC map that has that much background detail. The closest is Austerlitz, which has just 32 terts and shows no forest - just hills and streams. I have 79 terts. The issue isn't how to make hills and trees in Photoshop (though the hills idea sounds awesome), it's how to get that much stuff under what I've already got and still have a readable map. I will NOT sacrifice 80% of readability to get a 20% gain in prettiness. Please show me an actual map I can emulate, if one exists, and then maybe I can go somewhere with this complaint. Imagine trying to add all the CC stuff on top of the map posted by RedBaron!
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