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Re: ROME [3/8/2011] V 22 pg 13

Postby Gillipig on Tue Oct 18, 2011 1:00 pm

yes, I like the toga guys more now :) !
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Re: ROME [3/8/2011] V 22 pg 13

Postby Teflon Kris on Sun Oct 30, 2011 11:54 am

Just going back to the bridge at Cornelian Gate - it might be a more obvious connection if the bridge went beyond the wall?
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Re: ROME [3/8/2011] V 22 pg 13

Postby RedBaron0 on Fri Nov 25, 2011 4:04 am

There's been some discussion kinda recently on this so I won't bin it outright.... but there hasn't been a true update in forever, where are we at here?
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Re: ROME [3/8/2011] V 22 pg 13

Postby pamoa on Fri Nov 25, 2011 5:10 am

hi very nice map here
I know I'm dropping out of nowhere :roll:
but wouldn't it be nice if the names on the map were in Latin ?
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: ROME [3/8/2011] V 22 pg 13

Postby Minister X on Fri Nov 25, 2011 1:25 pm

RedBaron0 wrote:There's been some discussion kinda recently on this so I won't bin it outright.... but there hasn't been a true update in forever, where are we at here?


I'll summarize in detail all matters relating to the status quo...

• pamoa earlier today asked if it wouldn't be nice if the names on the map were in Latin. I feel that if I did this the 99.99% of people who couldn't read Latin would be less able to relate to names like "Baths of Caracalla" or "Market of Livia".

• DJ Teflon made a suggestion about one bridge (which I'd not follow - and explain why).

These are the only "outstanding" or "current" issues. Older matters that might be considered unresolved:

• I have struggled to get bridges everyone likes. The most recent bridges (from one version back) were criticized by Flapcake. He says, "the bridges are not an improvement but a decline, it does not look good that they go in the same direction all together, the ones you had before was more authentic and dident look so artificial." But the previous ones were more heavily criticized and those earlier critics have not renewed any complaints, so I assume they're now satisfied.

• on October 7th Gimil posted a diagram showing how he wanted me to expand the legend info to fill rectangles larger than their current boundaries. Victor Sullivan concurred. I feel this is an awful idea and explained why when posting the next version (draft #21) on October 9th. Later on the 9th Gimil restated his objection but I wasn't sure exactly what he was looking for. I worked on the toga guy but didn't respond to Gimil. On the 14th he complained that I'd not addressed his complaint. Later that day AndyDufresne quoted him and asked, "What is your critique about his legend areas exactly? I just want to be clear." I feel this question speaks for me as well. So far Gimil has not responded. On the 18th I posted version #22 with all other issues (beside the one bridge complaint) met. Gimil has still not responded to the request for clarification.

• on October 7th DiM wrote: "i feel like the map has one major flaw. it simply does not do this wonderful city any justice. i've visited rome this year and i've been impressed. it's gorgeous. when i look at your map i honestly can't even tell it's rome. i have to read the terit names to realise it. normally it should scream ancient rome at me. i should be able to recognize it in the first milliseconds." AndyDufresne immediately responded: "you are entitled to your opinion, but I think the overall graphics are fine. I don't feel like every map has to 'scream.'" Later Dim posted: "...the artistic part of a map is largely debatable, for example i think this should scream rome while andy thinks it shouldn't." It seemed he was conceding that it's a matter of taste. On the 8th lostatlimbo seconded DiM's complaint. On the 9th I posted version #21 and in that post replied to the "screaming" issue at length, revieweing and rejecting some possibilities and saying that while I'd love to increase the "Romanness" of the map I need specific suggestions. None have been made.

• Gillipig, just before the most recent version: "Liked it more a couple of updates ago." Lacking more specificity, I can't do much with this suggestion.

In addition to all these, I've learned something technical about army number placement recently that leads me to believe I'll have to change the location of some labels. Hardly anyone will notice the changes if/when made.

I don't know what to do. It seems this map meets the standards of some who've posted here, and they'd like to see it get a graphics stamp and move forward. Others seem to be unhappy with it but I don't know how to make them happy. The forum guidelines say mapmakers should not post simply to bump their threads, so I've refrained from asking twice for specific suggestions or clarifications.

On a personal note, while I appreciate the high standards set for maps, the desire for some sort of consensus, and the good intent of nearly all posters, this process of map refinement is, while rewarding in some ways, quite painful in some others. I believe I take criticism well. I've responded in good faith to every single comment through 22 versions and as a result the map has improved tremendously. That's rewarding. But on the other hand I'm torn between 1) being a drone who simply reacts to each and every comment, 2) being a creative agent with the duty to apply my own standards of taste and common sense, and 3) trying to manage the process (along with the administrators) to move things along. It's a fine line to walk, and the uncertainties make me upset. My patience, which I believe was admirable for a long time, has begun to wear thin. As a result, my motivation has declined. This is my personality; I don't apologize for it but I recognize that it may not be suited for the task at hand. I won't complain if this project is shelved.

That's where things are.
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Re: ROME [3/8/2011] V 22 pg 13

Postby RedBaron0 on Sat Nov 26, 2011 1:16 am

While I understand your frustration, there are high standards, and we try to keep them there. It's up to you what you want to do here.

My own personal opinions are that Latin while nifty and cool for this is gonna be confusing in the drop down boxes. Drawing on solutions from the past... (Cirrcus Maximius) all the "U's" are "V's" which gives a 'sense' of Latin, while the names are in English, and readable...

I would agree that the bridges you have are decent, the one at the Carmintine Gate is a little annoying, see if you can't rotate that one just a tad to break the directional complainant.

Gimil does bring up a good point that I agree with, and simply put, your have open space. Space which can be utilized for... Romanness.

Click image to enlarge.
image


You should easily be able to tighten up your texts and gain some space for something.... anything which YOU the artist feel can enhance the Roman flavor of the map which I also agree it seems to be missing.

The Foundry process isn't perfect, I drew the Japan map, got to this very same point with this version:

Click image to enlarge.
image


A lot of people loved it, and it was stickied up for it's last checks. But a few suggestions came through that this version was missing something and should move in an older looking direction. (There was map jizz on the screens of many a Foundry follower when RjBeals posted a quick example. :lol: ) But I worked at it and eventually came to this:

Click image to enlarge.
image


This version, of course, was quenched and is tons better, but NOT all that different. Like you said there is a very fine line to walk in the Foundry. It doesn't take much to not be on it... but it can be just as easy to get right back on that line.
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Re: ROME [3/8/2011] V 22 pg 13

Postby AndyDufresne on Mon Nov 28, 2011 11:19 am

Hope to see this map continue. Keep it up, Minister X.


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Re: ROME [3/8/2011] V 22 pg 13

Postby gimil on Mon Nov 28, 2011 5:38 pm

• on October 7th Gimil posted a diagram showing how he wanted me to expand the legend info to fill rectangles larger than their current boundaries. Victor Sullivan concurred. I feel this is an awful idea and explained why when posting the next version (draft #21) on October 9th. Later on the 9th Gimil restated his objection but I wasn't sure exactly what he was looking for. I worked on the toga guy but didn't respond to Gimil. On the 14th he complained that I'd not addressed his complaint. Later that day AndyDufresne quoted him and asked, "What is your critique about his legend areas exactly? I just want to be clear." I feel this question speaks for me as well. So far Gimil has not responded. On the 18th I posted version #22 with all other issues (beside the one bridge complaint) met. Gimil has still not responded to the request for clarification.


I didn't respond because you were ignoring my follow up comments. I didn't see andys comment and haven't been back in this thread since I felt like I was being ignored. I didn't see the point in coming back into a thread where I was being ignore when I could use my time to comment on other maps where people were going to address my issues...not ignore them.

That said my point still stands. You need to square up that space and centre your content within the space it sits in. Dead space may be desirable is some scenarios but here you have much square space and right angels to have the content sitting off center like you currently do. It is simply unattractive to look at.
What do you know about map making, bitch?

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Re: ROME [3/8/2011] V 22 pg 13

Postby Minister X on Mon Nov 28, 2011 8:29 pm

Draft #23

Two changes:
• bridges all angled just a bit to interrupt unwanted uniformity and assist clarity
• Gimil's criticism hopefully addressed - title plus all four corner texts repositioned - with Gimil's latest post and having re-read the previous ones I think I probably misinterpreted what he wanted. I thought he was calling for the five items to be expanded in size so as to fully occupy edge-to-edge the rectangles he'd drawn; now I think he was simply suggesting that without being enlarged they simply be repositioned so as to be centered within those rectangles. If so, I've accommodated him.

show


show
Last edited by Minister X on Sun Dec 04, 2011 11:58 am, edited 1 time in total.
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Re: ROME [3/8/2011] V 23 pg 14

Postby lostatlimbo on Tue Nov 29, 2011 2:00 am

I generally like this map, but the toga guy looks poorly photoshop'd. The jaggedy white outline stands out against the drop shadow. Its not as bad on the small, but on the large it is very noticeable.

In addition to cleaning that up, I think you should consider making him grayscale, to match the look of your other bonus icons.

I know the nitpicky stuff can be frustrating, but it really does pay off.
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Re: ROME [3/8/2011] V 22 pg 13

Postby Flapcake on Tue Nov 29, 2011 6:06 am

Minister X wrote:
The most recent bridges (from one version back) were criticized by Flapcake. He says, "the bridges are not an improvement but a decline, it does not look good that they go in the same direction all together, the ones you had before was more authentic and dident look so artificial."


Hi Minister, what i ment by decline was, im my personal opinion, that I liked the hand drawn bridges better becourse they looked more natural and not so planted but more well with the connected areas than the current version, I still have that opinion, but after you have rotated some of them in a more natural direction it have helped on the artificial part.

Im still a huge fan of you map :)
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Re: ROME [3/8/2011] V 23 pg 14

Postby AndyDufresne on Tue Nov 29, 2011 9:55 am

lostatlimbo wrote:I generally like this map, but the toga guy looks poorly photoshop'd. The jaggedy white outline stands out against the drop shadow. Its not as bad on the small, but on the large it is very noticeable.

In addition to cleaning that up, I think you should consider making him grayscale, to match the look of your other bonus icons.

I know the nitpicky stuff can be frustrating, but it really does pay off.

I think I preferred the other toga icons from before:

show



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Re: ROME [3/8/2011] V 23 pg 14

Postby Minister X on Tue Nov 29, 2011 10:25 am

lostatlimbo wrote:...the toga guy looks poorly photoshop'd. The jaggedy white outline stands out against the drop shadow. ...consider making him grayscale.

AndyDufresne wrote:I think I preferred the other toga icons from before:

We had a vote to replace the guy Andy prefers because so many folks disliked him. Now let's vote (or at least get an opinion or two) on this choice:

Image

Flapcake wrote:...I liked the hand drawn bridges better becourse they looked more natural and not so planted but more well with the connected areas than the current version, I still have that opinion, but after you have rotated some of them in a more natural direction it have helped on the artificial part.

I'm glad you see the rotations as an improvement. I'm going to take your comment as permission to proceed without further changes - let me know if that's not right.
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Re: ROME [3/8/2011] V 23 pg 14

Postby RedBaron0 on Tue Nov 29, 2011 12:28 pm

grey scale for sure, but I also wouldn't be apposed to coloring the toga while the the rest is still grey scale. Perhaps a nice blood red?
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Re: ROME [3/8/2011] V 23 pg 14

Postby Flapcake on Tue Nov 29, 2011 12:58 pm

Minister X wrote:I'm glad you see the rotations as an improvement. I'm going to take your comment as permission to proceed without further changes - let me know if that's not right.


Hi Minister, It was only my personal opinion, and I dont realy think im in possition to give any one or anything permission, ther have obvious not been ohters that shared my view, so get on with it, me wanna play your map :D
Last edited by Flapcake on Wed Nov 30, 2011 3:58 am, edited 1 time in total.
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