[Abandoned] - Portugal Gfx Revamp

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Re: Portugal [REVAMP] v3, P.1&3

Postby DiM on Sun Sep 25, 2011 9:14 pm

thehippo8 wrote:Just to throw another idea into the orientation question - why not consider something with perspective and the curvature of the earth like Canada?



because portugal is a tiny little country compared to canada and the earth curvature would be almost undetectable at that scale.
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Re: Portugal [REVAMP] v3, P.1&3

Postby thehippo8 on Mon Sep 26, 2011 1:09 am

DiM wrote:
thehippo8 wrote:Just to throw another idea into the orientation question - why not consider something with perspective and the curvature of the earth like Canada?



because portugal is a tiny little country compared to canada and the earth curvature would be almost undetectable at that scale.


Ah, silly me - of course - maybe it already is in perspective ... lol.
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Re: Portugal [REVAMP] v3, P.1&3

Postby RedBaron0 on Mon Sep 26, 2011 1:32 am

I like the idea, Portugal is good the way it is, but this is a nice, crisp, replacement.

A few of the territory names placements are bothering me, and I'm not sure the white outline works with the text. Alentro Sul (placement) Mirando do Douro (outline) Setabal (placement) These ones stand out most to me, anything else is very very minor along those lines. Could end up being a bit the font or the background or the color of the outline, etc. so tinkering with what works might cause an across the board change to the text.
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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Mon Sep 26, 2011 5:37 pm

Thanks for all the recent input guys. I have put alot of thought into the orientation issue and with such split opinion, my gut is telling me to maintain the map orientation. Since my aim to maintain as much similarity to the old map as possible (while freshening it up).

I think that maps of real places should be correctly or closely oriented to their actual orientation. Part of the fun on CC is learning about places I've never been and to find out that Portugal is not at a large angle has upset me. While the original and revamp look good it would be completely impossible to get a map of the USA or ENGLAND through the foundry at a 45* angle unless that was part of the gameplay twist.


CC maps should never be used as tools to learn geography. The primary concern of it make them work graphical and gameplay wise, many many or out geographic map are inaccurate in order to priorities gameplay/graphics.

n.n. posted a large list of feedback which I greatly appreciate. But I shall get back to that tomorrow. It is to large to fully digest after what I put myself through this (long) weekend ;). A few people have mentioned issues they have with territories names position/aesthetics. I shall give them a general overhaul and take it from there.
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Re: Portugal [REVAMP] v3, P.1&3

Postby ManBungalow on Sat Oct 01, 2011 4:45 pm

I support you, Gimil.

However, impassables.
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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Fri Oct 07, 2011 4:55 pm

Been rather busy as of late. Now I have a little free time I will try and get an update for this done tomorrow. Just a friendly reminder to everyone that I haven't disappeared.



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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Sat Oct 08, 2011 6:24 am

Made a few little changes just to get an update out. After the latest discussions I have alot to think about for a more major update.

Click image to enlarge.
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TODO/Areas for discussion:
-Add impassables.
-Add a neutral to one of the Algarve terrs (is this 100% a good idea?).
-Perhaps add a compass to aid in orientation.
-Custom shape around islands continent.
-New island attack routes.
-Rework territory names again. Make them strong with no outline. And fix positioning of all.
-Add 88 coordinates.

Changes:
-Added bevel to the continents, continent names and title.
-Lightened ILHAS to avoid colour blind issue between it and LITORAL.
-Added watermarks to dead land.
-Change the minimap border.
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Re: Portugal [REVAMP] v4, P.1&5

Postby koontz1973 on Sat Oct 08, 2011 10:27 am

-Add a neutral to one of the Algarve terrs (is this 100% a good idea?).

Please no. Let the drop do it for you.
-Perhaps add a compass to aid in orientation.

Maybe if you find a nice one.

Nice update. You have been working hard. I love the new background, title, mini map. Just about everything you have done so far. =D>
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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Mon Oct 10, 2011 3:39 pm

Click image to enlarge.
image


TODO/Areas for discussion:
-Add impassables.
-Perhaps add a compass to aid in orientation.
-Custom shape around islands continent.
-New island attack routes.

Changes:
-Tweek all territory names
-Added 88 to all terrs
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Re: Portugal [REVAMP] v5, P.1&5

Postby Victor Sullivan on Tue Oct 11, 2011 5:11 am

Looking better and better! I like the idea of a compass. And make sure the minimap has that same bevel effect and whatnot as the mainland. Still not convinced that title font is a good choice... :-k

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Re: Portugal [REVAMP] v5, P.1&5

Postby gimil on Tue Oct 11, 2011 8:09 am

Victor Sullivan wrote:Looking better and better! I like the idea of a compass. And make sure the minimap has that same bevel effect and whatnot as the mainland. Still not convinced that title font is a good choice... :-k

-Sully


Thanks Sully,

I forgot to update the mini map so it is consistent with the main land, thank for pointing it out. I plan on adding a compass, just haven't decided how it should look.

What dont you like about the title text, I really like it and will be resistant to changing it unless there was a good reason.
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Re: Portugal [REVAMP] v5, P.1&5

Postby natty dread on Tue Oct 11, 2011 8:51 am

I also dislike the title font. It looks too comicsans-y.
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Re: Portugal [REVAMP] v5, P.1&5

Postby ManBungalow on Tue Oct 11, 2011 12:28 pm

The watermark emblem is visible through the red bonus region.
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Re: Portugal [REVAMP] v5, P.1&5

Postby gimil on Tue Oct 11, 2011 12:34 pm

natty_dread wrote:I also dislike the title font. It looks too comicsans-y.


Well what would you suggest?
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Re: Portugal [REVAMP] v5, P.1&5

Postby gimil on Tue Oct 11, 2011 12:34 pm

ManBungalow wrote:The watermark emblem is visible through the red bonus region.


Ah, good catch. Will sort that for the next update.
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