Knights & Warlocks - V15 - page 1&12

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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby DiM on Tue Jan 31, 2012 4:19 pm

MrBenn wrote::(

Image



i'm popular \:D/ :mrgreen:

i edited the previous message with new links. you should be able to see the images now.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby natty dread on Tue Jan 31, 2012 11:34 pm

MrBenn wrote::(

Image


http://imageshack.us
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby DiM on Tue Jan 31, 2012 11:52 pm

natty_dread wrote:
MrBenn wrote::(

Image


http://imageshack.us



imageshack's UI sucks big time.
photobucket offers a 10GB monthly bandwidth which is more than enough for CC use, so i've created an account especially for CC.
my other bandwidth consuming projects will have their own accounts separated from CC and this way i won't exceed the 10GB pe month :)
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby natty dread on Wed Feb 01, 2012 12:11 am

DiM wrote:imageshack's UI sucks big time.


Not as much as photobuckets.

DiM wrote:photobucket offers a 10GB monthly bandwidth


Imageshack offers unlimited bandwidth for free.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby DiM on Wed Feb 01, 2012 7:44 am

natty_dread wrote:
DiM wrote:imageshack's UI sucks big time.


Not as much as photobuckets.



de gustibus non est disputandum.
and that's that.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby Victor Sullivan on Fri Feb 03, 2012 6:56 pm

Working on this... :-$

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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby koontz1973 on Mon Mar 19, 2012 1:37 pm

How is the xml coming for this? Really want to play this one, one day.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby AndyDufresne on Tue Mar 20, 2012 1:41 pm

Man, I almost forgot about this map!


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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby DiM on Tue Mar 20, 2012 2:15 pm

AndyDufresne wrote:Man, I almost forgot about this map!


--Andy



i think sully is trying to figure out a way to insert some world domination viruses into the xml code and that's why it's taking so long. :roll:
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby Victor Sullivan on Fri Mar 23, 2012 3:17 pm

It's well on it's way ;)

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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby koontz1973 on Sat Mar 24, 2012 10:07 am

Victor Sullivan wrote:It's well on it's way ;)

-Sully

We have been hearing this for a month now. Come on Sully, stop your yapping and start your tapping. ;)

Dying here to play this one.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby DiM on Sat Mar 24, 2012 3:07 pm

koontz1973 wrote:
Victor Sullivan wrote:It's well on it's way ;)

-Sully

We have been hearing this for a month now. Come on Sully, stop your yapping and start your tapping. ;)

Dying here to play this one.


for 3 months not 1 :evil:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby koontz1973 on Sun Mar 25, 2012 12:32 am

DiM wrote:
koontz1973 wrote:
Victor Sullivan wrote:It's well on it's way ;)

-Sully

We have been hearing this for a month now. Come on Sully, stop your yapping and start your tapping. ;)

Dying here to play this one.


for 3 months not 1 :evil:

Sorry DiM, did not mean to make that mistake. This map was the first of the current crop into the FF and it looks like that last one out into beta.

Now this is what I propose you do to Sully.
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby DiM on Tue Apr 03, 2012 3:53 pm

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Knights & Warlocks [02.Jan.12] - V15 - page 1&9

Postby AndyDufresne on Tue Apr 03, 2012 3:57 pm

I might have to take back my thumbs. :(


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