Industrial Helix wrote:hmm... that works.
In the Lifeguard manual, adding the abbreviation would help clarify who the old people are, for example "Old People (OP) lose 1 unit per turn due to Lobster effect." same for dive team (DT) and swim Kids (SK)
gimli1990 wrote:just a thought from a real life lifeguard.
just thought i would say a few words on how we lifeguards save people.
one thing that we are always thaught is that you tell someone to dial 911 and then go help the victim this is usally done my a wistle code. and most of the time a lifeguard can only save one at a time we are trained on how to save 2 if needed.
looking at the map i like the idea here and hope to see it get in soon
s3xt0y wrote:Thanks for your input, im in the process of redoing the graphics a fair amount it felt choppy to me as well. I have been busy with work, so there is progress happening but its slow at the moment
swimmerdude99 wrote:I think that you should probably have a platform dive (two territs) and then maybe a high and low board.
Also diving blocks would be good, also to help with regions. Becuase you could put in a block and then all the swimmers in that lane could be organized by the lane number. Just my two cents
isaiah40 wrote:What's the gossip on the next update? As I mentioned, I need to see the next update to determine if you can go supersize.
thenobodies80 wrote:Life guard manual: rule #1 how you can do that? if victims are killer neutrals they turn to neutral in any case.... it can't be linked with the fact you hold 911 and first aid, if they reset, they reset. Where's the trick? or maybe something I'm missing?
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