[Abandoned] War of Wizards

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Re: War of Wizards [12.2.12] Page 8

Postby isaiah40 on Sat Mar 10, 2012 12:46 pm

natty dread wrote:
iancanton wrote:is it possible to draw some trees between bo06 and bo09 to force boruk to make an initial choice between the village and the graveyard rather than having an easy route to both?


I don't know about this... I'm kinda worried that this would create a closed "island" for Boruk that is way too easy to defend, and too hard for others to reach...

With trees between bo06 and bo09, while it may force boruk to make a choice, it will give seketh a slight advantage in getting to the graveyard before boruk thereby limiting what boruk can do. IMHO I think we can do without the trees between bo06 and bo09.
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Re: War of Wizards [12.2.12] Page 8

Postby natty dread on Sun Mar 25, 2012 7:23 am

Here's an update... not that you people deserve it. :twisted:

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And with neutrals
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Re: War of Wizards [25.3.12] Page 10

Postby natty dread on Mon Mar 26, 2012 10:37 am

So, what next?
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Re: War of Wizards [25.3.12] Page 10

Postby natty dread on Wed Mar 28, 2012 1:44 am

natty dread wrote:So, what next?


Come on guys, I'd like to get this thing moving on - I have a new awesome map idea I'd like to start but I want to get some old projects out the way first...

So, any further gameplay concerns?
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Re: War of Wizards [25.3.12] Page 10

Postby isaiah40 on Wed Mar 28, 2012 9:00 am

I like the changes!! I have sent a pm to iancanton, so hopefully he'll be here within the next couple of days.
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Re: War of Wizards [25.3.12] Page 10

Postby natty dread on Sat Mar 31, 2012 1:21 am

Couple of days have gone already...
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Re: War of Wizards [25.3.12] Page 10

Postby isaiah40 on Sun Apr 01, 2012 10:47 am

I'm going to sticky this for now, and I'll also give ian another nudge as well.
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Re: War of Wizards [25.3.12] Page 10

Postby macbone on Mon Apr 02, 2012 8:32 am

Neat map, Natty! I like the fantasy theme.
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Re: War of Wizards [25.3.12] Page 10

Postby natty dread on Mon Apr 02, 2012 8:53 am

thanks
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Re: War of Wizards [25.3.12] Page 10

Postby grifftron on Mon Apr 02, 2012 9:08 am

Yea now DIS one is epic, dibs on first game. *fingers crossed*
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Re: War of Wizards [12.2.12] Page 8

Postby iancanton on Tue Apr 03, 2012 2:45 am

sorry for the delay, natty.

natty dread wrote:
iancanton wrote:trees between ta01 and ta05 will aid tamar's defensive position here.


Ok, I'm not opposed to this, but are you sure it won't hinder Tamar's ability to move around?

tamar will still be the closest to a ferry, at 3 steps (same as boruk, but boruk has more neutrals). i certainly want the trees there so that tamar doesn't become everyone's favourite hit-and-run target by being only 2 steps from a ferry.

isaiah40 wrote:
natty dread wrote:
iancanton wrote:is it possible to draw some trees between bo06 and bo09 to force boruk to make an initial choice between the village and the graveyard rather than having an easy route to both?

I don't know about this... I'm kinda worried that this would create a closed "island" for Boruk that is way too easy to defend, and too hard for others to reach...

With trees between bo06 and bo09, while it may force boruk to make a choice, it will give seketh a slight advantage in getting to the graveyard before boruk thereby limiting what boruk can do. IMHO I think we can do without the trees between bo06 and bo09.

agreed.

we all like the latest update, so just add those trees beside the tamar ferry for the stamp, natty!

ian. :)
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Re: War of Wizards [25.3.12] Page 10

Postby natty dread on Tue Apr 03, 2012 4:25 am

Yeah ok that sounds good.
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Re: War of Wizards [25.3.12] Page 10

Postby natty dread on Thu Apr 05, 2012 3:01 pm

the update is here

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Re: War of Wizards [25.3.12] Page 10

Postby iancanton on Thu Apr 05, 2012 3:09 pm

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onward and upward!

ian. :)
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Re: War of Wizards [5.4.12] Page 10

Postby natty dread on Thu Apr 05, 2012 3:17 pm

thanks ian :)
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