Re: [Vacation valid till Aug 2012] Papua New Guinea
Posted: Thu Sep 13, 2012 2:59 pm
Anything on this...? Would love to play it soon!
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=242&t=156589
pamoa wrote:as it was a competition result I'm not sure if it shouldn't be the 2nd who will get the priority
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge....omissis
thenobodies80 wrote:Nice thing you want to continue this.
A question, with everything included do you mean?
Please make a list of the changes you did, it will make our life much much easier, specially in this case.
Done!
Now, I have two minor suggestion:
The title, it's possible to make it in a way so it stands out a bit more. Nothing eccessive, but maybe some lighter color to outline the letters?
The idea was actually to make the title and facts blend into the background. There's pretty much going on visually already, so I was toning them down to make sure they didn't disturb the tactical overview.I can brighten it a bit if there is another update.
Sea connections, they looks done in a way like you did them just because you had to do them. They look poor compared to the rest of your graphics, that are very very good!
I think they are in line with theme - the land and sea are made up of very simplistic solid blocks, so the routes are siplistic solid lines with drop shadow! I had them dotted in earlier versions, but it looked cluttered. And thanks
Oh final thing, save the file always as png instead of jpg
OK!
So, do you want this moved to the foundry system?
Well, let wait and see what the people thinks. I don't want to step on ManBungalow's toes.
Nobodies
Seamus76 wrote:So all the work ManB did is for nothing? I like this map, and completely understand, but that's a shame.
ndrs wrote:thenobodies80 wrote:So, do you want this moved to the foundry system?
Well, let wait and see what the people thinks. I don't want to step on ManBungalow's toes.
thenobodies80 wrote:Sea connections, they looks done in a way like you did them just because you had to do them. They look poor compared to the rest of your graphics, that are very very good!
ndrs wrote:I think they are in line with theme - the land and sea are made up of very simplistic solid blocks, so the routes are siplistic solid lines with drop shadow! I had them dotted in earlier versions, but it looked cluttered. And thanks
koontz1973 wrote:ndrs, can you bung on some 888s so we can see the spacing issues. As this is the large map, the 888s need to fit inside the regions.
isaiah40 wrote:A couple of minor things.
1. Can you make the bridges a tad bit wider so they are more easily seen.
2. This more of a personal request, I agree with tnb here:thenobodies80 wrote:Sea connections, they looks done in a way like you did them just because you had to do them. They look poor compared to the rest of your graphics, that are very very good!
and I do agree with your response:ndrs wrote:I think they are in line with theme - the land and sea are made up of very simplistic solid blocks, so the routes are siplistic solid lines with drop shadow! I had them dotted in earlier versions, but it looked cluttered. And thanks
But I was wondering how they would look along the same lines as you have the land areas?
ndrs wrote:koontz1973 wrote:ndrs, can you bung on some 888s so we can see the spacing issues. As this is the large map, the 888s need to fit inside the regions.
Will do! How do you mean "fit inside"? Is it OK like it is on the Gallipoli map?
I'm in the process of changing around some of the region colors as well to meet the color blind criteria.
ndrs wrote:Reposting this in hope koontz will see it.ndrs wrote:koontz1973 wrote:ndrs, can you bung on some 888s so we can see the spacing issues. As this is the large map, the 888s need to fit inside the regions.
Will do! How do you mean "fit inside"? Is it OK like it is on the Gallipoli map?
I'm in the process of changing around some of the region colors as well to meet the color blind criteria.