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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sat Dec 10, 2011 11:52 am
by DiM
MrBenn wrote:When I saw the words 'Pixel World', a small part of me hoped that this map (viewtopic.php?f=242&t=24298) had been resurrected.

The idea has merit, whether you go for a square grid, a circular grid, a hexagonal grid or some other sort of tessellating grid :P


i always liked that idea and it's a big part of my inspiration for this map.

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sat Dec 10, 2011 11:57 am
by DiM
i was thinking about reducing the size of the map and verticaly i can do it quite a lot if i turn the circles into ovals.

what do people think? this way i could reduce the large map from 1200*1000 to 1200*700

Image

or

Image

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sat Dec 10, 2011 12:06 pm
by thenobodies80
i prefer ovals

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sat Dec 10, 2011 6:20 pm
by Industrial Helix
So essentially its the world map, but it doesn't look like the world,tbh, it doesn't really appeal to me. Given the choice of playing a map versus some circles in a configuration that resembles the world, I'd choose to play the world map... however you could go the route of doing one of those human population, then I might be interested.

Image

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sun Dec 11, 2011 12:14 pm
by isaiah40
As IH mentioned, it doesn't look like the world. When I saw the title I thought "Oh cool, a supersized version of World 2.1!" Then when I saw it I was deeply disappointed. IMHO this is just another take of the old Classic theme. DiM, I know you appreciate honesty, I like every map you've made so far, - and this is not from my CA perspective - but I think you can come up with a better way to portray the world than this. I would like to see an updated world map with more countries, like for instance, Sudan is now split into two countries.

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sun Dec 11, 2011 12:52 pm
by DiM
isaiah40 wrote:As IH mentioned, it doesn't look like the world. When I saw the title I thought "Oh cool, a supersized version of World 2.1!" Then when I saw it I was deeply disappointed. IMHO this is just another take of the old Classic theme. DiM, I know you appreciate honesty, I like every map you've made so far, - and this is not from my CA perspective - but I think you can come up with a better way to portray the world than this. I would like to see an updated world map with more countries, like for instance, Sudan is now split into two countries.



world 3.0 is a dream of mine from way back 2007. a world where each and every country appears as a single terit. from there i had several gameplay ideas ranging from economic powers to a battle for resources.
however i have tried countless times to do such a map and utterly failed because there are lots of tiny tiny countries. i tried skewed versions i tried zoom bubbles (or whatever they're called) and i could not find a solution that fully satisfies me so i abandoned that idea in favour of this one.
i don't know, i'll go ahead with it and see where it leads. if people don't like it then i'll bin it and that's that.

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Sun Dec 11, 2011 1:21 pm
by natty dread
DiM wrote:zoom bubbles (or whatever they're called)


No matter what they're called, I'm calling them zoom bubbles from now on =D>

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:04 am
by zimmah
DiM wrote:
natty_dread wrote:
DiM wrote:maybe in the future you'll actually behave decently.


Oh yeah, that's pretty much my life goal.

Are you telling me that you have no such aspirations?


i'm currently working on something else but i'll get to adding impassables as soon as possible.



(sorry. couldn't resist copy-pasting the quotes to make them more funny, the flame war was just too tempting)

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:07 am
by zimmah
DiM wrote:
thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?


brilliant idea. i will most certainly do it.

edit// it's not going too well. as it turns out the style isn't fitting :( i'll keep trying though


maybe just take the outline of the map if that's possible

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:08 am
by zimmah
natty_dread wrote:You know - just to clarify - I wasn't suggesting to change the circles to hexagons, rather to change the grid to a hexagonal layout, like this:

Image

A layout like that would look more natural as a world map -the current image kind of reminds me of a Go board...

The columns for the coordinates would be a problem, yes, but I think it can be solved... Rows would still be even, maybe you could use some kind of markings for the columns... or something.

Anyway, it's your map, and if you don't like the idea that's fine, this is the last I'll mention of this.


that would have the same problem, naming them. DiM choose circles so he could name them in a grid, which is much harder with your layout. i beleive DiM doesn't want his map to be like Hive (and i prever it that way too, Hive is a nice map but quite confusing)

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:11 am
by zimmah
DiM wrote:i was thinking about reducing the size of the map and verticaly i can do it quite a lot if i turn the circles into ovals.

what do people think? this way i could reduce the large map from 1200*1000 to 1200*700

Image

or

Image


to be honest i prever the ovals, especially with 888's they look more natural to me.

(sorry for the quadriple post i always read and reply as i see the posts)

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:12 am
by DiM
this map will be continued under the name of pixel world not world 3.0 as it does not follow the graphic style of world 2.1.

i have started creating a proper world 3.0 map that will have its own thread.

Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:13 am
by natty dread
zimmah wrote:that would have the same problem, naming them.


Well they could be named like this:
Code: Select all
. 1 2 3 4
A *   *
B   *   *
C *   *
D   *   *

Re: Pixel World [09.Dec.11] - V1 - p1

PostPosted: Tue Dec 13, 2011 9:51 am
by DiM
V2:
reduced the size and made circles into ovals

Click image to enlarge.
image

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Tue Dec 13, 2011 10:54 am
by natty dread
You know, I just had a potentially awesome idea:

Make the territories like bricks. Make the map look like a brick wall, with each brick representing a country/territory, and rename it "brick world".

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Tue Dec 13, 2011 11:49 am
by AndyDufresne
The gameplay is obviously reminiscent to the Classic, but I'm not sure if I approached this map as just an image, I'd be able to tell it was the world from an initial get go. Africa is the only thing that stands out.

So it is disappoint that this didn't work out:

DiM wrote:
thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?


brilliant idea. i will most certainly do it.

edit// it's not going too well. as it turns out the style isn't fitting :( i'll keep trying though



--Andy

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Wed Dec 14, 2011 1:18 pm
by ManBungalow
Bonuses are too big.

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Fri Dec 16, 2011 1:05 am
by lostatlimbo
As I was looking over World 3.0, I thought it would be interesting to do a map where every country was the same size - the connections remain, but countries themselves would just be represented by a square or circle.

Then I open this map and... well, its in a similar vein. Like some others, I'm not really feeling this one as is, but I wonder how it would work in that direction. Think Pixel World vs World 3.0 mash-up.

Could be interesting, could be a cluster. Something to think about.

At any rate, I look forward to more DiM v Dread fights.

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Sat Dec 17, 2011 6:41 pm
by Victor Sullivan
natty_dread wrote:You know, I just had a potentially awesome idea:

Make the territories like bricks. Make the map look like a brick wall, with each brick representing a country/territory, and rename it "brick world".

=D> This would be sooo cool! :D

-Sully

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Mon Dec 26, 2011 6:00 am
by zimmah
Victor Sullivan wrote:
natty_dread wrote:You know, I just had a potentially awesome idea:

Make the territories like bricks. Make the map look like a brick wall, with each brick representing a country/territory, and rename it "brick world".

=D> This would be sooo cool! :D

-Sully



could also be with lego/megablocks but that may be copyrighted

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Mon Dec 26, 2011 6:07 am
by firsal901
I like it. Nice idea, basic gameplay. excelent for newbies.

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Thu Jan 19, 2012 5:45 am
by DiM
please bin this for now.
i've got 6 other maps going on and frankly i don't have the required inspiration for this right now. i will get back to it at a later date.

Re: Pixel World [13.Dec.11] - V2 - p1&3

PostPosted: Sun Jan 29, 2012 8:41 am
by thenobodies80
[Moved]

I think you want this (and the other one) on vacation...

Re: [Abandoned] - Pixel World

PostPosted: Tue Aug 07, 2012 9:56 pm
by nolefan5311
The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmaker permission, but it has to be started from scratch.