[Abandoned] - Pixel World

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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Sun Dec 11, 2011 12:52 pm

isaiah40 wrote:As IH mentioned, it doesn't look like the world. When I saw the title I thought "Oh cool, a supersized version of World 2.1!" Then when I saw it I was deeply disappointed. IMHO this is just another take of the old Classic theme. DiM, I know you appreciate honesty, I like every map you've made so far, - and this is not from my CA perspective - but I think you can come up with a better way to portray the world than this. I would like to see an updated world map with more countries, like for instance, Sudan is now split into two countries.



world 3.0 is a dream of mine from way back 2007. a world where each and every country appears as a single terit. from there i had several gameplay ideas ranging from economic powers to a battle for resources.
however i have tried countless times to do such a map and utterly failed because there are lots of tiny tiny countries. i tried skewed versions i tried zoom bubbles (or whatever they're called) and i could not find a solution that fully satisfies me so i abandoned that idea in favour of this one.
i don't know, i'll go ahead with it and see where it leads. if people don't like it then i'll bin it and that's that.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby natty dread on Sun Dec 11, 2011 1:21 pm

DiM wrote:zoom bubbles (or whatever they're called)


No matter what they're called, I'm calling them zoom bubbles from now on =D>
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby zimmah on Tue Dec 13, 2011 9:04 am

DiM wrote:
natty_dread wrote:
DiM wrote:maybe in the future you'll actually behave decently.


Oh yeah, that's pretty much my life goal.

Are you telling me that you have no such aspirations?


i'm currently working on something else but i'll get to adding impassables as soon as possible.



(sorry. couldn't resist copy-pasting the quotes to make them more funny, the flame war was just too tempting)
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby zimmah on Tue Dec 13, 2011 9:07 am

DiM wrote:
thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?


brilliant idea. i will most certainly do it.

edit// it's not going too well. as it turns out the style isn't fitting :( i'll keep trying though


maybe just take the outline of the map if that's possible
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby zimmah on Tue Dec 13, 2011 9:08 am

natty_dread wrote:You know - just to clarify - I wasn't suggesting to change the circles to hexagons, rather to change the grid to a hexagonal layout, like this:

Image

A layout like that would look more natural as a world map -the current image kind of reminds me of a Go board...

The columns for the coordinates would be a problem, yes, but I think it can be solved... Rows would still be even, maybe you could use some kind of markings for the columns... or something.

Anyway, it's your map, and if you don't like the idea that's fine, this is the last I'll mention of this.


that would have the same problem, naming them. DiM choose circles so he could name them in a grid, which is much harder with your layout. i beleive DiM doesn't want his map to be like Hive (and i prever it that way too, Hive is a nice map but quite confusing)
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby zimmah on Tue Dec 13, 2011 9:11 am

DiM wrote:i was thinking about reducing the size of the map and verticaly i can do it quite a lot if i turn the circles into ovals.

what do people think? this way i could reduce the large map from 1200*1000 to 1200*700

Image

or

Image


to be honest i prever the ovals, especially with 888's they look more natural to me.

(sorry for the quadriple post i always read and reply as i see the posts)
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Tue Dec 13, 2011 9:12 am

this map will be continued under the name of pixel world not world 3.0 as it does not follow the graphic style of world 2.1.

i have started creating a proper world 3.0 map that will have its own thread.
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Re: World 3.0 / Pixel World [09.Dec.11] - V1 - p1

Postby natty dread on Tue Dec 13, 2011 9:13 am

zimmah wrote:that would have the same problem, naming them.


Well they could be named like this:
Code: Select all
. 1 2 3 4
A *   *
B   *   *
C *   *
D   *   *
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Re: Pixel World [09.Dec.11] - V1 - p1

Postby DiM on Tue Dec 13, 2011 9:51 am

V2:
reduced the size and made circles into ovals

Click image to enlarge.
image
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Re: Pixel World [13.Dec.11] - V2 - p1&3

Postby natty dread on Tue Dec 13, 2011 10:54 am

You know, I just had a potentially awesome idea:

Make the territories like bricks. Make the map look like a brick wall, with each brick representing a country/territory, and rename it "brick world".
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Re: Pixel World [13.Dec.11] - V2 - p1&3

Postby AndyDufresne on Tue Dec 13, 2011 11:49 am

The gameplay is obviously reminiscent to the Classic, but I'm not sure if I approached this map as just an image, I'd be able to tell it was the world from an initial get go. Africa is the only thing that stands out.

So it is disappoint that this didn't work out:

DiM wrote:
thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?


brilliant idea. i will most certainly do it.

edit// it's not going too well. as it turns out the style isn't fitting :( i'll keep trying though



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Re: Pixel World [13.Dec.11] - V2 - p1&3

Postby ManBungalow on Wed Dec 14, 2011 1:18 pm

Bonuses are too big.
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Re: Pixel World [13.Dec.11] - V2 - p1&3

Postby lostatlimbo on Fri Dec 16, 2011 1:05 am

As I was looking over World 3.0, I thought it would be interesting to do a map where every country was the same size - the connections remain, but countries themselves would just be represented by a square or circle.

Then I open this map and... well, its in a similar vein. Like some others, I'm not really feeling this one as is, but I wonder how it would work in that direction. Think Pixel World vs World 3.0 mash-up.

Could be interesting, could be a cluster. Something to think about.

At any rate, I look forward to more DiM v Dread fights.
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Re: Pixel World [13.Dec.11] - V2 - p1&3

Postby Victor Sullivan on Sat Dec 17, 2011 6:41 pm

natty_dread wrote:You know, I just had a potentially awesome idea:

Make the territories like bricks. Make the map look like a brick wall, with each brick representing a country/territory, and rename it "brick world".

=D> This would be sooo cool! :D

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Re: Pixel World [13.Dec.11] - V2 - p1&3

Postby zimmah on Mon Dec 26, 2011 6:00 am

Victor Sullivan wrote:
natty_dread wrote:You know, I just had a potentially awesome idea:

Make the territories like bricks. Make the map look like a brick wall, with each brick representing a country/territory, and rename it "brick world".

=D> This would be sooo cool! :D

-Sully



could also be with lego/megablocks but that may be copyrighted
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