Pirates and Merchants - V9 - Pg 1&13

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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby RedBaron0 on Thu May 03, 2012 2:26 am

Generally so, but I do have a question, it's more of a personal preference... The lines of longitude and latitude. That curvature of the lines on a map would only really be true near the poles, not that far north. They should have a slight curve, of course, the Earth being round and all, but in theory should be horizontal and vertical across the map.
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Thu May 03, 2012 6:56 am

RedBaron0 wrote:Generally so, but I do have a question, it's more of a personal preference... The lines of longitude and latitude. That curvature of the lines on a map would only really be true near the poles, not that far north. They should have a slight curve, of course, the Earth being round and all, but in theory should be horizontal and vertical across the map.


the latitude and longitude are in the border and they're horizontal and vertical. they're not on the board because i don't quite like how that looks with a perfect grid.

the ones that are on the map are there just for the flow of the map, not for geographical purposes. if they're really bothering people i can remove them.
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby RedBaron0 on Thu May 03, 2012 2:00 pm

I kinda figured, and like I said, its a personal thing for me from a geographic stand point. And we all know this isn't going to be used for navigation... so as long as everyone else doesn't mind, I'm ok with it.
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Thu May 03, 2012 3:15 pm

woowww haven't notice this one before!! It's looking great! I'll have to dissect it properly :)

P.S. - meant to do a Caribbean pirates style map for quite some time. Based on that really old Sid Meier's game for the Commodore 64
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Thu May 03, 2012 3:38 pm

Ok... This one is definitely on the top scale of sexiness!

So, you can't win it by dominance just by objectives right? The XML seems tasty as well :)
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Thu May 03, 2012 4:13 pm

Kabanellas wrote:Ok... This one is definitely on the top scale of sexiness!


thanks. it was my entry for the PNG competition that got refurbished into this :)

Kabanellas wrote:So, you can't win it by dominance just by objectives right?


the only way to win is to complete your mission. fog on this map will make for a very interesting game.

Kabanellas wrote:The XML seems tasty as well :)


zimmah will sink his teeth in it.
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby isaiah40 on Thu May 03, 2012 8:49 pm

I have no concerns with this. Go ahead and get the small done, and please update the OP with CB tests, and both versions with 888's on them ;)
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Thu May 03, 2012 9:38 pm

small:
Click image to enlarge.
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deuteranope:
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protanope:
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tritanope:
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Fri May 04, 2012 4:52 am

DiM wrote:the only way to win is to complete your mission.


I Love it!! =D> =D> =D>

Not really sure if missions are totally balanced, especially because Pirates and Merchants have different characteristics. On the first glance I'd say Merchants have an advantage due to the Governor feature thought they're limited to Ports for reaching coast while Pirates can reach any coastal region... I guess we'll only know that for sure testing it on Beta phase.
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby isaiah40 on Fri May 04, 2012 7:29 am

Looks good to me! Anyone have any concerns concerning the graphics?? If not then this will get stamped in about 48 hours!!
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Fri May 04, 2012 7:46 am

Kabanellas wrote:
DiM wrote:the only way to win is to complete your mission.


I Love it!! =D> =D> =D>

Not really sure if missions are totally balanced, especially because Pirates and Merchants have different characteristics. On the first glance I'd say Merchants have an advantage due to the Governor feature thought they're limited to Ports for reaching coast while Pirates can reach any coastal region... I guess we'll only know that for sure testing it on Beta phase.


there are so many attacking options and starting strategies that it's impossible to mentally figure out how balanced the map is.
only like play can do this and unfortunately unless we get a proper testing facility beta is the only option we have right now.
i'm not too fond of releasing a map that i have no idea how will play but i guess this is all i can do.
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby Kabanellas on Fri May 04, 2012 10:58 am

yeahh, it would be great if the map maker could test the map before releasing it. Probably a pre-beta phase limited to few members (the cartographers and a a few more) where you could test the map in different modes (and no points lost) ;)
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby isaiah40 on Fri May 04, 2012 11:59 am

oooopps! Forgot to sticky this. Now done!
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby isaiah40 on Sun May 06, 2012 8:07 am

Argh! Ye've been promoted matey!!
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Re: Pirates and Merchants [28.Apr.12] - Missions Map - V9 -

Postby DiM on Sun May 06, 2012 8:09 am

whoop whoop
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