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Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Wed Feb 01, 2012 3:28 pm
by AndyDufresne
oaktown wrote:Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.

I could dig this name.


--Andy

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Wed Feb 01, 2012 10:21 pm
by Seamus76
oaktown wrote:Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.


I like this name as well, and I really like the map. It has a great feel, warm with a nice pop. Great work as always natty.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 4:39 am
by natty dread
Ok, before I change the name of the map (again), is there any input on the proposed sea route bonus?

natty_dread wrote:I was figuring something along the lines of +1 or +2 for holding a sea route (north sea or south sea) and both regions that connect to it. For example, Zempoala - North Sea - Dzibichaltun would give you +1 or +2.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 10:21 am
by AndyDufresne
natty_dread wrote:Ok, before I change the name of the map (again), is there any input on the proposed sea route bonus?

natty_dread wrote:I was figuring something along the lines of +1 or +2 for holding a sea route (north sea or south sea) and both regions that connect to it. For example, Zempoala - North Sea - Dzibichaltun would give you +1 or +2.

Hm, it's an alright idea, but really, with the varied way to achieve a bonus on this map already, it might not be needed.

If sea routes were a bonus, do you think that would negate the impact of them being a way to move across the board?


--Andy

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 10:38 am
by natty dread
I don't know, if it's just a small bonus it might work. But you're also right, I'm not sure if it's needed.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 11:11 am
by isaiah40
This one should be in the Main Foundry!
Image

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 12:09 pm
by natty dread
Thanks!

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 12:31 pm
by Oneyed
natty, do you realy want to have sea route as bonus? I agree with opinion that it is not needed.

congrat to stamp :)

Oneyed

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 7:47 pm
by Seamus76
Personally I don't think you need a sea route bonus, but if you felt so inclined a +1 might be enough. It's not really needed though and would prob just end up mucking up the legend area anyway.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Sat Feb 04, 2012 2:41 pm
by Dukasaur
AndyDufresne wrote:
oaktown wrote:Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.

I could dig this name.


--Andy

+1

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Sun Feb 05, 2012 3:39 am
by ViperOverLord
Good job as usual Natty.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Sun Feb 05, 2012 3:40 am
by natty dread
Thanks.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 6:10 pm
by MrBenn
One of the best maps never made was oaktown's attempt at a Mayan/Inca map. Sigh.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 6:13 pm
by isaiah40
MrBenn wrote:One of the best maps never made was oaktown's attempt at a Mayan/Inca map. Sigh.

Not according to oaktown!

oaktown wrote:Already looks better than anything I ever did with this map!

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 6:13 pm
by MrBenn
isaiah40 wrote:
MrBenn wrote:One of the best maps never made was oaktown's attempt at a Mayan/Inca map. Sigh.

Not according to oaktown!

oaktown wrote:Already looks better than anything I ever did with this map!

:lol:

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 9:21 pm
by natty dread
Maybe you missed it MrB, but this is the same map... I asked Oaktown if he was ok with me taking over the project and finishing it, and he was so here it is.

On another note, I haven't been able to work on any maps recently, so this too has been lagging a bit, but I'll catch up soon... the name change to Mesoamerica seems reasonable to me, so I'll be going ahead with that - let's hope it's the last name change for this map :lol:

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Tue Feb 07, 2012 11:51 am
by MrBenn
natty dread wrote:Maybe you missed it MrB, but this is the same map... I asked Oaktown if he was ok with me taking over the project and finishing it, and he was so here it is.

Yeah - I missed that... I rarely pay significant attention to maps nowadays. Perhaps it'd be worth adding a link to the old oaktown map thread for posterity? I only say that out of sentimentality ;-)

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Tue Feb 07, 2012 12:01 pm
by natty dread
Good idea, added to 1st post.

Re: Mesoamerica [8.2.12] p5

PostPosted: Wed Feb 08, 2012 2:49 pm
by natty dread
Click image to enlarge.
image


Decided against the sea route bonus, doesn't seem necessary at this point.

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Feb 09, 2012 4:18 pm
by AndyDufresne
Looking good. Is the island of Cozumel also connected to Coba? There is a jut of line extending from Coba, but I'm not sure if that is geography or not.

The bonus zones in this map are all pretty identical (by design, it looks like). Chichen Itza seems like a pretty nice place to get a foothold, because only one of it cities shares a border with an opposing city (while other bonus zones 2, 3 or 4 shared borders). Are you looking to keep the bonus zones identical in terms of city make up?


--Andy

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Feb 09, 2012 4:36 pm
by natty dread
AndyDufresne wrote:Is the island of Cozumel also connected to Coba?


Yes, I can make that clearer.

AndyDufresne wrote: Are you looking to keep the bonus zones identical in terms of city make up?


For now that's the plan...

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 01, 2012 12:02 pm
by natty dread
Ok I made Cozumel-Coba connection clearer and added a Cozumel - Kintil connection.

Click image to enlarge.
image

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 01, 2012 1:53 pm
by AndyDufresne
I almost forgot about this map. Glad to see you are still working on it.


--Andy

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 01, 2012 4:20 pm
by natty dread
Why wouldn't I be :-s

Re: Mesoamerica [8.2.12] p5

PostPosted: Sun Mar 18, 2012 3:37 pm
by isaiah40
I really don't see any problems with this one, but I'll get a second set of eyes to take a look as well.