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Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 11:11 am
by isaiah40
This one should be in the Main Foundry!
Image

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 12:09 pm
by natty dread
Thanks!

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 12:31 pm
by Oneyed
natty, do you realy want to have sea route as bonus? I agree with opinion that it is not needed.

congrat to stamp :)

Oneyed

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Thu Feb 02, 2012 7:47 pm
by Seamus76
Personally I don't think you need a sea route bonus, but if you felt so inclined a +1 might be enough. It's not really needed though and would prob just end up mucking up the legend area anyway.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Sat Feb 04, 2012 2:41 pm
by Dukasaur
AndyDufresne wrote:
oaktown wrote:Already looks better than anything I ever did with this map!

Regarding the naming, maybe I missed it if somebody already posted this but some of the cities depicted here aren't even remotely Mayan, but all existed during what is called the Classic Era of Mesoamerican civilization. The Mayans never got up into the Valley of Mexico, for example. There's no perfect name for this map, as you can either be succinct or accurate. The most historically correct title might be "Mesoamerica: the Classic Era." It doesn't entirely suck.

I could dig this name.


--Andy

+1

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Sun Feb 05, 2012 3:39 am
by ViperOverLord
Good job as usual Natty.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Sun Feb 05, 2012 3:40 am
by natty dread
Thanks.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 6:10 pm
by MrBenn
One of the best maps never made was oaktown's attempt at a Mayan/Inca map. Sigh.

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 6:13 pm
by isaiah40
MrBenn wrote:One of the best maps never made was oaktown's attempt at a Mayan/Inca map. Sigh.

Not according to oaktown!

oaktown wrote:Already looks better than anything I ever did with this map!

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 6:13 pm
by MrBenn
isaiah40 wrote:
MrBenn wrote:One of the best maps never made was oaktown's attempt at a Mayan/Inca map. Sigh.

Not according to oaktown!

oaktown wrote:Already looks better than anything I ever did with this map!

:lol:

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Mon Feb 06, 2012 9:21 pm
by natty dread
Maybe you missed it MrB, but this is the same map... I asked Oaktown if he was ok with me taking over the project and finishing it, and he was so here it is.

On another note, I haven't been able to work on any maps recently, so this too has been lagging a bit, but I'll catch up soon... the name change to Mesoamerica seems reasonable to me, so I'll be going ahead with that - let's hope it's the last name change for this map :lol:

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Tue Feb 07, 2012 11:51 am
by MrBenn
natty dread wrote:Maybe you missed it MrB, but this is the same map... I asked Oaktown if he was ok with me taking over the project and finishing it, and he was so here it is.

Yeah - I missed that... I rarely pay significant attention to maps nowadays. Perhaps it'd be worth adding a link to the old oaktown map thread for posterity? I only say that out of sentimentality ;-)

Re: Maya - The Classic Era [24.1.12] p3

PostPosted: Tue Feb 07, 2012 12:01 pm
by natty dread
Good idea, added to 1st post.

Re: Mesoamerica [8.2.12] p5

PostPosted: Wed Feb 08, 2012 2:49 pm
by natty dread
Click image to enlarge.
image


Decided against the sea route bonus, doesn't seem necessary at this point.

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Feb 09, 2012 4:18 pm
by AndyDufresne
Looking good. Is the island of Cozumel also connected to Coba? There is a jut of line extending from Coba, but I'm not sure if that is geography or not.

The bonus zones in this map are all pretty identical (by design, it looks like). Chichen Itza seems like a pretty nice place to get a foothold, because only one of it cities shares a border with an opposing city (while other bonus zones 2, 3 or 4 shared borders). Are you looking to keep the bonus zones identical in terms of city make up?


--Andy

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Feb 09, 2012 4:36 pm
by natty dread
AndyDufresne wrote:Is the island of Cozumel also connected to Coba?


Yes, I can make that clearer.

AndyDufresne wrote: Are you looking to keep the bonus zones identical in terms of city make up?


For now that's the plan...

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 01, 2012 12:02 pm
by natty dread
Ok I made Cozumel-Coba connection clearer and added a Cozumel - Kintil connection.

Click image to enlarge.
image

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 01, 2012 1:53 pm
by AndyDufresne
I almost forgot about this map. Glad to see you are still working on it.


--Andy

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 01, 2012 4:20 pm
by natty dread
Why wouldn't I be :-s

Re: Mesoamerica [8.2.12] p5

PostPosted: Sun Mar 18, 2012 3:37 pm
by isaiah40
I really don't see any problems with this one, but I'll get a second set of eyes to take a look as well.

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 29, 2012 10:20 am
by CafeT
natty dread wrote:
Click image to enlarge.
image


vischeck.com seems to like this map's bonus colors.

only teotihuacan and copan bonuses have three border regions (and have connections across the map to project their power), rest have four or five for the same number of troops. is that too much advantage to any players that get those first/a good drop?

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 29, 2012 11:58 am
by natty dread
I don't think so... I think the bonuses are fine.

Re: Mesoamerica [8.2.12] p5

PostPosted: Thu Mar 29, 2012 3:59 pm
by Gillipig
I'm looking at this map closely for the first time now. One thing that comes to my mind is that two of the bonus zones are much easier to hold than the others. The red and the yellow bonus zone only has three borders. If you change the North sea route so that it connects to El Tajin instead of Zempoala, and make Cozumel connect to Naco instead of Kintil, you'll have a more even setup!
Have you intended Capitals to start as neutrals? If you haven't I think you should, otherwise the drop can be very uneven.

Re: Mesoamerica [8.2.12] p5

PostPosted: Fri Mar 30, 2012 1:36 pm
by AndyDufresne
I just recently watched a good old National Geographic program on Public Television about this area, and it made me wander back to this map. I want to play it. :D


--Andy

Re: Mesoamerica [8.2.12] p5

PostPosted: Sun Apr 01, 2012 12:12 pm
by natty dread
Ok, I've been thinking about this for a while...

While it's true that the bonus areas have a differing amount of borders, this isn't really such a big issue due to the bonus structure. That said, I think connecting North Sea to Uxmal instead of Dziblahblah would be ok.

I think more pressing issue is Tikal and Palenque being in such a central position. Tikal however has most of a trade route in it's area which grows it's bonus by 3. That only leaves Palenque, and I'm not sure what to do about it, if anything - all I can think of is, I could remove the bridge between Bonampak & Yaxchixclax to make it a bit less exposed.