Slovakia - V12 - Pg 1&14

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Slovakia - V12 - Pg 1&14

Postby DiM on Thu Jan 19, 2012 5:15 am

Image Image Image
ImageImage

Map Name: Slovakia
Mapmaker(s): DiM, Zimmah
Number of Territories: 27
Special Features: 3 terits start as neutral (3) the rest are normally deployed.
What Makes This Map Worthy of Being Made: it's a simple small map perfect for quick games

large:
http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-L-1.png
Click image to enlarge.
image


small:
http://i178.photobucket.com/albums/w250/DiM-topia/Slovakia-S-1.png
Click image to enlarge.
image


show: V12

show: V11

show: V10

show: V9

show: V8

show: V7

show: V6

show: V5

show: V4

show: V3

show: V2

show: V1
Last edited by DiM on Mon Mar 10, 2014 8:42 pm, edited 25 times in total.
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Re: Slovakia

Postby natty dread on Thu Jan 19, 2012 5:17 am

That's way too cluttered with so many territories. Cut down at least half of them.
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Re: Slovakia

Postby DiM on Thu Jan 19, 2012 5:20 am

natty_dread wrote:That's way too cluttered with so many territories. Cut down at least half of them.



no way. this is the next battle royale map :lol:
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Re: Slovakia [19.01.12] - V1 - P1

Postby koontz1973 on Thu Jan 19, 2012 5:31 am

Nothing wrong with this apart from being way to dark. I foresee a rash of small maps being made. How the times have changed.
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 5:39 am

koontz1973 wrote:Nothing wrong with this apart from being way to dark.


really? :? i initially made it darker but just before posting it i added an adjustment layer to make it brighter.
i honestly like it more like this. i think it's a nice change from all the pastel coloured, clean and light maps that we have. we don't have many dark grungy maps out there.


koontz1973 wrote: I foresee a rash of small maps being made. How the times have changed.


a rash? why? small maps have their own merit.
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 5:55 am

the gameplay is pretty straight forward. my only question is if i should change the northern border of bratislava region to make it connect to trencin.
my concern is that bratislava is locked by trnava with the current borders. i'm not a big fan of changing real borders but as we all know gameplay comes first.
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Re: Slovakia [19.01.12] - V1 - P1

Postby koontz1973 on Thu Jan 19, 2012 6:35 am

It is so dark, I can hardly read the legend, what there is of it. Also, the left territ names.
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 6:56 am

koontz1973 wrote:It is so dark, I can hardly read the legend, what there is of it. Also, the left territ names.



no way man. either you have very poor eyesight or the brightness of your display is very low. i can read the legend from 10 feet away.

i mean ok let's say i'd understand the image being a bit dark. but to be unable to read the legend is impossible. :shock:
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Re: Slovakia [19.01.12] - V1 - P1

Postby sannemanrobinson on Thu Jan 19, 2012 6:59 am

Do you assume everyone knows Bratislava is a capital and not a region? Removing the army circles from regions would make more clear what is the region and what is the capital.
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Re: Slovakia [19.01.12] - V1 - P1

Postby J_Indr on Thu Jan 19, 2012 7:06 am

Wow, don't tell me that now with Gentle Revolution we suddenly have two Slovak maps in development.

You need to correct the diacriticals your capitals though:

Trenčín
Žilina
Prešov
Košice
Banská Bystrica
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 7:11 am

sannemanrobinson wrote:Do you assume everyone knows Bratislava is a capital and not a region? Removing the army circles from regions would make more clear what is the region and what is the capital.



actually no.
i'm talking about the capitals of regions not about the capital of the country.

for example the Trenčiansky region has the capital in Trenčín and if you hold both you get +1.

that's why each continent has 2 terits. one is the region and one is the region's capital.
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 7:15 am

J_Indr wrote:Wow, don't tell me that now with Gentle Revolution we suddenly have two Slovak maps in development.

You need to correct the diacriticals your capitals though:

Trenčín
Žilina
Prešov
Košice
Banská Bystrica



lol i didn't even realise that :))
actually i was talking to a few colleagues from work about maybe taking a trip through europe this summer and slovakia would be one of the locations in our trip so that gave me the idea to make a map of it while i was looking on google maps.

but i guess it's no problem if we have 2 maps since the gameplay is completely different.

and yep, i know i need to correct the capital names. somehow i forgot to do those.
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Re: Slovakia [19.01.12] - V1 - P1

Postby sannemanrobinson on Thu Jan 19, 2012 7:19 am

DiM wrote:
sannemanrobinson wrote:Do you assume everyone knows Bratislava is a capital and not a region? Removing the army circles from regions would make more clear what is the region and what is the capital.



actually no.
i'm talking about the capitals of regions not about the capital of the country.

for example the Trenčiansky region has the capital in Trenčín and if you hold both you get +1.

that's why each continent has 2 terits. one is the region and one is the region's capital.

So both the region and the capital borders the surrounding regions?
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 7:27 am

sannemanrobinson wrote:
DiM wrote:
sannemanrobinson wrote:Do you assume everyone knows Bratislava is a capital and not a region? Removing the army circles from regions would make more clear what is the region and what is the capital.



actually no.
i'm talking about the capitals of regions not about the capital of the country.

for example the Trenčiansky region has the capital in Trenčín and if you hold both you get +1.

that's why each continent has 2 terits. one is the region and one is the region's capital.

So both the region and the capital borders the surrounding regions?


yes
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Slovakia [19.01.12] - V1 - P1

Postby DiM on Thu Jan 19, 2012 7:28 am

V2:
*corrected the capital names
*differentiated the text for capital names and region names on the map and in the legend to avoid any confusion
*made the map lighter.

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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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