[Vacation valid untill July 2014] CC: Perth

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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Sun Jan 29, 2012 9:05 pm

natty_dread wrote:This is much better than the previous version.

Thanks natty. :)
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Re: Classic Cities: Perth [30.1.12] V02 new direction

Postby cairnswk on Sun Jan 29, 2012 9:19 pm

Image

To start the gameplay discussion...i've added some neutrals to the map above.
These are in regions that have less than 4 terrs and are obvious for gameplay balance.
So if there are 9 neutral starts, that leaves 51 - 9 = 42 starting positions...a golden number 8-)
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Nesoi on Mon Jan 30, 2012 6:57 pm

These graphics are pretty ghastly (I'm sorry for any offense). The map is very two dimentional, which don't get me wrong - could work like a road map, however it just isn't working. And the colours are really, really awful.


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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Mon Jan 30, 2012 9:20 pm

Nesoi wrote:These graphics are pretty ghastly (I'm sorry for any offense). The map is very two dimentional, which don't get me wrong - could work like a road map, however it just isn't working. And the colours are really, really awful.


Nesoi

Nesoi, thanks for your comments. I guess not everyone is going to like these colours and perhaps they will change if i come up with a better scheme...do you have any suggestions that might suit this city (if you've been there) or that you might like to see. I would ask that you give consideration to inner Perth having some gardens, but for the most part the surrounding countryside is quite dry mulga savannah type country.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Nola_Lifer on Mon Jan 30, 2012 9:47 pm

I don't think the graphics are ghastly they just distract you from the map. My eyes have problems looking at the map because they keep returning to the curves and the city in the background. It just difficult to concentrate on the map because my eyes are so distracted.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Mon Jan 30, 2012 10:41 pm

Nola_Lifer wrote:I don't think the graphics are ghastly they just distract you from the map. My eyes have problems looking at the map because they keep returning to the curves and the city in the background. It just difficult to concentrate on the map because my eyes are so distracted.

Thanks Nola_lifer. :) I understand what you are saying. There are two things that can be done regarding that.
The point up to the top-right of the curve is a leader which draws your eye to the city...that can be cut.
The other thing, is that after the city in completed in colour and other bits, it can have reduced opacity applied to make it less dominant on your eyes.
That will surely help.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Gillipig on Wed Feb 01, 2012 1:10 pm

My main concern with this map is the swans, or to be exact how similar in colour they are. Hard to get an overview of what swan belongs to what bonus region. I think you should either change the colour of the bonus regions or get rid of the swans. I prefer the first option because I like the swans :)!
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Nola_Lifer on Wed Feb 01, 2012 3:20 pm

Gillipig wrote:My main concern with this map is the swans, or to be exact how similar in colour they are. Hard to get an overview of what swan belongs to what bonus region. I think you should either change the colour of the bonus regions or get rid of the swans. I prefer the first option because I like the swans :)!


They have names on them. It isn't that hard to figure out.
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby Gillipig on Thu Feb 02, 2012 4:16 am

Nola_Lifer wrote:
Gillipig wrote:My main concern with this map is the swans, or to be exact how similar in colour they are. Hard to get an overview of what swan belongs to what bonus region. I think you should either change the colour of the bonus regions or get rid of the swans. I prefer the first option because I like the swans :)!


They have names on them. It isn't that hard to figure out.

It really doesn't matter much that they have names on them! On a fairly small and standard map like this you shouldn't have to closely study the map and read all the text to see what value each bonus region has. It should be obvious from the first look at it! Too similar bonus colours in combination with an unorthodox legend makes it a bit harder than it should be!
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby AndyDufresne on Thu Feb 02, 2012 10:23 am

Nola_Lifer wrote:I don't think the graphics are ghastly they just distract you from the map. My eyes have problems looking at the map because they keep returning to the curves and the city in the background. It just difficult to concentrate on the map because my eyes are so distracted.

I'm somewhere around this boat I think. The perspective is strange to my eyes.


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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby thenobodies80 on Sun Feb 05, 2012 9:15 am

Cairsnwk, what are the territories that give you problems with the space?

I did a quick test with 888 and the map resized to 700px x 700px and it seems to me that everything fits, maybe farndale is a bit tight but it could be fixed changing a bit the border with lynwood to fit the name of the region in the right way/have a clearer border with thornlie. What do you think about 700x700 for the small? It will be better for those who use the small maps because it's not so far from the standard 630px wide.

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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Sun Feb 05, 2012 12:17 pm

thenobodies80 wrote:Cairsnwk, what are the territories that give you problems with the space?

I did a quick test with 888 and the map resized to 700px x 700px and it seems to me that everything fits, maybe farndale is a bit tight but it could be fixed changing a bit the border with lynwood to fit the name of the region in the right way/have a clearer border with thornlie. What do you think about 700x700 for the small? It will be better for those who use the small maps because it's

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tnb80, 700x700 would be fine. :)
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby isaiah40 on Sun Feb 05, 2012 12:27 pm

cairnswk wrote:tnb80, 700x700 would be fine. :)

That being said ...
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Re: Classic Cities: Perth [30.1.12] V02 - new directon

Postby cairnswk on Sun Feb 05, 2012 12:46 pm

isaiah40 wrote:
cairnswk wrote:tnb80, 700x700 would be fine. :)

That being said ...
Image

Thanks iasiah40 :)
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Re: Classic Cities: Perth [6.2.12] V03 - smaller size

Postby cairnswk on Sun Feb 05, 2012 1:13 pm

As requested above, the new smaller size is below.
I have also removed the pointed piece on South Guilford near the title and reduced the army circles to 22x22.
Image

And this was basic xml done to test the new size... :)
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