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CLASSIC CITIES: Moscow [Quenched]

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Re: CLASSIC CITIES: Moscow [27.7.12] V13-P8

Postby cairnswk on Tue Aug 07, 2012 5:44 pm

sannemanrobinson wrote:
cairnswk wrote:glad you like the gold ring, but what do you mean by the rest?

If it is a gold ring on a window it is more logical if it was originally fult closed. If the edges of the gaps are not so round but broken pieces it might look more natural. Some cracks or dirt or pieces of lead might do the trick.

Ah...now i understand what you mean...although for the image i'm not quite sure that's what i was aiming for :)
but we'll see.
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Re: CLASSIC CITIES: Moscow [12.8.12] V14-P9 GFX

Postby cairnswk on Sat Aug 11, 2012 4:24 pm

Version 14.

I'm mucking around with different textures at present and presentation.
I think this version might be the go moving forward.

Because i chose to update the map inline with the google map, the river has moved.
This caused a change in the layout of the olive regions below Yaramanka and also to the Ochakovo border.
I'm wondering if nolefan5311 will re-examine those regions to ensure to bonuses are correct, please. :)

I'll continue to update this version until all the mosaic look is complete around the map unless there is a huge negative backlash about it.

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Re: CLASSIC CITIES: Moscow [12.8.12] V14-P9 GFX

Postby x-raider on Sat Aug 11, 2012 5:19 pm

Looking good...
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Re: CLASSIC CITIES: Moscow [12.8.12] V14-P9 GFX

Postby Oneyed on Mon Aug 13, 2012 6:13 pm

the mosaic looks nice. looking forward to see all map done in mosaic.

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Re: CLASSIC CITIES: Moscow [12.8.12] V14-P9 GFX

Postby cairnswk on Tue Aug 14, 2012 4:16 pm

x-raider wrote:Looking good...
8-)

Oneyed wrote:the mosaic looks nice. looking forward to see all map done in mosaic.
Oneyed

the mosaic is done on the inner regions...the outer regions still to be completed....it's taking quite a while. ;)
not sure about the street "vein" colour yet.
I've also placed in the latest update to V14 (pls refresh) the star bonus.
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Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX

Postby isaiah40 on Tue Aug 14, 2012 8:21 pm

Get rid of the street veins, it is making the map look really "un"cairns like. a.k.a. messy, cluttered, busy, etc. ;)
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Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX

Postby cairnswk on Wed Aug 15, 2012 5:19 pm

isaiah40 wrote:Get rid of the street veins, it is making the map look really "un"cairns like. a.k.a. messy, cluttered, busy, etc. ;)

Ooooh! I thought most of my maps were cluttered :lol:
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Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX

Postby ManBungalow on Sat Aug 18, 2012 4:42 am

The streets do make it very difficult to work out where the borders are.

I'm looking forward to seeing what it's like with a complete mosaic. Keep in mind also that it may be difficult to work out where the Inner suburbs bonus starts and ends, as the mosaic as it is really highlights those bonuses.
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Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX

Postby Oneyed on Sat Aug 18, 2012 5:03 am

ManBungalow wrote:The streets do make it very difficult to work out where the borders are.


maybe streets could be a little more lighter?

the bonuses look clear, but I have question for 100% patency: +13 Inner suburbs (so +8 for suburbs and +5 for Inner ring), so not +13 for Inner suburbs and +5 for Inner ring which gives +18?

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Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX

Postby cairnswk on Sat Aug 18, 2012 5:33 am

Oneyed wrote:... +13 Inner suburbs (so +8 for suburbs and +5 for Inner ring)...

that's what it says :)
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Re: CLASSIC CITIES: Moscow [15.8.12] V14-P9 GFX

Postby cairnswk on Sat Aug 18, 2012 5:35 am

ManBungalow wrote:The streets do make it very difficult to work out where the borders are.

I'm looking forward to seeing what it's like with a complete mosaic. Keep in mind also that it may be difficult to work out where the Inner suburbs bonus starts and ends, as the mosaic as it is really highlights those bonuses.


Yes, it will take some time now to pull those layers out but perhaps the streets were the wrong direction....i wasn't 100% totally happy with them ;)

Oneyed wrote:...
maybe streets could be a little more lighter?
...

yes they're coming out completely :)
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby cairnswk on Sat Aug 18, 2012 6:52 pm

Version 15.
1. all regions in mosaic
2. text colour changed for constrast against the background
3. text size increased from 2.454 to 3pt
4. there is an 70% opacity black oval across the top of the regions to dampened down the colours
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby nolefan5311 on Sat Aug 18, 2012 7:12 pm

Very cool looking cairns.
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby cairnswk on Sat Aug 18, 2012 8:01 pm

nolefan5311 wrote:Very cool looking cairns.

Thank-you... :)

Did you see this post?
cairnswk wrote:Version 14...
Because i chose to update the map inline with the google map, the river has moved.
This caused a change in the layout of the olive regions below Yaramanka and also to the Ochakovo border.
I'm wondering if nolefan5311 will re-examine those regions to ensure to bonuses are correct, please. :) ...
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby Oneyed on Sun Aug 19, 2012 3:47 am

very nice.
what about to do mosaic also for legend? with larger squares maybe?

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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby cairnswk on Sun Aug 19, 2012 4:45 pm

Oneyed wrote:very nice.
what about to do mosaic also for legend? with larger squares maybe?

Oneyed

Thank-you Oneyed...
which part of legend...the entire legend, background or only those parts indicating regions?
I'll keep this in mind. :)
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby nolefan5311 on Sun Aug 19, 2012 4:59 pm

cairnswk wrote:
nolefan5311 wrote:Very cool looking cairns.

Thank-you... :)

Did you see this post?
cairnswk wrote:Version 14...
Because i chose to update the map inline with the google map, the river has moved.
This caused a change in the layout of the olive regions below Yaramanka and also to the Ochakovo border.
I'm wondering if nolefan5311 will re-examine those regions to ensure to bonuses are correct, please. :) ...


I did not. I will take a look.
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby Oneyed on Mon Aug 20, 2012 1:55 am

cairnswk wrote:which part of legend...the entire legend, background or only those parts indicating regions?
I'll keep this in mind. :)


it looks that legend want be emboss. all frame want be from metal (this is my feeling). so what about to do white background mosaic (with larger squares) and frame realy metallic? maybe as ring and title?

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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby cairnswk on Mon Aug 20, 2012 4:23 pm

Oneyed wrote:
cairnswk wrote:which part of legend...the entire legend, background or only those parts indicating regions?
I'll keep this in mind. :)


it looks that legend want be emboss. all frame want be from metal (this is my feeling). so what about to do white background mosaic (with larger squares) and frame realy metallic? maybe as ring and title?

Oneyed

Frame - metal as ring and title - yes...possible
white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby Oneyed on Mon Aug 20, 2012 4:45 pm

cairnswk wrote:Frame - metal as ring and title - yes...possible


looking forward :)
cairnswk wrote:white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?


yes.

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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby koontz1973 on Tue Aug 21, 2012 2:53 am

cairnswk wrote:Frame - metal as ring and title - yes...possible

Good idea, but make it look more distressed so as not to take away from the title.
white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?

The white has to go. A couple of ideas would be to add a photo of Moscow behind the image (to simulate looking through the frame itself) or use the grey from the game page (again so you get to look behind the frame as such).

Not sure adding the tiles to this area would be a good idea. might make it look to fussy IMO, but you could always give it a go.
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby cairnswk on Tue Aug 21, 2012 3:29 am

koontz1973 wrote:
cairnswk wrote:Frame - metal as ring and title - yes...possible

Good idea, but make it look more distressed so as not to take away from the title.
white background - not sure where you mean here...are you talking about the areas in between the curly frame pieces and behind the title?

The white has to go. A couple of ideas would be to add a photo of Moscow behind the image (to simulate looking through the frame itself) or use the grey from the game page (again so you get to look behind the frame as such).

Not sure adding the tiles to this area would be a good idea. might make it look to fussy IMO, but you could always give it a go.


Oh goodness how i hate this.....to fussy....should be too fussy...when are all you guys gonna get this correct
Yes i am a spelling nazi on this one in particular, and koontz you've put me in the mood just for it. :evil:
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby koontz1973 on Tue Aug 21, 2012 4:12 am

I know it is too fussy. just typing too quickly and being too lazy to check it.
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby iancanton on Thu Aug 23, 2012 1:34 am

danilovsky is on the wrong side of the river. the correct location is where u have the text of severroe chernatova, while donskoy appears to extend all the way east to the river. nagomyy ought to be nagornyy. chertanovo severnoye (not severroe chernatova) is actually off the map, well to the south of nagornyy, so it's sensible to reduce the number of regions by 1, bringing down the number of non-neutral regions to 35.

ian. :)
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Re: CLASSIC CITIES: Moscow [19.8.12] V15-P9 GFX

Postby cairnswk on Thu Aug 23, 2012 2:46 am

iancanton wrote:danilovsky is on the wrong side of the river. the correct location is where u have the text of severroe chernatova, while donskoy appears to extend all the way east to the river. nagomyy ought to be nagornyy. chertanovo severnoye (not severroe chernatova) is actually off the map, well to the south of nagornyy, so it's sensible to reduce the number of regions by 1, bringing down the number of non-neutral regions to 35.

ian. :)


ian, where is your reference for this please, as i have them in a roughly correct place according to this map.
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