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[Abandoned] Defend America

PostPosted: Wed Jun 20, 2012 3:03 am
by isaiah40
Mod Edit: Map to be limited to 8 players and doubles / quads games.

ImageImage
Map Name: Defend America
Mapmaker(s): isaiah40
Number of Territories:117
Special Features: A couple of units utilize both attack and bombard at different ranges.
What Makes This Map Worthy of Being Made: I believe this will be a map that requires more strategy than anything else.

In 2034 after two decades of US hostility, some of the nations decided to end the hostilities and make a co-ordinated attack. Taken by surprise, it was all the US could do to fight back. Your orders: Defend the country against overwhelming numbers!

Starting Positions:
Each player starts with 1 each of Infantry, Hover-tank, fighter and bomber.
Each wave starting position starts with 2 men on each, while each USA starting position starts with 3 men on each.

Starting neutrals:
Each infantry - 2
Hover-tank - 3
Fighter - 3
Bomber - 4
Cities - 2
Factories - 3
All other regions will start with 1 neutral.

Reinforcements:
You will only receive 3 men per turn, use them wisely.

Autodeploys:
Infantry: +1
Hovertanks: +2
Fighters: +2
Bombers: +3
Cities: +1
Factories: +1

Transformation
This is a conditional transform - If you lose a factory, and it is the only factory you hold in a theater of operation (the colored areas), then you will lose 5 men per fighter, bomber and hover-tank you hold in the same theater of operation.

Large:
Click image to enlarge.
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Small:
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show: Previous Large Versions

show: Previous Small Versions

show: Color Blind Tests

show: 888 Tests

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Wed Jun 20, 2012 4:15 am
by koontz1973
Love it, not as much as this or even this. You really like blowing America up. ;) But then it is early days.

Love the icons. =D>
Black text is super hard to read. :(

A couple of questions though.
How will you get over the odd number player problem? (2 start in the east, one in the west).
Why are the Soviets coming from Europe? Would they not come from the north.

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Wed Jun 20, 2012 9:37 am
by isaiah40
koontz1973 wrote:Love it, not as much as this or even this. You really like blowing America up. ;) But then it is early days.

Love the icons. =D>
Black text is super hard to read. :(

A couple of questions though.
How will you get over the odd number player problem? (2 start in the east, one in the west).
Why are the Soviets coming from Europe? Would they not come from the north.


Thanks! The first link will be worked on again here in the near future. Which black text? All of it or on the map itself, or in the legend?

Concerning the odd number players, what do you propose? I would like to keep the grouping of units together as much as possible.

The Soviets are coming from Europe because, well, I told them they had to attack from that direction because I needed the top for the legend! :D

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Wed Jun 20, 2012 10:01 am
by koontz1973
All the black text. Mainly in the legend and Southern front.
As a GP guru though, sure you must have had an idea on this though. But why not just the 3 waves and America as the 4 starting positions. In a 5 to 7 player game then, will anyone be at a slight advantage/disadvantage but that is what game chat is for.
Another thought would be to use America as the battleground and have the American SP as another 2 waves coming in from the top (Alaska and Canada led by Palin ;) ).

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Wed Jun 20, 2012 12:51 pm
by AndyDufresne
Interesting first idea. I'll give it some more thought hopefully in a week or so. :D

Keep up the good work.


--Andy

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Thu Jun 21, 2012 8:04 am
by natty dread
I'd like to see a map where the civilian population of USA rises up in rebellion against the corrupt political elite and military-industrial complex... one side has guerilla warfare while the other has latest military tech.

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Thu Jun 21, 2012 12:13 pm
by The Bison King
natty dread wrote:I'd like to see a map where the civilian population of USA rises up in rebellion against the corrupt political elite and military-industrial complex... one side has guerilla warfare while the other has latest military tech.

I'd just like to see that...

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Sun Jun 24, 2012 5:57 pm
by Pirlo
nice map

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Sun Jun 24, 2012 8:18 pm
by nolefan5311
Yeah, I'm liking how this is looking. Seems like some wasted space on the sides/bottom, I think the icons for the different starting positions probably need to be polished up, and I think the background could use a different color and could use some texture, but I like where this is heading.

Re: Defend America v1 [20 Jun 12] pg.1

PostPosted: Mon Jun 25, 2012 4:30 pm
by isaiah40
Changes made:
1 - Cropped map down to 825x704
2 - Redid icons
3 - Changed outer glow to text
4 - Redid background

Basically minor changes, so here it is:
Click image to enlarge.
image

Re: Defend America v2 [25 Jun 12] pg.1

PostPosted: Mon Jun 25, 2012 5:32 pm
by nolefan5311
This looks friggin sweet man. Can't wait to work on gameplay for this one :D

Re: Defend America v2 [25 Jun 12] pg.1

PostPosted: Tue Jun 26, 2012 12:16 am
by koontz1973
Icons look frigging sweet but seem out of place for the story you laid out, would the US military not of made any advances? Background photos look OK but the same as icons. Some of the smaller territs look like they might just fit in the army numbers now, what about the small version though (EF6, EF7). I know it is early, but any thought on this yet?

Why are all of the attacking armies the same... Icons-would America sell to there enemies? Armies, would Mexico have an army the size of Russia's? Maybe have different icons for each army, if not, at least the enemy.

EDIT: Had a thought or two coming back from the kindergarten just now, how about spreading the attacking armies all around America, and secondly, give each starting position a different amount of armies. So one might have 2 bombers while another would have two fighters. This would give each one its own unique play. Lots of ways to play it then, and a bigger headache for nole and ian. ;) Lastly, how about removing the American defenders as anyone player who gets these will end up being annihilated. Or you could have no American defenders but place a spy for each army in America. Give him a range bombard so he can see over a large area in fog games, huge decay so any armies placed on him get wasted at the end of the turn, but have him not being able to be attacked. You would have to have a losing condition then, but that can be easy to sort out.

Re: Defend America v2 [25 Jun 12] pg.1

PostPosted: Tue Jun 26, 2012 10:28 am
by isaiah40
For the icons I had thought of having different ones for each military force, but for the sake of keeping the legend uncluttered and easy to read, I opted to use the same icon.

If you look closely, the American players won't get eliminated that easily. as they have the bombers with a +3 auto they can use at a range of 3 to bombard - but may I should also have them attack at a range of 2? The initial setup prevents first and second round eliminations, so all players have a fighting chance. Besides the only men you actually receive - other than the autodeploys - are 3 men per turn. So will have to move those men off of your units to be able to use them effectively.

Plus when you fort say from a hover-tank you will only be able to fort to a normal region, another hover-tank, a city or to an infantry unit. At least that is how I understand it to work.

Re: Defend America v2 [25 Jun 12] pg.1

PostPosted: Thu Jun 28, 2012 9:36 pm
by isaiah40
Just reworded the attack/bombard instructions for each unit.

Click image to enlarge.
image

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Thu Jun 28, 2012 9:57 pm
by Swimmerdude99
Can you clarify what it means in the legend under Fighters?
"Attack Range of 1
Bombard range of 2
Can atack or bombard any region"
That last line seems inconsistent with the first two lines? I don't understand that...

Cool map :D

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Sat Jun 30, 2012 11:17 am
by Campin_Killer
You really like blow, nuking, or generally breaking apart America, don't you? :P

It's definately something I'd play though, looks intresting.

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Sat Jun 30, 2012 11:50 am
by isaiah40
swimmerdude99 wrote:Can you clarify what it means in the legend under Fighters?
"Attack Range of 1
Bombard range of 2
Can atack or bombard any region"
That last line seems inconsistent with the first two lines? I don't understand that...

Cool map :D

Reworded. It now reads "Can attack or bombard any unit"

Campin_Killer wrote:You really like blow, nuking, or generally breaking apart America, don't you? :P

It's definately something I'd play though, looks intresting.

Nah!!! Hope you come back soon to keep up with the updates!! :D

Changes made:
1 - Reworded as above
2 - Added in examples of attack/bombard ranges

Click image to enlarge.
image

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Sat Jun 30, 2012 12:42 pm
by koontz1973
Do we really need the examples?

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Sat Jun 30, 2012 8:07 pm
by isaiah40
koontz1973 wrote:Do we really need the examples?

Well you know how people are, so I want to make sure as much as possible that there is no mistaken what attacks/bombards what. If need be I can remove the examples later.

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Mon Jul 02, 2012 3:56 am
by koontz1973
Euro - Russian Pact. Soviet sounds so 80s Rocky/Rambo.
All of the text that is for the fronts is almost unreadable and even hard to notice. Not really needed is it?
Are we getting a symbol for the infantry?
Black lines as impassable? And with the impassables, are they based on anything in particular?
An idea for you, how about giving each wave its own unique win condition but leave out the US troops from this. They just have to survive. :P

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Mon Jul 02, 2012 10:29 am
by koontz1973
In 2154 after a century of US hostility, some of the nations decided to end the hostilities and made a co-ordinated attack. Taken by surprise, it was all the US could do to fight back. Your orders: Defend the country against overwhelming numbers!

This is the premise for the new map brought to you by isaiah40. After Fractured America and China, will this map sit nicely with the others we have? Would you like to see this game in the future and if so, do you see anything that might need changing?

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Mon Jul 02, 2012 10:46 am
by isaiah40
koontz1973 wrote:Euro - Russian Pact. Soviet sounds so 80s Rocky/Rambo.

Nah Soviet, this is the future so who knows.
All of the text that is for the fronts is almost unreadable and even hard to notice. Not really needed is it?

It is needed as a name for the invasion waves. I'm working on the text.
Are we getting a symbol for the infantry?

No, as everything is top down, it would just be a circle pretty much
Black lines as impassable? And with the impassables, are they based on anything in particular?

Yes they are. Not really, just a line that really gives each player a change in the first couple of rounds.
An idea for you, how about giving each wave its own unique win condition but leave out the US troops from this. They just have to survive. :P

It possibly can be done, but then I would have to change the name of the map and call it "Attack America"

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Mon Jul 02, 2012 11:27 am
by koontz1973
isaiah40 wrote:It possibly can be done, but then I would have to change the name of the map and call it "Attack America"


It could be possible with 6 players or less, you all attack America. A name change might be appropriate. O:)

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Mon Jul 02, 2012 2:45 pm
by AndyDufresne
koontz1973 wrote:
isaiah40 wrote:It possibly can be done, but then I would have to change the name of the map and call it "Attack America"


It could be possible with 6 players or less, you all attack America. A name change might be appropriate. O:)

I wonder if more or less people would play "Defend America" vs "Attack America."


--Andy

Re: Defend America v3 [28 Jun 12] pg.1

PostPosted: Fri Jul 06, 2012 9:02 am
by puppydog85
There used to be a board game that was close to this concept. Except each group had a laser tower in one territory that could recharge and nuke a region every so many turns.

So there is my great contribution to this map. Use it as you see fit. When do I get my map achievement medal?


Seriously, though, I like the concept.