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Re: Miami [23 Aug 2012] v2, pg1

PostPosted: Mon Sep 03, 2012 5:59 pm
by isaiah40
koontz1973 wrote:A couple of observations isaiah.

Any texture going onto this map at all? Something very simple for now. ;) Background pictures. Some talk of this, any luck finding any? The red, will the army numbers be lost on that? I noticed that on the map you posted, it has a couple of airports, will these go on in any way? Maybe allow them to attack each other. I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Excuse me for asking this, but why does your map have different boundaries and names compared to this one?
show

Textures and bg pics I'm still looking at doing. Try and find a good background with an 80's theme!! I know leopard skin was the "in" thing back then. As far as my map being different than the one you posted, well, I never came across that one in my search so I just scanned in a page from my atlas and went with that.
doublediamond wrote:A comment regarding the roads if I may. I agree they look artificial, but only because you are only using certain portions of the roadway. I understand what you are trying to do, though. Any way to include the entire road and allow crossings where you want them? I can't think of any examples of maps that do that at the moment. If you go that route, I could suggest the primary roads to include: the Palmetto, US1, 836 = the Dolphin Expressway, 874 = the Don Shula Expressway, the Turnpike - although this one is mostly off your map to the west (pm me if u want).

You can also use something like rows of palm trees to be impassable? Or canals - although they may not be very pretty? Miami is littered with canals and makes driving frustrating sometimes.

koontz1973 wrote:I notice the Miami flag has orange and green on it, would these colours find them selves on the map at some point?

Since the mapmakers are going for an 80's theme, any orange and green should be Univ of Miami, as the Hurricanes were huge during this time period. nolefan may not like it, though! :lol:

I am adding in the roads so they are "more complete". So stayed tuned for an update later this week!!

Re: Miami [23 Aug 2012] v2, pg1

PostPosted: Mon Sep 03, 2012 7:07 pm
by isaiah40
Here is what I have so far. I'm needing to move some of the borders around so it isn't so confusing on what borders what etc.
Image

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Tue Sep 04, 2012 11:28 am
by tkr4lf
So, the roads are impassables? And I'm guessing that you cross at the crosswalks (I assume that's what they are...the = sign)?

So far it looks good, although you may want to change some of the colors. North Miami jumps out at me especially as a color that will need to change.

Is this just going to be straight classic gameplay or are you planning any special features?

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Tue Sep 04, 2012 11:32 am
by isaiah40
tkr4lf wrote:So, the roads are impassables? And I'm guessing that you cross at the crosswalks (I assume that's what they are...the = sign)?

So far it looks good, although you may want to change some of the colors. North Miami jumps out at me especially as a color that will need to change.

Is this just going to be straight classic gameplay or are you planning any special features?

Yes the roads are impassable, I just forgot to add the crosswalk to the legend.

Yes I probably will change North Miami's color, along with some of the borders.

It will be a straight classic game-play.

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Tue Sep 04, 2012 11:34 am
by deantursx
I'm not sure the intracoastal islands should be worth +3. Looks more like a +2 to me.

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Tue Sep 04, 2012 12:17 pm
by koontz1973
Very soon now my friend, very soon. ;)

I love the roads and the crosswalks are a nice touch, just a tad hard to see here and there.

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Wed Sep 05, 2012 2:47 am
by Flapcake
Il say you have a solid draft ready to move forward, only one minor thingy springs in my eye, some of the territory names are squeezed hard in, like Hallandale beach, I think you easaly can use font size like miami lakes, gives some air :D Im sure you already have this in mind. just my 5 cents :lol:

Flap

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Wed Sep 05, 2012 4:28 am
by ViperOverLord
This map needs some flare. Perhaps a lively ocean or some Miami hot spots drawn in.

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Wed Sep 05, 2012 10:15 pm
by barrack
I like using the roads as the impassable boundaries. It kinda rings true to real life, esp in Florida. Maybe the cross walks could be a little more obvious? Perhaps the zebra kind?

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Wed Sep 05, 2012 11:00 pm
by koontz1973
Image

Lots of things here for you to do isaiah and lots of talent in your hands.

Good luck. koontz

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Wed Sep 05, 2012 11:20 pm
by isaiah40
koontz1973 wrote:Image

Lots of things here for you to do isaiah and lots of talent in your hands.

Good luck. koontz

Thank you!! Looks like I'll be busy for a while with 3 maps in here! 8-[

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Thu Sep 06, 2012 1:58 am
by lostatlimbo
Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Thu Sep 06, 2012 8:00 am
by nolefan5311
lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02


We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Thu Sep 06, 2012 8:08 am
by isaiah40
nolefan5311 wrote:
lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02


We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.

Yes, and at the same time I want to get away from my maps like USA 2.1, Fractured China, Fractured America and Defend America. I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
Image

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Thu Sep 06, 2012 8:45 am
by cairnswk
isaiah40 wrote:...I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
Image

Does that mean musik, alchohol, chigars or drug cartels :lol:

Re: Miami [3 Sept 2012] v3, pg1

PostPosted: Thu Sep 06, 2012 9:03 pm
by isaiah40
cairnswk wrote:
isaiah40 wrote:...I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
Image

Does that mean musik, alchohol, chigars or drug cartels :lol:

Maybe a bit of everything, well, not the chigars as they are illegal here in the U.S. of A.

Anyways I did a quick update.
- Added texture to the land and water, but very subtle
- Added Miami's skyline on the bottom
- Rearranged some of the borders, removed portions of the highways to reduce the confusion

Need to do:
- Redo the crosswalks
- Discuss bonuses

Image

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Wed Sep 19, 2012 6:33 pm
by nolefan5311
I like the update isaiah, especially the skyline at the bottom, but I still think it needs quite a bit of work.

First, the bonuses are all seem pretty undervalued. Most of them are just so large and involve so many territories that they're not feasible to hold, especially on such a small map. North Miami is the most glaring example worth only a +5 but with 10 territories to hold. Honestly, I think these need quite a bit of work. They're slightly unappealing aesthetically and I know you can do better ;)

You have a 4 corner issue between Miami Springs/Virginia Gardens/West Miami/Little Havana. That will obviously need to be corrected.

The "bridge" that goes to Miami Beach island comes directly from the highway so it's unclear which territory that borders. Also, I think you need to add some more connections to the intracoastal islands, and maybe split that bonus up between the "Keys", and the northern intracoastal islands.

Finally, and this is kind of a big suggestion, but you may want to consider completely scrapping the highways. I don't think they add anything to the map other than unnecessarily confusing way to create impassables (i.e., Pembroke Pines is one territory, but it's split up into three distinct areas by the highway). They also sort of detract from the classic theme you want for this map.

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Thu Sep 20, 2012 2:20 am
by iancanton
if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

ian. :)

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Sun Sep 23, 2012 11:49 am
by ManBungalow
There's a horizontal dotted line from Miami Beach. Where does that go to ?

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Mon Sep 24, 2012 2:45 pm
by AndyDufresne
ManBungalow wrote:There's a horizontal dotted line from Miami Beach. Where does that go to ?

Good question...I don't know either.


--Andy

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Mon Sep 24, 2012 3:29 pm
by ManBungalow
Similarly, there's a crossroad section at the bottom of the El Portal region. Does that connect to the Miami Springs region?

Other than that, I like it. Simple, but nice.

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Tue Oct 02, 2012 12:47 pm
by Nola_Lifer
Where is the cocaine? :D

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Wed Oct 03, 2012 12:26 pm
by The Bison King
Wow another generic, American city map. How exciting :|

Re: Miami [6 Sept 2012] v4, pg3

PostPosted: Wed Oct 10, 2012 10:19 am
by nolefan5311
As it appears development on this map has stalled (last update was September 6), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)

Re: [Vacation Valid until April 2013] Miami [6 Sept 2012] v4

PostPosted: Mon Dec 03, 2012 10:38 am
by isaiah40
Small update:

- increased the opacity of the city skyline
- removed some of the roads
- changed the color of North Miami

Image