nolefan5311 wrote:I think the knife, pistol, and medicine symbols need to be more pronounced. For medicine, I only see 4, so perhaps just make those rooms different colors, and call them like Pharmacy 1, 2, and 3, or something like that?
Can do. Probably not different colours but will look into getting them more pronounced.
nolefan5311 wrote:Also, for the regions with two names in them (Security 1/Security 2, Manager 3/Sec 4, Sec 1/Manager 1, etc), are these two separate regions? If so, can they both attack out into the hallway? If not, I think you need to draw a clear line showing they do not border the hallways. I see them in previous drafts...perhaps they just got lost in this latest one.
New rules for the latest couple of drafts. Instead of the free for all, I am going to use attack lines. Tried to put in region borders and that did not work. So am going really old school and use attack lines. But with a twist and use blood trails. Does this need explaining? (guess so as you did not pick up on it, will add to legend).
nolefan5311 wrote:"Virus Carries" should be "Virus Carriers", or better yet, "Infected".
I like infected. Nice one nole.
nolefan5311 wrote:Also, I need to examine the conditional borders more, but I'll have to do that once everything else is sorted out. I'm still not keen on the 1 troops for every two regions. In 1v1, a player starts with 15 regions, so 7 troops. It's not hard to conceive me taking my opponent down to 11 regions and his drop to 5 for his first turn.
But if you did that, you would end up leaving yourself vulnerable to a counter attack. To get him down to a 5 drop, you need to take 6 regions. 17-6=11=5 drop. Dice would need to be bloody good for that as that would be 15 troops to knock out in one round. Been thinking about this one though as you seem unhappy with it. how about the bonuses go like Route66 and the Vertex/Austrum maps. +1 for every 4 connected in a bonus zone. Keep the 3 bonus zones only though. This would mean hallways become part of the bonus zones for each of the 3 areas.
Hallways 1-8 admin only, 9-15 dorms and labs, 16-20 labs only.
Doing this though, I will keep the decays as is and the drops will still be a random 15 max now including the hallways (previous thoughts was to have these all start neutral).
Update tomorrow.