First of all let me say that I'm very impressed for a such nice draft.
In past I tried to develop a map about this zone and I'm well aware about how much is hard to find a good layout staying within the size limits, but I'm with cairnswk on this one.
Actually your map is really challenging: text is hard to read, there're important information that are not exaplined, it's not easy to understand how it will work...actually it would be an hell to play without the bob.
So, my very first suggestion is to make it more friendly. All the information you need to play the map should be clear on the map and you should be able to gather them just looking at it. Here we have a thread and we can discuss, but when the map will be played players should be able to play it without having to come here and ask for a clarification.
If you want to develop something that isn't exactly classic, if you want to go into something more complex....then it's fine, but please keep in mind that there's a big difference in having a complex map and a confusing one. A clear and complex map can be fun to play, a confusing and complex one will be just frustrating and players won't play it. That's simple.
I would like to comment a bit more the gameplay but actually it's not totally clear to me how you want to it plays...
For example ships, they connect together? Can attack ports? It's a two way thing or just a one way attack? Also ports connects each other?
Some land connections are also not so clear, for example how do you reach Tanimbar? Bali connects with?
Also ships have names? How people will distinguish them when playing the map? (I know we have clicky maps but we can't assume everyone uses them)
A final note, the minimap on the left...there's a reason for a such big space? Symbols can be visible even if you make the land smaller, moreover I think that they can pop out more if you reduce the size of the land but leave the symbols as they are now, or maybe just a bit smaller. reducing the space required for the minimap you can expand the bonus legend a bit more, actually i need a telescope to read names. Vertical text is in general ahrder to read when it is typed on 2+ lines (our brain tend to read horizzontally in any case, well not if you're japanese, but this is not the case I think
), so you have to use or a very clear font (basically CAPITAL letters) or write it horizontally.
Also the other inset on the right, you have a lot of "wasted" space in the lower part. If it was my map I would try to increase a bit the playable area, even if it means have a few pixels more than the limits of width
. In the same time you should try to organize the other parts of the map in a better way, if possible try to keep the height
within the limits.
I will leave more thoughts soon, keep it up...it's a good map and I like the spice theme.
Looking forward your next update.