Aleena wrote:Not sure why you fell it needs to be reduced a lot?
Aleena wrote:2) what is wrong with having large deployment and large armies fighting each other?
Aleena wrote:Really rough example to give an idea what I mean: (But this is just an optional idea to eliminate the bottleneck to the island - unless you prefer to have one spot that will become a huge blockade..)
vaughn03 wrote:In a nut shell - It's deliberate. I think if you count Java the same way you count Spice Islands you get 11 to 10... Spice has SP1 pinch point but that is -2...
I think we still need to address initial deployment.
Other than that - I think I like the way it is set up and not sure that anyone is disagreeing..?
Armada and any one spice +1, this reduces the bonus again by 3
vaughn03 wrote:?????Armada and any one spice +1, this reduces the bonus again by 3
vaughn03 wrote:Not sure if we are counting bonus' the same..? You are probably right... But one thing you keep saying is Spice Islands + Armada gives you 'x'. I see no reason for you to point this out..?
vaughn03 wrote: I assume you are AGAINST the idea of deploying only on Fleets? Is so please state reasons and I'm sure I will probably agree...
vaughn03 wrote:You - want - the Armada + Spice bonus to only be allowed for a +1 as opposed to getting all 4 spices and getting +4..?
vaughn03 wrote:I imagine a robust battle over those spices - you think someone will just go in and block out everyone - and then easily hold all 4 spices..?
vaughn03 wrote:Is 3 neutral troops (n3) the limit..? I did have a thought that maybe SP1 could be n3 or maybe even more..? n5..? Not allowed? Thoughts?
vaughn03 wrote:Bonus calculator..? Is that a 'real' thing somewhere in here..?
Aleena wrote:Could he not leave it as is - then in Beta see if your bonus calculator is correct
vaughn03 wrote:If I were to make the SP1 square n5 say... Or n50 for that matter - on this map it can not be 'left alone' because you must go through it to reach the Victory objective, no? I guess you could forgo the objective and just try to wipe everyone out so n50 would probably not work..? But perhaps I can consider n5 to n? because of the large incentive to go thru this portal... RIght?
Aleena wrote:If he does not want to lower Spice Island's Bonus - could he offset it by raising the Bonuses of the other areas... This way he still can keep the land area bonus and keep the map consistent
vaughn03 wrote:PF3 can attack - I'll go clockwise - Macau, SP10, Kingdom of Manila, DF1, Sultanate of Brunei, SF3. It can be counter attacked by SP10, DF1 and SF3 and by the ports as well once the 'Land Bonus' is held. I think - hope - if you follow the breadcrumbs it's fairly clear what can attack what..?
vaughn03 wrote:See Aleena is right - you have raised the bonus' for the other continents - lol...
vaughn03 wrote:I think I'm OK with your numbers - although even your 'formula' says that bonus may need to be higher for central located high value targets, yes..?
vaughn03 wrote:You are the PRO here and usually I try not to argue with people who are far more knowledgable than I... Although I'm not accused of being 'humble' very often... However, as I said before, I don't want this map to play the same as every other map... Wish they would let me do some of my other ideas... Also want it to reflect the history of this region but of course I don't want it so rigid that everything is a forgone conclusion.
vaughn03 wrote:Also sure I am guilty of not thinking of all game play options - I like trench, fog of war with no spoils or flat rate. I have always felt that Risk - I mean CC - is a war simulation game, albeit very simple, and hated things like 'escalating' when you are down to 1 territory and then you play a set and conquer the world. Makes no sense to me...
+ put into the legend.
vaughn03 wrote:+ put into the legend.
I will try and make attack routes more clear and change bonus' # in legend to numbers you have suggested. What was the middle part..? See quote above.
vaughn03 wrote:I know you wanted to try and bang this forward
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