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Battle for the Spice Islands

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Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

Postby koontz1973 on Tue Nov 20, 2012 12:28 pm

Let me put it this way vaughn, rarely does nobodies post in the drafting room, that is how much he regards your map. You have got a lot of support for this one and we will try to help in any way we can.
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Re: Ring of Fire - Battle for the Spice Islands [1/10] Pg2

Postby generalhead on Tue Nov 20, 2012 5:24 pm

Shoot man! You have the talent. I wish my first draft looked that good. I cant wait to see future drafts.
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Sun Nov 25, 2012 6:13 pm

Thanks for all the nice comments - I think I've read everyone's suggestions and tried to incorporate many. Still open for more...

Names/borders are an attempt to be historically accurate - I'm sure there are issues and will correct as pointed out or as I discover... Map based roughly on Wallace Map - names more roughly...

As far as playability - I think it will work but I may have missed something. Sure it will need adjustments.

At one point the way I had it, if you got knocked off the ships you couldn't get back - fixed that...

Think I would rather not have the 'troop landing dots' Fractured China map doesn't and seems better for it, to me.

Maybe should clean-up arrows? Straighter lines - maybe lines instead of dots?

Let me know what you think.

Hope I posted everything correctly - sometimes I'm pretty dumb...

Thanks.
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Re: Battle for the Spice Islands Pg3

Postby nolefan5311 on Sun Nov 25, 2012 11:01 pm

This looks friggin phenomenal vaughn.
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Re: Battle for the Spice Islands Pg3

Postby koontz1973 on Mon Nov 26, 2012 12:49 am

vaughn, sticky for now, stamp in a couple of days.

Let me say that this is a very nice map and whilst some of the changes you have made seem to be going in the wrong direction (coloured lines) I can appreciate what you are trying to do for the players.
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Re: Battle for the Spice Islands Pg3

Postby generalhead on Mon Nov 26, 2012 12:55 am

When you post new maps can you keep the old ones up there so we can compare. Ty.
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Re: Battle for the Spice Islands Pg3

Postby koontz1973 on Mon Nov 26, 2012 1:01 am

gh is right. Bung the old drafts into spoiler tags. Another thing, can you post the map on the most recent page.
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Mon Nov 26, 2012 11:06 am

What's a 'spoiler tag'..? I'm sorry I appear to be really dense when it comes to forums, this is really my first one... I'm trying to get it right. Thanks for your patience.

I'll fix the 'colored lines' and repost later this afternoon with all my previous posted versions. I'll use black with dots and dashes and lines and arrows and what-not. I get that now... I almost changed these anyways - but I was still going to use color... Going to make them more direct, not wandering as they are a little bit now... If you have anything else that's a MUST - let me know if you have time.

I've also made this one 1200 x 1313 pixels - all the encouragement emboldened me - so I need to apply for a OVERSIZED MAP, eh? (Although my post for the forum appears to be smaller? Know why?)

Thanks
-Vaughn03
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Re: Battle for the Spice Islands Pg3

Postby isaiah40 on Mon Nov 26, 2012 11:42 am

vaughn03 wrote:What's a 'spoiler tag'..? I'm sorry I appear to be really dense when it comes to forums, this is really my first one... I'm trying to get it right. Thanks for your patience.

I'll fix the 'colored lines' and repost later this afternoon with all my previous posted versions. I'll use black with dots and dashes and lines and arrows and what-not. I get that now... I almost changed these anyways - but I was still going to use color... Going to make them more direct, not wandering as they are a little bit now... If you have anything else that's a MUST - let me know if you have time.

I've also made this one 1200 x 1313 pixels - all the encouragement emboldened me - so I need to apply for a OVERSIZED MAP, eh? (Although my post for the forum appears to be smaller? Know why?)

Thanks
-Vaughn03

Spoiler tags are basically the word spoiler enclosed in [ ]. With the closing tag being [/spoiler]. So it will show like this:
show
You can also add a title to the spoiler just by adding an equal sign after the first instance of spoiler and what you want it to say like this:
show: Example of a spoiler with title


As for supersized, as of right now we are not allowing them, on the flip side if a map really needs some extra room within reason then thenobodies80 and myself will discuss it and let you know. So before you go and make you map that size, let me look at it and see what can be done to get everything to fit within the current large size of 840x800.
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Mon Nov 26, 2012 12:31 pm

Here we go - I started out keeping to the 840 x 800. Then Cartographers told me I should look to go extra - admittedly I went for the full 1200... Now it's not in 840 x 800 proportions any more - changing that is a LOT harder than changing the attack lines... Worse case that would be 876 wide x 800... I think bigger is much better for this map because of the small straights and the graphic elements.

Don't understand with 2 sizes why they are so close together in size..? Makes more sense to me to have a big at - 1314 x 1200 (In my case) and then size the small to like 657 x 600 pixels for people playing on tablets/phones. No?

Anyways let me know - thanks.
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Re: Battle for the Spice Islands Pg3

Postby koontz1973 on Mon Nov 26, 2012 1:33 pm

vaughn, first of, the size right now is going to be the issue. Look back at nobodies post and you will see at the bottom of it
even if it means have a few pixels more than the limits of width.

So he did say, going slightly wider would be OK, if you needed it. When I clarified this for you, I did explain that with the size of the map you will have to justify all pixels.
You posted that you would like the size to go up to 880-900. I miss read that as 800/900. What I believed to be nobodies guide for you. Wider, not taller. My mistake and I apologise to you for this.
Your current draft though is 1024/935. At this size, I doubt you will be able to. Not only is this taller, but also a lot wider than what you had posted.

Get the map down as much as you can but 800 in height is what you are looking for as a max. Do not worry about the width so much. But if you can get that to the 900 like you said, then all good IMO.
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Mon Nov 26, 2012 1:46 pm

Fair enough - I still don't understand the why...

Thanks
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Mon Nov 26, 2012 1:58 pm

800 x 900 Deal. It really does make a big difference though - I'm going to have to make everything bigger inside, I think...

Dang.
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Re: Battle for the Spice Islands Pg3

Postby Nola_Lifer on Tue Nov 27, 2012 3:14 pm

Nice map! Question about ports; those auto deploy or troops deploy? With the larger size you could rearrange the map a bit too.
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Tue Nov 27, 2012 3:59 pm

I think Ports 'Auto-deploy' and Sea Passages 'Decay'. I need to have that in Legend. I think I need an attack line with 'Maynila' and 'SP1' as well so Central can get to sea. There's either an extra troop landing or I need a border in Malaka.

That's what I've seen so far. Waiting for feedback and further instructions from the Cartographers.

Thanks.
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Re: Battle for the Spice Islands Pg3

Postby Nola_Lifer on Tue Nov 27, 2012 10:59 pm

Another quickie, the legend says that Spice Island Fleet +1 with Spice & Portal to Spice Island. What or where is the Portal?
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Wed Nov 28, 2012 11:55 am

That's probably not so clear, eh..? The intent is that you have to go thru the 'small fleet' on the big map to be on the 'Spice Island Fleet' on the small inset map on the bottom right. I'll have to fix that as well.

Thanks again.
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Re: Battle for the Spice Islands Pg3

Postby koontz1973 on Wed Nov 28, 2012 12:16 pm

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vaughn, just checked the size and 900 width and 800 height for me is good as I believe it fits in with what nobodies said. Not too large but large enough. What you will find though, is you will be looked at by the graphics people (thenobodies80, isaiah40 and RedBaron0) and if they see a way to shrink the map, they will ask you to do it.

But apart from that, good luck in the main foundry. Game play and graphics. :D

koontz
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Wed Nov 28, 2012 12:31 pm

Thanks Koontz. I'll shrink it if they ask but it's better bigger... They just trying to hold the 'data' down..?
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Re: Battle for the Spice Islands Pg3

Postby koontz1973 on Wed Nov 28, 2012 12:49 pm

Data is not really the important thing with size. I think that now more and more are playing on phones and tablets. For those people size does count. Also, a lot of monitors only really fit the small map in. I know that is the reason for me only playing on the small map, even on my laptop where the large map fits better.
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Wed Nov 28, 2012 1:03 pm

OK - by that criteria isn't it better to have a large and a small map? Too me if the large map is 840 x 800 and the small map is 630 x 600. You would be better served to have 1440 x 1300 and then 630 x 600. Big monitor - desktop + phones and tablets all covered.

Granted you would have to 'design' for playability of the small map - the large would pretty much take care of itself, I think.

Anyways - I'll do what the establishment desires...

Thanks.

I've got a couple of things to fix - I'll get to them soon.
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Re: Battle for the Spice Islands Pg3

Postby isaiah40 on Fri Nov 30, 2012 5:49 pm

You're doing a great job vaughn! I too think the size you have is good to help with the clarity, so I do hereby approve this size for the large map. One thing that should be worked on is the attack routes. Right now there is a lot going on with all the arrows and such. Have you tried just making the 2 way attack routes a continuous path, and then use the arrows for the 1 way attacks? That might help "unclutter" the playing area a bit. Also I think that for the same reason, you might want to merge a couple of the regions. For instance, Bali and Madoera and call it Bali.

I noticed that you have a lot of 1 way attacks, most of which are the fleets to ports. You can remove those arrows and just add text to the legend that Fleets can 1 way attack closest port. This will clean up the map a lot!
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Re: Battle for the Spice Islands Pg3

Postby vaughn03 on Fri Nov 30, 2012 6:07 pm

OK - That all sounds sensible. Thanks.

As far as 1-way, 2-way attacks, etc. It all makes some sense in my mind and I'll post why I think it makes sense for this map. Of course gameplay is paramount and I don't want to be doing anything that will harm play.
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Re: Battle for the Spice Islands Pg4

Postby vaughn03 on Sun Dec 02, 2012 1:44 pm

Updated 12/2/12
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Re: Battle for the Spice Islands Pg4

Postby koontz1973 on Sun Dec 02, 2012 1:58 pm

vaughn, can you please post the map and info on the latest page as well. This just makes it easier for player to comment on it.
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