Page 2 of 12

Re: Battle for the Spice Islands Pg3

PostPosted: Tue Nov 27, 2012 10:59 pm
by Nola_Lifer
Another quickie, the legend says that Spice Island Fleet +1 with Spice & Portal to Spice Island. What or where is the Portal?

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 11:55 am
by vaughn03
That's probably not so clear, eh..? The intent is that you have to go thru the 'small fleet' on the big map to be on the 'Spice Island Fleet' on the small inset map on the bottom right. I'll have to fix that as well.

Thanks again.

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 12:16 pm
by koontz1973
Image

vaughn, just checked the size and 900 width and 800 height for me is good as I believe it fits in with what nobodies said. Not too large but large enough. What you will find though, is you will be looked at by the graphics people (thenobodies80, isaiah40 and RedBaron0) and if they see a way to shrink the map, they will ask you to do it.

But apart from that, good luck in the main foundry. Game play and graphics. :D

koontz

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 12:31 pm
by vaughn03
Thanks Koontz. I'll shrink it if they ask but it's better bigger... They just trying to hold the 'data' down..?

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 12:49 pm
by koontz1973
Data is not really the important thing with size. I think that now more and more are playing on phones and tablets. For those people size does count. Also, a lot of monitors only really fit the small map in. I know that is the reason for me only playing on the small map, even on my laptop where the large map fits better.

Re: Battle for the Spice Islands Pg3

PostPosted: Wed Nov 28, 2012 1:03 pm
by vaughn03
OK - by that criteria isn't it better to have a large and a small map? Too me if the large map is 840 x 800 and the small map is 630 x 600. You would be better served to have 1440 x 1300 and then 630 x 600. Big monitor - desktop + phones and tablets all covered.

Granted you would have to 'design' for playability of the small map - the large would pretty much take care of itself, I think.

Anyways - I'll do what the establishment desires...

Thanks.

I've got a couple of things to fix - I'll get to them soon.

Re: Battle for the Spice Islands Pg3

PostPosted: Fri Nov 30, 2012 5:49 pm
by isaiah40
You're doing a great job vaughn! I too think the size you have is good to help with the clarity, so I do hereby approve this size for the large map. One thing that should be worked on is the attack routes. Right now there is a lot going on with all the arrows and such. Have you tried just making the 2 way attack routes a continuous path, and then use the arrows for the 1 way attacks? That might help "unclutter" the playing area a bit. Also I think that for the same reason, you might want to merge a couple of the regions. For instance, Bali and Madoera and call it Bali.

I noticed that you have a lot of 1 way attacks, most of which are the fleets to ports. You can remove those arrows and just add text to the legend that Fleets can 1 way attack closest port. This will clean up the map a lot!

Re: Battle for the Spice Islands Pg3

PostPosted: Fri Nov 30, 2012 6:07 pm
by vaughn03
OK - That all sounds sensible. Thanks.

As far as 1-way, 2-way attacks, etc. It all makes some sense in my mind and I'll post why I think it makes sense for this map. Of course gameplay is paramount and I don't want to be doing anything that will harm play.

Re: Battle for the Spice Islands Pg4

PostPosted: Sun Dec 02, 2012 1:44 pm
by vaughn03
Updated 12/2/12

Re: Battle for the Spice Islands Pg4

PostPosted: Sun Dec 02, 2012 1:58 pm
by koontz1973
vaughn, can you please post the map and info on the latest page as well. This just makes it easier for player to comment on it.
Click image to enlarge.
image

Re: Battle for the Spice Islands Pg4

PostPosted: Sun Dec 02, 2012 2:20 pm
by nolefan5311
One thing before I delve too deeply into this...I think you need to make the Spice Islands inset more noticeable on the main part of the map. As is, I really had to search for where it was. Maybe just put a dotted box around it or something? Also, is the only way into the Spice Islands via the SP1 sea passage?

Re: Battle for the Spice Islands Pg4

PostPosted: Sun Dec 02, 2012 3:14 pm
by vaughn03
Yeah - that's maybe a problem... Yes - SP1 to Spice Islands. Historically it looks like there was a very small area that contained the most valuable spice, so it is intentional - hopefully it doesn't screw up gameplay. I haven't thought a lot about the 'drop' - but maybe Spice Islands should all be neutral so it's kind of a race to hold the islands and make sure you have supply lines, i.e Armada and Major Port to exploit the Monopoly... Yeah..?

Re: Battle for the Spice Islands Pg4

PostPosted: Sun Dec 02, 2012 6:10 pm
by Nola_Lifer
nolefan5311 wrote:One thing before I delve too deeply into this...I think you need to make the Spice Islands inset more noticeable on the main part of the map. As is, I really had to search for where it was. Maybe just put a dotted box around it or something? Also, is the only way into the Spice Islands via the SP1 sea passage?


Just put a box around spice island.

vaughn03 wrote:Yeah - that's maybe a problem... Yes - SP1 to Spice Islands. Historically it looks like there was a very small area that contained the most valuable spice, so it is intentional - hopefully it doesn't screw up gameplay. I haven't thought a lot about the 'drop' - but maybe Spice Islands should all be neutral so it's kind of a race to hold the islands and make sure you have supply lines, i.e Armada and Major Port to exploit the Monopoly... Yeah..?


Depends. A lot of players wont invest in hitting neutrals so making them neutral may make it so that players don't go for them.

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 03, 2012 11:54 am
by vaughn03
I'll do something for 'Spice Islands' on main map, problem is it's already kind of busy there - suggestions welcome. Still feel like my 'attack lines' could be cleaner as well but not sure what else to do...

If you don't attack neutrals - then you can not achieve 'victory conditions' and you would have to win by eliminating all opponents - that seems like a strategy choice..? Playing my first game of the map 'Clandemonium' - it seems sort of that way - you have to head for the middle, I think and lots of neutrals...

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 03, 2012 1:04 pm
by nolefan5311
One of the graphics guys can probably give you suggestions on how to make the inset stand out more.

I hope to have some more substantive gameplay input soon.

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 03, 2012 1:50 pm
by sannemanrobinson
If making the Spice Islands stand out more for gameplay clarity then accuracy of the map is not so important. You may increase the size of the spice islands on the main map. Also try to match the shape of the islands so that they are recognisable.

Can you mention what is an Armada just like you explain a monopoly?

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 03, 2012 2:03 pm
by vaughn03
Yeah - the shape is different which is because the Spice Islands are a small part of that larger island chain - the Maluku Islands - which makes the map really confusing, I admit.

OK - I will redesign that - I guess I have to. Maybe I'll go back to my territories and pull the tectonics plates some...

Maybe some combination - please keep suggestions coming - it will take me a few days before I tackle this.

Thanks.

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 9:06 am
by nolefan5311
Is an update on the horizon vaughn?

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 2:58 pm
by vaughn03
Yeah boss. Maybe today - tomorrow. I worked on it a lot yesterday. I try something, throw it away, try something, throw it away... That's what takes the time - if I knew what to do would be much faster...

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 3:12 pm
by nolefan5311
vaughn03 wrote:Yeah boss. Maybe today - tomorrow. I worked on it a lot yesterday. I try something, throw it away, try something, throw it away... That's what takes the time - if I knew what to do would be much faster...


Well, for now I think just work on making the Spice Island inset a little more noticeable on the main map. I will try to post something tonight about the bonuses, attack routes, etc.

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 3:25 pm
by Arama86n
Really looking forward to playing this one =D> =D>

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 3:29 pm
by vaughn03
I can post what I have - I don't have attack routes put back but I've changed it quite a bit...

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 4:17 pm
by vaughn03
Click image to enlarge.
image

I've moved the islands apart to help make the map easier to read for gameplay. Revised Spice Island inset to - hopefully - make easier to understand while maintaining some semblance or historical/geographic accuracy.

Have not put in attack lines - suggestions welcome - will try to keep as simple as possible. Always open to suggestions for interesting game play - playing 'Age of Merchants' and 'Das Shloss'(?) looking for ideas...

Posted on first page with old drafts - hope I'm not mucking your forum all up...

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 4:31 pm
by nolefan5311
Damn, this is a gorgeous map vaughn. I will post some suggestions tonight.

Re: Battle for the Spice Islands Pg4

PostPosted: Mon Dec 10, 2012 4:46 pm
by vaughn03
Thanks - I tried to do things to make the Spice Islands stand out on the upper map but it all just felt tacked on and made it more cluttered. Now the shapes match so I think it's easier to make the leap. Keeping lines to a minimum will help - looking forward to suggestions.