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Re: Alamo map [12/23/12] Pg15

PostPosted: Thu Dec 20, 2012 7:44 pm
by generalhead
Thank you nicarus. I will fix that in the next draft, good eyes bud.

Re: Alamo map [12/16/12] Pg14

PostPosted: Thu Dec 20, 2012 9:15 pm
by generalhead
swimmerdude99 wrote:
generalhead wrote:Great suggestions swimmerdude.
I will play around with these and get another version out this weekend


Awesome, I will try to check back every day or so, would love to continue following this map :)

Also, have you guys considered having bonuses for each area inside the alamo, not just the few rooms? if you have and decided against it, what is your reasoning behind it? Not saying its wrong, just wondering why there isn't any!


Thank you for doing so, the more eyes on this the better it will be in the end.

We opted to due the general/ officer bonus over the region bonus.
The general officer bonus makes the map a little more realistic than just having a region bonus.
The bonus's would probably be too high to try and incorporate both. because in one small region would then give you a bonus of 6.
We opted to do The hospital, the chapel and the convent yard with a bonus because the Mexican army way out numbered the
Texan army so we wanted more Mexican generals and officers than Texan generals and officers.
That is the reason why we opted for regular bonus's there.

Re: Alamo map [12/16/12] Pg14

PostPosted: Thu Dec 20, 2012 10:26 pm
by jonofperu
Looks like you're doing lots of good work here, generalhead.

I didn't get through the whole thread, so it may have been discussed already, but perhaps there could be a different symbol for the officers vs the generals.
The generals could be a single star and the other officers maybe crossed swords? I guess a little historical research might turn up something appropriate. Or you could just copy the CC scheme.

Re: Alamo map [12/16/12] Pg14

PostPosted: Fri Dec 21, 2012 12:24 am
by generalhead
jonofperu wrote:Looks like you're doing lots of good work here, generalhead.

I didn't get through the whole thread, so it may have been discussed already, but perhaps there could be a different symbol for the officers vs the generals.
The generals could be a single star and the other officers maybe crossed swords? I guess a little historical research might turn up something appropriate. Or you could just copy the CC scheme.


Hello jonofperu. Thanks for checking out my map.
This is a good idea. I believe Koontz mentioned it at one time. I will try it in the next draft,

Re: Alamo map [12/16/12] Pg14

PostPosted: Fri Dec 21, 2012 11:57 am
by generalhead
I still need to do the lines like Koontz mentioned, I just wanted to get this posted so the changes can be commented on.
Click image to enlarge.
image

Need to redo the general star
the Labeling for the bonus region needs to be smaller or eliminated
The purple and light green highlights need lowered

Re: Alamo map [12/16/12] Pg14

PostPosted: Fri Dec 21, 2012 6:12 pm
by swimmerdude99
generalhead wrote:I still need to do the lines like Koontz mentioned, I just wanted to get this posted so the changes can be commented on.
Click image to enlarge.
image

Need to redo the general star
the Labeling for the bonus region needs to be smaller or eliminated
The purple and light green highlights need lowered

Maybe its just me, so input would be recomended of course, but I LOVE the way it looks now. Question on the one cannon, it looks like it can bombard the pink and the green, is that correct?

Also, I now understand the whole general officer thing and that makes sense. In fact, I love the way you have decided to run that bonus :) Similar to Conquer Rome in a way :)

Re: Alamo map [12/16/12] Pg14

PostPosted: Sat Dec 22, 2012 8:47 am
by generalhead
The ceza cannon can attack The chapel and the hospital and the Patch cannon can attack Morales and Romero areas
I tried to show this by highlighting them with two different colors
I might trying it with highlighting half one color and half the other color
the other option would be that two other the regions wouldn't get hit by cannons I would probably make it the hospital since it is in the middle
and Morales since it is a smaller region.
tk what do you think?
tk do you like the insignia better too or should I try something different.

Re: Alamo map [12/16/12] Pg14

PostPosted: Sat Dec 22, 2012 6:46 pm
by tkr4lf
I think it's pretty clear the way it is now with the cannons. It's fairly clear that Patch attacks both Romero and Morales. It is kind of hard to tell that Ceza can attack both the hospital and the chapel though, so maybe some work clarifying that would be good. The colors for the hospital and chapel are pretty similar though, so it might be kind of hard to do it. Maybe slightly changing one of the colors would be good.

As for the insignia, I like it. I especially like the general icon, the captain/officer one is ok too.

Re: Alamo map [12/16/12] Pg14

PostPosted: Sat Dec 22, 2012 7:22 pm
by nicarus
just a thought, could you import the general star cc uses for its general ranking, it has more defined lines where the one you made seems to have no definition. the diamond for the officers looks good. :)

Re: Alamo map [12/16/12] Pg14

PostPosted: Sun Dec 23, 2012 1:07 pm
by generalhead
Redid the general insignia, redid the lines
cleaned up a few specs changed the color of the hospitlal
Click image to enlarge.
image

Re: Alamo map [12/16/12] Pg14

PostPosted: Sun Dec 23, 2012 11:09 pm
by swimmerdude99
In order to bring in the chapel bonus do you have to hold Patch? if so I doubt that bonus will ever be used, kill 5 nuetrals for a 1+?

Re: Alamo map [12/16/12] Pg14

PostPosted: Mon Dec 24, 2012 9:43 am
by generalhead
Good catch SwimmerDude.
How about if I move the cannon to Banks and move the border line so Cox goes to the bridge and not Banks?
I will try this for the next draft.

Re: Alamo map [12/16/12] Pg14

PostPosted: Mon Dec 24, 2012 3:45 pm
by Unstoppable!
I can't wait to play this map wiiihaaaa

Re: Alamo map [12/16/12] Pg14

PostPosted: Mon Dec 24, 2012 9:01 pm
by generalhead
Unstoppable! wrote:I can't wait to play this map wiiihaaaa

Thank you my friend!

Re: Alamo map [12/16/12] Pg14

PostPosted: Mon Dec 24, 2012 9:03 pm
by generalhead
Moved the cannon out of the chapel
Made the boundary lines a little darker
Moved the boundary lines between Cox and Banks
Image

Re: Alamo map [12/24/12] Pg15

PostPosted: Tue Dec 25, 2012 11:33 am
by koontz1973
Couple of things gh this time around, firstly, great work so far. Secondly, a couple of graphics things.

See if you can sharpen up the edges for the gold stars. They seem rather blunt.
Gray territ, needs to capital the G

Re: Alamo map [12/24/12] Pg15

PostPosted: Tue Dec 25, 2012 12:28 pm
by generalhead
koontz1973 wrote:Couple of things gh this time around, firstly, great work so far. Secondly, a couple of graphics things.

See if you can sharpen up the edges for the gold stars. They seem rather blunt.
Gray territ, needs to capital the G


Thanks buddy.
HaHa I finally found it. I was looking for the gray territory thinking to myself I don't have a gray shaded area anymore and then realized it was the
area labeled gray. Blonde moment except I am not blonde. :oops: :lol:

I will fix the g=G and the start outline. I will re-do the lines too now that I have a better idea on what to do.

Thanks koontz. Image

Re: Alamo map [12/24/12] Pg15

PostPosted: Tue Dec 25, 2012 5:39 pm
by cairnswk
generalhead wrote:...
Thanks koontz. Image

please don't do this too often...his head will explode. :lol: :lol: :lol:

Re: Alamo map [12/24/12] Pg15

PostPosted: Tue Dec 25, 2012 8:04 pm
by generalhead
cairnswk wrote:
generalhead wrote:...
Thanks koontz. Image

please don't do this too often...his head will explode. :lol: :lol: :lol:

:lol:
Don't mean to make any ones head big, I am just grateful. :D

Re: Alamo map [12/24/12] Pg15

PostPosted: Wed Dec 26, 2012 12:39 am
by koontz1973
cairnswk wrote:
generalhead wrote:...
Thanks koontz. Image

please don't do this too often...his head will explode. :lol: :lol: :lol:

Already has.

Re: Alamo map [12/24/12] Pg15

PostPosted: Sun Jan 06, 2013 2:27 pm
by generalhead
I tried a few different lines for the territories but can't get any thing to look right but what I already have.
I darkened the outline of the officers insignia
I cleaned up the rope border for the legends
I moved the made by to the left side of the map
Click image to enlarge.
image

I missed the officer insignia for cox

Re: Alamo map [12/24/12] Pg15

PostPosted: Mon Jan 07, 2013 10:58 am
by nolefan5311
This is shaping up nicely generalhead. Pretty solid gameplay. I will have a closer look at bonus values soon but I don't think there should be any problems. And while I'm looking at it, you're missing an "a" in "...and a Texan general to attck our of the Alamo".

Re: Alamo map [12/24/12] Pg15

PostPosted: Mon Jan 07, 2013 6:23 pm
by generalhead
nolefan5311 wrote:This is shaping up nicely generalhead. Pretty solid gameplay. I will have a closer look at bonus values soon but I don't think there should be any problems. And while I'm looking at it, you're missing an "a" in "...and a Texan general to attck our of the Alamo".


Thank you sir for checking the game play.
I will fix the typo, thank you.

Re: Alamo map [12/24/12] Pg15

PostPosted: Tue Jan 08, 2013 2:05 pm
by cairnswk
generalhead...some small things...
is it possible to downsize the hospital, chapel and convent text in background so they don't run into other text? Visually to me, it is just a little messy.
also, borders near Romero, Alvarewz and Perez run to the edge of the map....on the other side near Rivera, Vega, Santa Anna, Cos, the borders finish before map edge.
can't quite read your signature
overall though, looking very good. :)

Re: Alamo map [12/24/12] Pg15

PostPosted: Tue Jan 08, 2013 6:02 pm
by generalhead
cairnswk wrote:generalhead...some small things...
is it possible to downsize the hospital, chapel and convent text in background so they don't run into other text? Visually to me, it is just a little messy.
also, borders near Romero, Alvarewz and Perez run to the edge of the map....on the other side near Rivera, Vega, Santa Anna, Cos, the borders finish before map edge.
can't quite read your signature
overall though, looking very good. :)


Thanks Carins, I will make sure to address those issues.