Re: * Massacre à Paris [3.11.13] Gameplay Discussion
Posted: Fri Nov 08, 2013 10:01 pm
Dukasaur wrote:cairnswk wrote:Dukasaur wrote:cairnswk wrote:Dukasaur wrote:I just don't get the point...
what is there about this you don't understand Dukasaur?
There's simply too many terts. It will be impossible to estimate your relative strength just by having a look. You will need to use either an add-on like BOB or some manual accounting system to keep track of your armies and plan your attack, and at that point it becomes more work than play.
The key to a map that's fun to play is that you can tell at a glance what is your strength in various areas without having to actually count your armies. And that could be achieved here, I think, if the total number of duellers was reduced.
Initally, i had conceived that this map might be ideal for a Battle Royal map of about 116 or 58 with two starts.
Would it suit that better?
Yeah, actually, I think this size and scope would be good for a Battle Royale.
Even has the right theme!
Agreed - and your autodeploy idea would probably work for a Battle Royale, since everyone only starts with 1 or 2 territs.
sempai