[Vacation - Valid till May 2014] The Great War

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

[Vacation - Valid till May 2014] The Great War

Postby Oneyed on Sat Dec 08, 2012 3:42 pm

Image
Map Name:The Great War
Mapmaker(s):Oneyed
Number of Territories:
Special Features:revolution in russia, negative/positive bonuses for occupied regions when player needs to care who is his "allies" and who "enemies".
What Makes This Map Worthy of Being Made:interestin theme, a little complex map maybe but close to reality.
Map Image:

new version
Click image to enlarge.
image


new version with much new things.
new graphics
us support to allies
u-boot
conditional borders
conditional borders only for reinforcements
and some little changes

show


show


old version
show


Oneyed
Last edited by koontz1973 on Sat Nov 23, 2013 12:38 am, edited 29 times in total.
Reason: Vacation
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: World War I

Postby thenobodies80 on Sun Dec 09, 2012 8:21 am

Oneyed, remember to make this map very very special and unique.

We already have this map http://maps.conquerclub.com/Europe_1914b.L.jpg and it's a solid rock of CC, so if you want to add a similar map (at least for what concerns the zone represented) be sure to create something people will want to play. You can't pretend people won't make a comparision.

It's just an advice....I'm not saying the map is shit...far from me. I can see some interesting concepts into it, but I bet many on the site will say: "Oh no, another europe map!"
I think you get what I mean. ;)

Nobodies

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
show
User avatar
Corporal 1st Class thenobodies80
Foundry Foreman
Foundry Foreman
 
Posts: 5640
Joined: Wed Sep 05, 2007 4:30 am
Medals: 70
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (3) Bot Achievement (1) Ratings Achievement (4)
General Achievement (8) Map Contribution (7) Tournament Contribution (6) General Contribution (17)

Re: World War I

Postby Oneyed on Sun Dec 09, 2012 9:10 am

thenobodies80 wrote:Oneyed, remember to make this map very very special and unique.


I think it is and if I good understand xml will be very unique map.
thenobodies80 wrote:We already have this map http://maps.conquerclub.com/Europe_1914b.L.jpg and it's a solid rock of CC, so if you want to add a similar map (at least for what concerns the zone represented) be sure to create something people will want to play. You can't pretend people won't make a comparision.


yes, I also like Europe 1914, but my map is different. only theme is the same. and comparision and alternative are inherent to people :)
thenobodies80 wrote:It's just an advice....I'm not saying the map is shit...far from me. I can see some interesting concepts into it, but I bet many on the site will say:


I will be glad for all advices and ideas ;)
thenobodies80 wrote:"Oh no, another europe map!"
I think you get what I mean. ;)

Nobodies


is area so important? not unique bonuses or gameplay? also I think that map needs at the first idea-theme. to be honest I am afraid if my Fragmentation of CSFR will "speak to" players who for example do not know what was Czechoslovakia...

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: World War I

Postby koontz1973 on Sun Dec 09, 2012 12:02 pm

oneyed, looking at the map, and take none of this the wrong way please: 8-[

I agree with nobodies that we already have a map like this, so do we really need another?
is area so important? not unique bonuses or gameplay?

Both are equally important. And yes, I understand we have USA done to death like Europe. But all 3 USA maps are very unique in look and gameplay. This is not only looking very much like qwerts Europe map, the theme is identical. Game play is unique, in fact it is very unique and that alone should help it stand out. But the game play right now does not work. You say at the top of the map, that a bonus can only be got once, this cannot be done in the current xml. Also, holding the first lot of bonuses of an occupied power cannot be done in the current xml.

So why do a WW1 map of Europe, why not follow cairns work on Gallipoli and zoom right in on an area that saw heavy action. You can then keep unique game play on a unique map. The region between France and Germany would allow you to keep 95% of the current game play, and give the site a map that is not only unique in game play, theme but in area as well.

Current problems with the map as it stands now, and this is by no way a criticism but it does need looking at more so than theme and style. Your legends take up around a quarter to a third of the map. This is way to much for a map. We come here to play on maps, not read a novel on how to play a map. :P Size of map itself, you will never get 88s in some territs and 888s go over each other in places. So a redraw will be needed for some territs. I know this as I checked. :-$

Their are many other things but the theme and size problem will need to be dealt with as they are major issues. Legend, you can easily save space by moving the powers into one legend. Just give the powers the same bonuses. When you draw the map larger, you should be able to get all names onto it so you can get rid of the abbreviations one.

hope this helps.

koontz
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: World War I

Postby Oneyed on Sun Dec 09, 2012 1:20 pm

koontz1973 wrote:Size of map itself, you will never get 88s in some territs and 888s go over each other in places. So a redraw will be needed for some territs. I know this as I checked. :-$


where is problem with 88s? I always start with small map to see how numbers fit.

Click image to enlarge.
image


Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: World War I

Postby koontz1973 on Sun Dec 09, 2012 1:28 pm

A.M. the 88 does not fit into the territ, the 888 will go over Serbia. This is not the only place. Their are quite a few other.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: World War I

Postby Oneyed on Sun Dec 09, 2012 1:38 pm

koontz1973 wrote:A.M. the 88 does not fit into the territ, the 888 will go over Serbia. This is not the only place. Their are quite a few other.


oh, common koontz. 88 on A.M. could be moved to the left if needed. the 88s fit everywhere. 888s not, ok but plenty of maps are tested only by 88s.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: World War I

Postby HardAttack on Sun Dec 09, 2012 1:40 pm

To the map designer's attention;

the territory name 'tekir' next to the istanbul... Tekirdag is the correct name but not tekir.
Image
2014-04-01 18:07:50 - Clive has won 1 Auburn Conquer Star
User avatar
Colonel HardAttack
 
Posts: 1520
Joined: Fri Jul 11, 2008 12:15 pm
Medals: 77
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (6) General Achievement (2)
Clan Achievement (11) Tournament Contribution (2) General Contribution (1)

Re: World War I

Postby Oneyed on Sun Dec 09, 2012 1:45 pm

HardAttack wrote:To the map designer's attention;

the territory name 'tekir' next to the istanbul... Tekirdag is the correct name but not tekir.


thank you. will correct it.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: World War I

Postby cairnswk on Sun Dec 09, 2012 1:45 pm

Oneyed wrote:
koontz1973 wrote:...ok but plenty of maps are tested only by 88s.
Oneyed

Oneyed. All maps for some years now have the 888 test applied, it has become the standard test, not the 88 one. this is because some players choose to use the cololur indicator in front of the digits i.e. g88
88s are used only for centering digits on army circles.
If an 888 digit writes over the name of territory or another 888 or other important information on the map, then it must be adjusted somehow. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: World War I

Postby Arama86n on Sun Dec 09, 2012 1:51 pm

I see no Map medal, so this would be your first? That's a really impressive start for your first map, and I'm sure there are many that won't mind another WWI map, not like their are dozens to choose from.
Keep at it =D> =D>

Btw I *really* like the map visually, it's very attractive. I'll have to indulge in the specifics of game play at a later date, don't have time tonight.
User avatar
Major Arama86n
 
Posts: 1382
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden
Medals: 45
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1)
Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (5) Clan Achievement (8) Tournament Contribution (4)

Re: World War I

Postby Oneyed on Sun Dec 09, 2012 2:16 pm

cairnswk wrote:Oneyed. All maps for some years now have the 888 test applied, it has become the standard test, not the 88 one. this is because some players choose to use the cololur indicator in front of the digits i.e. g88
88s are used only for centering digits on army circles.
If an 888 digit writes over the name of territory or another 888 or other important information on the map, then it must be adjusted somehow. :)


I did not know this. then this maps needs supersize.
Arama86n wrote:I see no Map medal, so this would be your first? That's a really impressive start for your first map, and I'm sure there are many that won't mind another WWI map, not like their are dozens to choose from.
Keep at it =D> =D>

Btw I *really* like the map visually, it's very attractive. I'll have to indulge in the specifics of game play at a later date, don't have time tonight.


no, I have one map in Final forge. and some more as ideas.
thank you for support :) .

ok, there are three reasons why this map needs any decision - supesize and opinion that there are many European maps and because there is already map with this theme.

I will create poll about this, but the main vote have nobodies and koontz...

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: World War I - poll

Postby HardAttack on Sun Dec 09, 2012 2:25 pm

personally i hate, and avoid playing of those so-called supersize maps...
i m not meaning territory counts to be the scale to call a map supersize but the map itself, pixels and how large it is laid on the screen thing i m speaking here...really it annoys scrolling down reading game chat then looking map again, to make it scroll back up to the map etc...

as long as possible, please lets keep map size small as much as possible for operationality.
Image
2014-04-01 18:07:50 - Clive has won 1 Auburn Conquer Star
User avatar
Colonel HardAttack
 
Posts: 1520
Joined: Fri Jul 11, 2008 12:15 pm
Medals: 77
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (6) General Achievement (2)
Clan Achievement (11) Tournament Contribution (2) General Contribution (1)

Re: World War I

Postby cairnswk on Sun Dec 09, 2012 3:04 pm

Oneyed...may i make a suggestion...that you include these areas of influence also in your map as a reference point for troop initiations and other battles.

1. If you examine my WWI Ottoman Empire map you'll find that influence for the war encompassed the Arabaian Peninsular and Palestine areas also. This is where the famous story of Lawrence of Arabia comes from.

2. Australian troops for Gallipoli initally came from Egypt, not London.

3. If you read this document http://www.dva.gov.au/commems_oawg/comm ... _Unit3.pdf
you'll find there were other troops involved in Gallipoli,
There were four main landing forces:
Australian and New Zealand Army Corps (ANZACs)
the British 29th Division
the French Oriental Expeditionary Corps
the Royal Naval Division.
The total number of men to be landed was about 75,000.
These troops came from:
Britain – with Regiments formed in England, Scotland, Ireland
and Wales;
the British Empire – mainly from Australia and New Zealand,
but with troops also from Newfoundland, Ceylon (the English
Planters’ Rifle Corps), India (the Indian Mule Cart Corps),
and Malta;
France and some African colonial troops from Algeria,
Morocco, Senegal; and
Palestine – Russian and Syrian Jewish refugees (the Zion
Mule Corps).


4. The german fleet was not based in Berlin. You could put another territory in near Hamburg at Wilhelmshaven as the German Fllet Base, and call that territory you have in the North Sea the Battle of Jutland which is the major skimish between Britain and Germany in 1916.
Germany had three dockyards: at Kiel and Wilhelmshaven, and a much smaller facility at Danzig. The High Seas Fleet made its home port at Wilhelmshaven, Germany's principal North Sea base, on the Jade Bay near Hamburg.
from http://www.cityofart.net/bship/deutsch.html#base

5. the English fleet base was based mainly at Plymouth not London.

6. The Russians had a naval fleet operating in the Baltic and Black Sea which are areas that saw combat skirmishes - you haven't mentioned these

7. Spain was neutral in WWI, but lost many tonnes of cargo to the German U-boats. That could be a feature somehow operating in the Altantic Ocean, and give reason to increase the size of the map so that the naval line from England goes properly through the Med. Sea. and not over Spain.

8. the italian campaign seems confined to Northern Italy http://en.wikipedia.org/wiki/Italian_Ca ... d_War_I%29
in the Eastern Alps and northern Dalmatia.
This piece from http://en.wikipedia.org/wiki/Italy_in_World_War_I shows that Italy also had problems in Africa.
As Italy entered the war on 23 May 1915, the situation of her forces in the colonies was critical. Italian Somaliland was far from being pacified, and in Cyrenaica the Italian forces were confined to some separated points on the coast. In Tripolitania and Fezzan, the story has a different beginning. In August 1914 the Italian forces reached Ghat, that is, conquered most of western Libya. But in November 1914, this advance turned into a general retreat, and on 7 April and 28 April, they suffered two reverses at Wadi Marsit (near Mizda) and al-Qurdabiya (near Sirte) respectively. By August 1915, the situation in Tripolitania was similar to that of Cyrenaica. The conquest of Libya was not resumed until January 1922.


9. There is no reference on your map to some of these major battles http://en.wikipedia.org/wiki/List_of_mi ... orld_War_I
that took place.

In short and to be somewhat blunt (but not to offend :) )...the map seems like simply another map of Europe with some WWI territories marked on it that you may possibly develop some special gameplay on.
If you really want to create an excellent map for WWI based around Europe, then please include a good majority of these reference battles and then name the map WWI - Europe and (Africa). I realise you can't include everything, but a good majority would be appropriate.

And yes... it would be important to get it supersized. :)
Please rethink your plans here. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: World War I - poll

Postby Funkyterrance on Sun Dec 09, 2012 3:49 pm

My thoughts:

I love the look and clarity of this map. The keys are excellent in that they are actually crisp which IMHO so many maps are lacking due to excessively flowery designs.
The thing is I agree that World War I has been done to death in a general way but you could totally just give a new spin and have something unique. Either that or abandon the whole WWI theme and just take this excellent look/feel and transfer it to a completely different setting.

Cheers,
-FT
Image
User avatar
Colonel Funkyterrance
 
Posts: 1924
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Next

Return to Recycling Box

Who is online

Users browsing this forum: No registered users and 1 guest

Login