Re: Classic Cities: Cairo [9/2][V13][P1/7]
Posted: Sat Feb 09, 2013 3:48 am
Excuse the double post. Hows the legend with the papyrus?
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=242&t=183345
nolefan5311 wrote:I do like the papyrus. However, the stones don't look right (not "sandy" enough?), and honestly, I have no idea on a suggestion to make them look better, lol.
I think you need to make the border regions different colors. I'm colorblind and can't tell the red and green apart.
koontz1973 wrote:nolefan5311 wrote:I do like the papyrus. However, the stones don't look right (not "sandy" enough?), and honestly, I have no idea on a suggestion to make them look better, lol.
I think you need to make the border regions different colors. I'm colorblind and can't tell the red and green apart.
Will look into the stones. Surprised about the CB though. Will change after I find better stone.
isaiah40 wrote:Bunged on up!!
Bruceswar wrote:I thought we were trying to get away from the floating blob? Looks nice otherwise.
Industrial Helix wrote:I'm liking it so far. But I'm a little disappointed that the most iconic site in Cairo is missing from this map.
What if the pyramids were a sort of key to unlock the borders for the duration of the turn? Make it a killer neutral too. For example, let's say I have 15 territories, so red borders are locked, I snag Giza from the north and then all borders are open. For the duration of that turn, I am free to move about the map and do whatever. Next round Giza reverts to neutral 3 and I've lost my ability to move across the city as I please.
Just an idea.
koontz1973 wrote:Industrial Helix wrote:I'm liking it so far. But I'm a little disappointed that the most iconic site in Cairo is missing from this map.
What if the pyramids were a sort of key to unlock the borders for the duration of the turn? Make it a killer neutral too. For example, let's say I have 15 territories, so red borders are locked, I snag Giza from the north and then all borders are open. For the duration of that turn, I am free to move about the map and do whatever. Next round Giza reverts to neutral 3 and I've lost my ability to move across the city as I please.
Just an idea.
So how would that work, considering Giza is all the way to the left of the map? What regions could attack it? I do like the idea of having a key to unlock the map, maybe the pyramids of to the side, killer as you said but higher. Any region can attack it. Make the neutral high enough to stop early rounds getting it. Nope, I like it a lot now after typing this. Expect this on the map late tomorrow. Thanks IH. really nice idea.
Bruceswar wrote:It has to be worked in and you need to get rid of the floating blob look... Make it seem as if it is on a map!
Bruceswar wrote:There is a reason nobody else is doing it I wish I knew how to them in for you, but I do not. If they cannot be worked in then I am sure people would be ok without them in.
iancanton wrote:not so much a complaint as an observation. with any combination of 4 connected regions needed for a bonus, the open layout of this map, in contrast to vertex or austrum, makes the occasional large dropped bonus possible.
iancanton wrote:as an example, islamic cairo plus its 5 blue-border neighbours gives +15,
iancanton wrote:have u considered the possibility of stalemate if player 1, who is losing and has no wish to attack, has garden city, fraggala and the 6 regions across the nile that are connected thru red borders, while player 2 has all 28 remaining regions and is therefore gaining huge bonuses every turn, but cannot attack anything because of the blue borders?
iancanton wrote:perhaps rename sheraton region as CityStars,
iancanton wrote:certainly rename CAI as airport.