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[Abandoned] Homeworlds

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Homeworlds - Battle Royale - Map/Gameplay Update (12/4)

Postby dolomite13 on Thu Dec 05, 2013 10:39 pm

OK... I made a few changes...

Please note that the map images are far from done. After I get a gameplay stamp I will do a complete clean up of everything.

=D13=

=====================================================================

- Increased size to 1000x800 (we are back to over-sized)
- Added 2 systems back so we are at 22 players (or 40) depending on how we decide to go with starts.
- I thought about it and decided to move the starbase bombardment of adjacent sectors to 1 research. Provided that conditional bombardments get implemented before we hit beta on this map. If they don't then I will change it to assaults instead of bombards.
- Changed nebulons to +5 bonus from autodeploy 5,
- Changed nebulons system sector from decay 3 to killer 5,
- Increased artifact bonus to 6,12,18.
- Added a bonus for holding nebulon of double alien artifact bonus.
- Starbases no longer have autodeploy 1.
- Homeworlds now +1 each instead of autodeploy 2.

Here is bonus with homeworld, starbase, alien artifact, and nebulon
1 - 1 + 1 = 3
2 - 1 + 4 = 5
3 - 1 + 6 = 7
4 - 1 + 8 = 9
5 - 1 + 10 + 5 = 16
6 - 2 + 12 + 6 + 6 = 26
7 - 2 + 21 + 7 + 6 + 10 = 46
8 - 2 + 24 + 8 + 6 + 10 = 50
9 - 3 + 27 + 9 + 6 + 10 = 55
10 - 3 + 30 + 20 + 6 + 10 = 69
11 - 3 + 33 + 22 + 6 + 10 = 75
12 - 4 + 36 + 24 + 18 + 22 = 106
13 - 4 + 39 + 26 + 18 + 22 = 115
14 - 4 + 42 + 28 + 18 + 22 = 120
15 - 5 + 45 + 30 + 18 + 22 = 126
16 - 5 + 64 + 32 + 18 + 22 = 147
17 - 5 + 68 + 34 + 18 + 22 = 153
18 - 6 + 72 + 36 + 36 + 40 = 202
19 - 6 + 76 + 38 + 36 + 40 = 209
20 - 6 + 80 + 40 + 36 + 40 = 214
21 - 7 + 84 + 42 + 36 + 40 = 222
22 - 7 + 88 + 44 + 36 + 40 = 228
23 - 7 + 92 + 46 + 36 + 40 = 234
Note: Additional 42 are possible from +1/3

v0.3.1 1000x800

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Sample of what the small map might look like (750x600)

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Re: Homeworlds - Battle Royale - Map/Gameplay Update (12/5)

Postby koontz1973 on Sun Dec 22, 2013 1:26 am

degaston, right now and this is no criticism of the map, but if I was to get this for a battle royale, I would have no clue on how to play it. This has now become so complicated, and this is one of the major complaints for the current BR map we have, it seems to need some scaling back and made a lot simpler to play.
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Re: Homeworlds - Battle Royale - Map/Gameplay Update (12/5)

Postby dolomite13 on Sun Dec 22, 2013 4:45 pm

koontz1973 wrote:degaston, right now and this is no criticism of the map, but if I was to get this for a battle royale, I would have no clue on how to play it. This has now become so complicated, and this is one of the major complaints for the current BR map we have, it seems to need some scaling back and made a lot simpler to play.


So what if I took out all of the extra research stuff for the Battle Royal version of the map and did a stripped down BR version. And left in all the complicated bits for a 12 player map version? For instance.

Homeworlds: Empires would be a 12 player version on the existing map design. Each player would start with a system sector and its corresponding homeworld. Starting them on systems A, C, G, M, R, V, B, F, J, Q, U, W. We could throw in some added open space sectors so that it would be harder to eliminate someone too quickly. I think that I would like to remove team games from the map though.. well maybe ...

Homeworlds: Battle Royal would be a 40 player version that started the players on random open space sectors (I think that's 3 each). Each system sector would still have a Homeworld space and a Starbase with pretty much the same rules as they have now. Gone would be Nebulon, Hypergates, and Research. Bonuses would be based on sectors (+1/3) homeworlds (+1 each) and space stations (+1/2). Space stations could bombard and be bombarded by the system sector they are in as normal. Instead of having research we would have a set bonus at 5, 10 and 15 homeworlds and 5, 10 and 15 space stations. Wormholes would not be impassible.

thoughts?

=D13=
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Re: Homeworlds - Battle Royale - Map/Gameplay Update (12/5)

Postby -=- Tanarri -=- on Mon Dec 23, 2013 11:43 am

dolomite13 wrote:
koontz1973 wrote:degaston, right now and this is no criticism of the map, but if I was to get this for a battle royale, I would have no clue on how to play it. This has now become so complicated, and this is one of the major complaints for the current BR map we have, it seems to need some scaling back and made a lot simpler to play.


So what if I took out all of the extra research stuff for the Battle Royal version of the map and did a stripped down BR version. And left in all the complicated bits for a 12 player map version? For instance.

Homeworlds: Empires would be a 12 player version on the existing map design. Each player would start with a system sector and its corresponding homeworld. Starting them on systems A, C, G, M, R, V, B, F, J, Q, U, W. We could throw in some added open space sectors so that it would be harder to eliminate someone too quickly. I think that I would like to remove team games from the map though.. well maybe ...

Homeworlds: Battle Royal would be a 40 player version that started the players on random open space sectors (I think that's 3 each). Each system sector would still have a Homeworld space and a Starbase with pretty much the same rules as they have now. Gone would be Nebulon, Hypergates, and Research. Bonuses would be based on sectors (+1/3) homeworlds (+1 each) and space stations (+1/2). Space stations could bombard and be bombarded by the system sector they are in as normal. Instead of having research we would have a set bonus at 5, 10 and 15 homeworlds and 5, 10 and 15 space stations. Wormholes would not be impassible.

thoughts?

=D13=


I like all of the suggestions you made here. I could see how for BR you may want to keep it simpler, so more people join the game and you can fill it. There's only two thoughts I have for now:

* I would have only the spots around the homeworlds as starting points, as mentioned previously, which makes it a 45-48 player map, IIRC, with each person starting with two spots each. You could have a no standard bonus on the map and then with each sector being worth 1/3, it'd give players incentive to take out someone else, since then they'd have three spots and be dropping 4 per turn instead of the normal 3.

* I would set it up so the starbases get a bonus at something like 3, 8, and 13. This way it helps spread the extra bonuses out and still have it not be complicated.
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Re: Homeworlds - Battle Royale - Map/Gameplay Update (12/5)

Postby dolomite13 on Thu Jan 16, 2014 12:38 am

Working hard to get the Valentines Day map done in time for actual Valentines Day ... and Krazy Kingdom bug fixes.... will have an update in a few weeks.

=D13=
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Re: Homeworlds - Battle Royale - Map/Gameplay Update (12/5)

Postby koontz1973 on Tue Jan 21, 2014 2:07 am

[Moved]

It would appear that development of this map has stalled. The map is moved to the Recycling Box and put into Vacation status for the next 6 months. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: [Vacation - valid until July 2014] Homeworlds

Postby dolomite13 on Tue Jan 21, 2014 12:19 pm

Sounds good.

I probably won't have an update for a month or two.

I need to split this project into two maps (one for 12 players and one for battle royal with 40 players) which will take some time as I want to keep that all in the same PSD and I also run all of the numbers on the bonus structure again with the possible gameplay changes. Their are also some new features coming for mapmakers that may allow me even more flexibility on the research advancements.

=D13=
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Re: [Vacation - valid until July 2014] Homeworlds

Postby dolomite13 on Fri Jul 18, 2014 8:09 pm

I would like to extend vacation on this through August if possible as I do plan to return to it soon.

=D13=
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Re: [Vacation - valid until July 2014] Homeworlds

Postby RedBaron0 on Fri Jul 18, 2014 9:14 pm

dolomite13 wrote:I would like to extend vacation on this through August if possible as I do plan to return to it soon.

=D13=


1 more month, done.
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Re: [Vacation - valid until August 2014] Homeworlds

Postby dolomite13 on Sat Jul 26, 2014 12:50 pm

I will also be re-tooling the map gameplay to use some of the new things that have been implemented for maps such as transformations. Any ideas are appreciated.
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Re: [Vacation - valid until August 2014] Homeworlds

Postby -=- Tanarri -=- on Sun Jul 27, 2014 5:29 pm

dolomite13 wrote:I will also be re-tooling the map gameplay to use some of the new things that have been implemented for maps such as transformations. Any ideas are appreciated.


If my understanding based on what bigWham has said is correct, then I think conditional autodeploys via transformations could work for this map. If you have enough researches, you get a bonus autodeploy to your homeworld, maybe.
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Re: [Vacation - valid until August 2014] Homeworlds

Postby dolomite13 on Wed Dec 10, 2014 8:38 pm

I'm putting this on the shelf ... If I return to CC full time I will dust it off and look at the new functionality ... Sorry folks
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Re: [Vacation - valid until August 2014] Homeworlds

Postby -=- Tanarri -=- on Sat Dec 13, 2014 11:14 pm

dolomite13 wrote:I'm putting this on the shelf ... If I return to CC full time I will dust it off and look at the new functionality ... Sorry folks


Sorry to hear dolomite, I look forward to this hopefully getting revisited sometime in the future.
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Re: [Vacation - valid until August 2014] Homeworlds

Postby isaiah40 on Fri Jan 30, 2015 6:32 pm

dolomite13 wrote:I'm putting this on the shelf ... If I return to CC full time I will dust it off and look at the new functionality ... Sorry folks

Another carto leaves the site, albeit due to Rl. Now the CA'a are now how many? 3?
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