koontz1973 wrote:cairnswk wrote:koontz, nice start
just something i noticed on the graphic side...
if you've got marshland on the coast...should there be an edge to the coastline there...the terrain would dip to the sealine wouldn't it?
They are also commonly zoned into lower marshes (also called intertidal marshes)
and upper or high marshes, based on their elevation with respect to the sea level.http://en.wikipedia.org/wiki/Tidal_marsh
Honestly, I have no idea how it would effect the mashland being on top of a cliff. That would all depend on the height of the cliffs would it not? Having the three villages next to the coast (Ora, Iuxta Mare and In Alto), previously I wanted to add the sea routes in using the same style of vessel as Vertex/Austrum but needed the room for the legend, so I had always thought of the cliffs to be not in any way high.
What would be your suggestion if any?
Yes you are correct about the marshes. I had not thought about the internal (non-tidal) ones.
if they were along the coast i would expect they were tidally influenced and would either lower the top of the cliff to the sea-level or give them a waterfall as you've done with near "InAlto", or give them a river that leads somewhere. A mixture of terrain might be nice.
Anyway, mute point really if you don't want to change it
Now about the glow around the forests...is that meant to be shade or grasslands?