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[Abandoned] Phantasia Altitudinis

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Re: Phantasia Altitudinis [26/8] Page 1/2

Postby koontz1973 on Thu Aug 29, 2013 1:08 pm

dolomite13 wrote:
koontz1973 wrote:
dolomite13 wrote:I love the script font but it is not all that readable. I believe you can find a decent script style font that is more readable than that one on dafont.com

A cross from Vertex/Austrum. It works on those maps so it will stay here as well. I just need to tidy it up and is on my list.


I have trouble reading it there as well. Must just be me. No worries.

=D13=

A few said that over that text as well. I do not think it is the font or size but because I have it at that slant. I will look again for a better font as I do like the slant to it. Makes it more unique.
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Re: Phantasia Altitudinis [26/8] Page 1/2

Postby dolomite13 on Thu Aug 29, 2013 2:03 pm

koontz1973 wrote:
dolomite13 wrote:
koontz1973 wrote:
dolomite13 wrote:I love the script font but it is not all that readable. I believe you can find a decent script style font that is more readable than that one on dafont.com

A cross from Vertex/Austrum. It works on those maps so it will stay here as well. I just need to tidy it up and is on my list.


I have trouble reading it there as well. Must just be me. No worries.

=D13=

A few said that over that text as well. I do not think it is the font or size but because I have it at that slant. I will look again for a better font as I do like the slant to it. Makes it more unique.


I like the slant. I have trouble with it at all sizes and orientations. I must just have a mental block against script :shock:

=D13=
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Re: Phantasia Altitudinis [29/8] Page 1/2

Postby koontz1973 on Fri Aug 30, 2013 10:02 am

dolomite, I have made the text here slightly darker. It makes it a lot easier to read and want to see if this helps you before I go about changing all of the text to another script. Just remember, all of the region text is Latin so it is not meant to be read unless you are a doctor. ;)

Would you be happy for me to leave it like this?
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Re: Phantasia Altitudinis [29/8] Page 1/2

Postby dolomite13 on Fri Aug 30, 2013 11:02 am

koontz1973 wrote:dolomite, I have made the text here slightly darker. It makes it a lot easier to read and want to see if this helps you before I go about changing all of the text to another script. Just remember, all of the region text is Latin so it is not meant to be read unless you are a doctor. ;)

Would you be happy for me to leave it like this?


Oddly that is so much more readable... its odd how making it slightly darker can make all the difference. I checked it on 3 different monitors and my laptop just to make sure and its good across all of them now.

=D13=

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Re: Phantasia Altitudinis [29/8] Page 1/2

Postby koontz1973 on Fri Aug 30, 2013 12:08 pm

dolomite13 wrote:
koontz1973 wrote:dolomite, I have made the text here slightly darker. It makes it a lot easier to read and want to see if this helps you before I go about changing all of the text to another script. Just remember, all of the region text is Latin so it is not meant to be read unless you are a doctor. ;)

Would you be happy for me to leave it like this?


Oddly that is so much more readable... its odd how making it slightly darker can make all the difference. I checked it on 3 different monitors and my laptop just to make sure and its good across all of them now.

=D13=

:D


Excellent. That makes my life so much easier. And thanks for that. Any other points you want to raise before I push for a stamp?
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Re: Phantasia Altitudinis [29/8] Page 1/2

Postby dolomite13 on Fri Aug 30, 2013 12:53 pm

I don't think either of these should hold up the Draft or Gameplay stamps but would probably need to be looked at before a Graphics stamp...

Honestly a dotted line up into the mountain and across the mountain for the two one way connections (similar to the look of a sea route but with an arrow on one and showing direction) and a small path from Mons that ends at the mountains would do a lot to show that connection. Right now your only clue is to read the legend and locate the territories on the map but on the map the only visible clue is a single tiny tunnel entrance.

The little black smudges (I can't tell what they are supposed to be) for Cecidit and Tritus are a bit close to the trees and hard to find them without getting my face up against the screen.

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Re: Phantasia Altitudinis [29/8] Page 1/2

Postby koontz1973 on Fri Aug 30, 2013 1:03 pm

dolomite13 wrote:Honestly a dotted line up into the mountain and across the mountain for the two one way connections (similar to the look of a sea route but with an arrow on one and showing direction) and a small path from Mons that ends at the mountains would do a lot to show that connection. Right now your only clue is to read the legend and locate the territories on the map but on the map the only visible clue is a single tiny tunnel entrance.

Will see what I can come up with. Not liking the idea of an arrow but will make sure it is very clear without having to read a legend.
dolomite13 wrote:The little black smudges

Destroyed castles. Not really meant to be anything more than an icon but will make them a bit larger and use this size for the small map.
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Re: Phantasia Altitudinis [29/8] Page 1/2

Postby koontz1973 on Sat Aug 31, 2013 8:56 am

Calling this version 4. The destroyed castles are now in the process of burning. The symbol is a lot larger and should be easier to see considering they decay all troops. Been looking into the arrow/routes situation for the one way attacks. I cannot find one I like so unless anyone has an idea on how to do it without destroying the artwork, I will remove the one way attacks from the map and find a different game play to use instead.
Version 4.
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Re: Phantasia Altitudinis [31/8] Page 1/3

Postby Aleena on Sat Aug 31, 2013 9:42 am

I like the addition of the castles on fire...
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Re: Phantasia Altitudinis [26/8] Page 1/2

Postby cairnswk on Sat Aug 31, 2013 4:46 pm

koontz1973 wrote:
cairnswk wrote:koontz, nice start :)
just something i noticed on the graphic side...
if you've got marshland on the coast...should there be an edge to the coastline there...the terrain would dip to the sealine wouldn't it?

They are also commonly zoned into lower marshes (also called intertidal marshes) and upper or high marshes, based on their elevation with respect to the sea level.
http://en.wikipedia.org/wiki/Tidal_marsh

Honestly, I have no idea how it would effect the mashland being on top of a cliff. That would all depend on the height of the cliffs would it not? Having the three villages next to the coast (Ora, Iuxta Mare and In Alto), previously I wanted to add the sea routes in using the same style of vessel as Vertex/Austrum but needed the room for the legend, so I had always thought of the cliffs to be not in any way high.

What would be your suggestion if any?

Yes you are correct about the marshes. I had not thought about the internal (non-tidal) ones.
if they were along the coast i would expect they were tidally influenced and would either lower the top of the cliff to the sea-level or give them a waterfall as you've done with near "InAlto", or give them a river that leads somewhere. A mixture of terrain might be nice.
Anyway, mute point really if you don't want to change it

Now about the glow around the forests...is that meant to be shade or grasslands?
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Re: Phantasia Altitudinis [31/8] Page 1/3

Postby koontz1973 on Sun Sep 01, 2013 12:34 am

cairnswk wrote:or give them a river that leads somewhere.

This idea I like. Not needed but I have set myself an ideal on this map and this would fit in with that ideal.
cairnswk wrote:Now about the glow around the forests...is that meant to be shade or grasslands?

Both. All the forests have the grassland (different from what is in the open) beneath them with the shading going to the right and top of them like the mountains. The reason for the different grassland would be because you get different types of grasses/flowers/bushes within forests.
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Re: Phantasia Altitudinis [31/8] Page 1/3

Postby koontz1973 on Fri Sep 06, 2013 3:48 am

Sorted out my one way attacks. Added two new symbols to show these. Legend now complete. Worked out my starting numbers (a very bad 29). But reinforcements are not normal so the number is OK. 1-15 regions 3 armies only, 15+ 5 armies. This is very similar to the knights idea and it works well on that map.
Neutrals are now on the map.
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby dolomite13 on Fri Sep 06, 2013 11:00 am

Looking better =)

Under the one way attacks... you may want to put the name of those territories as well. As you use the same city icons elsewhere on the map. Unless you intend for Ora to be able to one way assault Tumulosus.

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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Fri Sep 06, 2013 11:05 am

dolomite13 wrote:Looking better =)

Under the one way attacks... you may want to put the name of those territories as well. As you use the same city icons elsewhere on the map. Unless you intend for Ora to be able to one way assault Tumulosus.

=D13=

This is my intention at the end.

Trying to get the one way attacks onto the map without adding too many new symbols or a line/arrow. I had to do this for Mines and Mons though. So all of the town icons will attack the rebel tower.
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby dolomite13 on Fri Sep 06, 2013 11:28 am

koontz1973 wrote:
dolomite13 wrote:Looking better =)

Under the one way attacks... you may want to put the name of those territories as well. As you use the same city icons elsewhere on the map. Unless you intend for Ora to be able to one way assault Tumulosus.

=D13=

This is my intention at the end.

Trying to get the one way attacks onto the map without adding too many new symbols or a line/arrow. I had to do this for Mines and Mons though. So all of the town icons will attack the rebel tower.


I see ... I think I like that =)

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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Sat Sep 07, 2013 6:03 am

dolomite13 wrote:I see ... I think I like that =)

I aim to please. :D
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby DearCyrus on Sat Sep 07, 2013 10:52 pm

Did you draw your mountains "by hand"? They look fantastic. I do find your artistic font in the legend to be a bit hard to read though. Maybe it's just me?
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Sun Sep 08, 2013 12:11 am

DearCyrus wrote:Did you draw your mountains "by hand"? They look fantastic. I do find your artistic font in the legend to be a bit hard to read though. Maybe it's just me?

Mountains are by hand like all of the symbols. I only cheated with the forests by making a huege one and cropping where I needed it.

As for the text, you are not the first and while resistant to this change, I aim to please. :D

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Re: Phantasia Altitudinis [8/9] Page 1/4

Postby DearCyrus on Sun Sep 08, 2013 1:09 am

I am sensing a pattern here... ;)
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Re: Phantasia Altitudinis [8/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 1:40 am

Simple changes whilst I wait. :evil: O:)

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Re: Phantasia Altitudinis [15/9] Page 1/4

Postby isaiah40 on Sun Sep 15, 2013 10:23 am

Onward and upward!
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Re: Phantasia Altitudinis [15/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 12:20 pm

Thanks isaiah for that. O:)

Pretty much everything is covered but 2 talking points would be the +1 for 6 connected regions. That is pretty hard on bonuses so will reduce to the +1 for 4 connected regions. Secondly are neutrals. The values seem pretty solid now so any one with objections to them should say why.

New version of the map tomorrow with all changes needed and a full game play run down for ian to look at. :mrgreen:
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 3:45 am

Changed reinforcements to 1 for 4 connected regions.
Improved some graphics.
Changed the mines and mons buildings. Now completely different from anything else on the map so no confusion with CB people.
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby Trephining on Mon Sep 16, 2013 12:20 pm

In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 12:39 pm

Trephining wrote:In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies

Good spot. Will amend it to 1-15 3 armies and 16+ for the 5 armies.
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