Moderator: Cartographers
BelJoDoe wrote:That's a great idea, Yeti. I like it. Can that be done under the new XML changes?
"IoG" is 183 player-starting territories. So on a 6 player game, that's 30 each, so under 'normal' rules, that's 10 armies, first turn.
I like the initialisms you've coined. IoG and SoG. Thanks. It'll sure make my posts much easier to write, in future
<name>30 territories
<required>30
<bonus>-7 <- remember this is 10 -7 = 3
<name>36 territories
<required>36
<bonus>-5 <- This is 12 -5 = 7
<name>40 territories
<required>40
<bonus>-3 <- This is 14 -3 = 9
<name>46 territories
<required>46
<bonus>-1 <- This is 16 -1 = 15
<name>49 territories
<required>49
<bonus>0 <- This is 17 -0 = 17
<name>27 territories
<required>27
<bonus>-6 <- remember this is 9 -6 = 3
<name>24 territories
<required>24
<bonus>-5 <- remember this is 8 -5 = 3
<name>21 territories
<required>21
<bonus>-4 <- remember this is 7 -4 = 3
<name>18 territories
<required>18
<bonus>-3 <- remember this is 6 -3 = 3
<name>15 territories
<required>15
<bonus>-2 <- remember this is 5 -2 = 3
<name>12 territories
<required>12
<bonus>-1 <- remember this is 4 -1 = 3
<name>49 territories
<required>49
<bonus>0 <- This is 17 -0 = 17
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
<override>24 territories
<override>27 territories
<override>30 territories
<override>36 territories
<override>40 territories
<override>46 territories
</overrides>
<name>46 territories
<required>46
<bonus>-1 <- This is 16 -1 = 15
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
<override>24 territories
<override>27 territories
<override>30 territories
<override>36 territories
<override>40 territories
</overrides>
<name>40 territories
<required>40
<bonus>-3 <- This is 14 -3 = 9
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
<override>24 territories
<override>27 territories
<override>30 territories
<override>36 territories
</overrides>
<name>36 territories
<required>36
<bonus>-5 <- This is 12 -5 = 7
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
<override>24 territories
<override>27 territories
<override>30 territories
</overrides>
<name>30 territories
<required>30
<bonus>-7 <- remember this is 10 -7 = 3
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
<override>24 territories
<override>27 territories
</overrides>
<name>27 territories
<required>27
<bonus>-6 <- remember this is 9 -6 = 3
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
<override>24 territories
</overrides>
<name>24 territories
<required>24
<bonus>-5 <- remember this is 8 -5 = 3
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
<override>21 territories
</overrides>
<name>21 territories
<required>21
<bonus>-4 <- remember this is 7 -4 = 3
<overrides>
<override>12 territories
<override>15 territories
<override>18 territories
</overrides>
<name>18 territories
<required>18
<bonus>-3 <- remember this is 6 -3 = 3
<overrides>
<override>12 territories
<override>15 territories
</overrides>
<name>15 territories
<required>15
<bonus>-2 <- remember this is 5 -2 = 3
<overrides>
<override>12 territories
</overrides>
<name>12 territories
<required>12
<bonus>-1 <- remember this is 4 -1 = 3
mibi wrote:I still think capitals would be a much better extra bonus system than 'pairs' for the following reason
1. the detail of coords allow for accurate placement of capital cities
2. capitals are lacking from other world maps
3 it would easier to defend a capital then a 10 territory area with 10 borders.
4. just what are the relevance of pairs anyways?
BelJoDoe wrote:Mibi, please elaborate on what you mean by "capitals" and please give me a 'for instance'. At the moment, I don't really understand you suggestion so I find it difficult to comment upon.
BelJoDoe wrote:Ok, I'm interested...
We could use a neutral territory for the capitals themselves and these could be surrounded by a layer of neutrals, making a 3x3 block for each capital and effectively ensuring that no player gains the bonus too easily. I like the idea but I'm not sure that the game-play would be more fun than the SoG/IoG outlines... perhaps if you elaborate further on the idea, I might be swung.
Coleman wrote:I'm completely ecstatic over the xml solution you guys posted.
Keep up the good work.
BelJoDoe wrote:
No, th eXML just says what can attack what and such and it locates the center of the army numbers. But once the numbers get above 2 digits, they just add the 3rd and 4th digits to the right side and no longer recenter. Just look at a buildup game. The numbers are centered for the first two and then just add to the right.Kaplowitz wrote:^^Well that really doesnt matter, just center it correctly in the xml so that it looks like it does above....right?
Users browsing this forum: No registered users