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[Abandoned] Pixel World

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Which game play options would be better?

Poll ended at Tue Oct 09, 2007 3:42 am

 
Total votes : 0

Postby BelJoDoe on Fri Sep 21, 2007 6:41 pm

That's pretty much how I envisioned Mibi and Unriggable's idea. Players starting in the capitals, each with a small 'wall' surrounding and then lots of easy territory after. I think it'd make for a long game but I think it might be fun. In my opinion, it would certainly make for memorable games that you might remember long after finishing them.

Oh and thanks for the 'pseudo' XML ;-) ... hopefully it'll inspire me when it comes to writing it all.


Right, so far then I'm thinking about making 2 versions: SoG and for the capitals idea (Please look over the list I made in my previous post and argue against my suggestions/make suggestions of your own/support my suggestions ... this is mainly directed at those that would like to see the capitals idea implemented but anyone's input is good). I also still need a name for the "capitals idea"... How about City States (C.S.)?
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Postby unriggable on Sat Sep 22, 2007 11:48 am

I don't think there's enough room for names, just stick with the letters / numbers.
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Postby WidowMakers on Sat Sep 22, 2007 12:28 pm

BelJoDoe wrote:Image


Just so you know, triple digit numbers do not center around the center digit. They stay centered around the middle of the first two.

So really, triple digits look just like double (as far as centering) than just add another 8.
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Postby Kaplowitz on Sat Sep 22, 2007 12:36 pm

^^Well that really doesnt matter, just center it correctly in the xml so that it looks like it does above....right?
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Postby WidowMakers on Sat Sep 22, 2007 12:40 pm

Kaplowitz wrote:^^Well that really doesnt matter, just center it correctly in the xml so that it looks like it does above....right?
No, th eXML just says what can attack what and such and it locates the center of the army numbers. But once the numbers get above 2 digits, they just add the 3rd and 4th digits to the right side and no longer recenter. Just look at a buildup game. The numbers are centered for the first two and then just add to the right.

See this game. The 3 and 4 digit numbers are off center to the right
http://www.conquerclub.com/game.php?game=90419
Last edited by WidowMakers on Sat Sep 22, 2007 12:51 pm, edited 1 time in total.
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Postby Kaplowitz on Sat Sep 22, 2007 12:50 pm

Yea, i see what you mean. For some reason i was thinking that the army number could move over a little bit once it went over 100 or something, but i know thats not possible.
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Postby BelJoDoe on Sat Sep 22, 2007 6:27 pm

Thanks for the info Widow but someone told me a week or so back so I already knew. I'm glad to have you looking out for me too though and if you have anything else to add, please don't hesitate :-)

By the way, Unriggable, I will be sticking to letters and numbers but in the XML, the territories will be named also. So, if you have suggestions on which capitals I should include, I'll gladly look over and add if I agree.


Basically guys, right now I'd like input on the impassable (thick black lines). If you have any suggestions on moving the ones I've added or putting others in, please make your suggestions.
Additionally, before I make the CS (City States) map, I'd like you guys to look over the list I made earlier and see if you'd like names removed, added etc. I'd like to keep to 30 names, so try to recommend removing a capital from the list, if you want one added.

Thanks.
Hopefully I should have time on Monday to make the CS dispaly-map, so that people can see at a glance my understanding of Mibi and Unriggable's game-play suggestion.
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Postby cairnswk on Sat Sep 22, 2007 7:24 pm

BelJoDoe....hi....first time in here for me with this map....i've read back several pages....so please forgive if i cover anything that i might have missed.

When i first saw this, i was afraid about the triple digit centering, so thanks to WM for clarifiaction on that matter.

I see there are plenty of players commenting on game play, so i'll leave that well alone.

My major concerns i guess at this point in time, are:

1. the "to X17" directives....is it possible to make them stand out a little more; some appear to have better drop shadows than others.

2. are the paired regions meant to be different colours; the three? reds are very close; i can see slight difference in the some other colours, but perhaps you could consider finding some stronger variants in the other colours if they are meant to be different. Only a suggestion to help for those who don't see colour variations so well. :)
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Postby sully800 on Sat Sep 22, 2007 7:50 pm

Let me just say, I LOVE the city states idea. You could have 24 city states, which means that in 2,3,4 and 6 player games everyone would start equally. 5 player would be unequal but I believe 5 is also the least popular game type.

Each of those players starts in a capital so they get an additional bonus. Then they have massive amounts of gray to conquer to get to one another. I think you would definitely still need intermediate country bonuses along the way so people can somehow gain an advantage. I also think that you could make a much higher bonus for holding multiple capitals (I don't know just how high would be appropriate). That would encourage people to try and attack through the neutrals and get to one another, especially in 4, 5, and 6 player games.

It's a very unique play style, but I like the idea a lot. Much better than the isles or seas of gray.
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Postby BelJoDoe on Sun Sep 23, 2007 2:35 am

I like it too but I still think that SoG would make for a fun map, also.

No matter how many territories are 'playable' from the start, players always begin equally. The game automatically turns any extra territories into 'greys'.

I'd still like people to look over the list of capitals that I've drawn up as well as comments/suggestions on impassables. I only know some countries well but the Conquer Club community comes from all over the world, so please suggest/comment on where impassables should go in your own country at least, if possible. ... Thanks, guys!
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Postby unriggable on Sun Sep 23, 2007 1:48 pm

Possibilities for capitals.
(Green borders are mountains that ought to be there - sure they're not actually there, but having an empty expanse as a desert is really lame)

It was at this point that I realized that maybe diagonal attacks aren't a good idea.

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Postby ghostlygirl on Sun Sep 23, 2007 3:44 pm

one thing i really dislike about this map... is the overuse of drop shadow. i'm with others in that the idea is nice, if you can make it work.. but design wise, seriously.. lose the drop shadow on everything. drop shadow is like expensive perfume, it should be used sparingly.
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Postby insomniacdude on Sun Sep 23, 2007 4:27 pm

Personally I'm against SoG because it seems that the person to get through the gray with the best dice wins. At least in IoG there's more strategy in placement and movement of troops.
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Postby insomniacdude on Sun Sep 30, 2007 5:10 pm

Any updates? Looking forward to it whenever it comes!
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Postby unriggable on Mon Oct 01, 2007 5:36 pm

insomniacdude wrote:Any updates? Looking forward to it whenever it comes!


I agree.
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Postby BelJoDoe on Mon Oct 01, 2007 8:46 pm

My mother's in hospital right at the moment so while I'm still keeping up my turns, most of my life is currently swinging between studying or visits. It's a 2 hour drive if I want to visit and after I get home, generally I have just about enough strength to clamber into bed ;-)

I have been reading the thread and I was hoping that in my absence, more comments on the capitals that I mentioned earlier in the thread would arise.

I'm very much caught up in the idea of capital and I still like the Sea of Grey too (I'm seeing the capitals as a mini-SoG :-P).

I'm grateful to unriggable for his suggestions on impassables and capital locations but (and perhaps my geography is not as hot as once it was) they seem a little too made up. I still prefer the list I gave before (sorry Unriggable) because I based those suggestion on real, economically/politically powerful capitals while still maintaining gameplay. Next time I have time, I'll do as Unriggable has done (with the yellow squares) and 'rig up' a version with my suggestions on.

Don't give up on me or the idea guys, just give me some time for now :-)
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Postby unriggable on Mon Oct 01, 2007 8:57 pm

Mountains were made up, it's just kind of boring with an empty expanse of pixels. BTW Istill think you should get rid of diagonal attacks.
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Postby insomniacdude on Mon Oct 01, 2007 9:01 pm

No worries man. Hope everything works out with your mom. Don't worry too much about us loonies here in the foundry.
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Postby yeti_c on Tue Oct 02, 2007 2:48 am

I'm waiting for the capitals mock up... -> I'm kindof with Unriggable about diagonals - except for the land bridges...

It will make it much easier to work out what can attack what without diagonals.

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Postby unriggable on Fri Oct 12, 2007 6:27 pm

Remove Antarctica (or add a shitload more territs with high # of neutrals) - its one of the hardest areas to travers yet you can easily go from south america into australia by going through one country. Just kind of stupid considering the fact that is is only one territory
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Postby yamahafazer on Tue Oct 30, 2007 5:48 am

This is a strange map!!
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Postby insomniacdude on Tue Oct 30, 2007 11:01 am

::craving for updates::
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Postby yamahafazer on Wed Oct 31, 2007 2:34 am

insomniacdude wrote:::craving for updates::


Ye I know... it looks sort of simplistic but at the same time good fun to play.
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Postby bryguy on Mon Dec 17, 2007 2:55 pm

okay so to save this from the foundry furnace im posting




and looks great :)
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Postby Coleman on Mon Dec 17, 2007 3:13 pm

This map has some overlap problems in it for 3 digit/colorblind so it would need to completely change before we could let it progress.
Warning: You may be reading a really old topic.
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