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[Abandoned] - Chess

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Chess (1/11/10) [D, GP, GR, FF]

Postby carlpgoodrich on Tue Jan 26, 2010 8:07 am

I am new to this thread, and I'm sorry if this has been brought up already.. too many pages to read through. The instructions for pawn movement say go forward two if "both are empty," which of course is not the actual rules for pawn movement. You have cleverly made the map so the only pawns that can move forward two are in rows 2 and 7, thus avoiding this problem. Still, there is part of me that is really bothered by this. Just my 2 cents.

-carlpgoodrich
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Re: Chess (1/11/10) [D, GP, GR, FF]

Postby john9blue on Tue Jan 26, 2010 6:35 pm

carlpgoodrich wrote:I am new to this thread, and I'm sorry if this has been brought up already.. too many pages to read through. The instructions for pawn movement say go forward two if "both are empty," which of course is not the actual rules for pawn movement. You have cleverly made the map so the only pawns that can move forward two are in rows 2 and 7, thus avoiding this problem. Still, there is part of me that is really bothered by this. Just my 2 cents.

-carlpgoodrich


Hopefully nobody tries to play real chess using these rules...

It's the best I could do with the available space. ;)
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Re: Chess (1/11/10) [D, GP, GR, FF]

Postby john9blue on Tue Jan 26, 2010 6:35 pm

MAPS AND XML

Large:

Click image to enlarge.
image


Small:

Click image to enlarge.
image


XML:

Code: Select all
<?xml version="1.0"?>
<map>
<positions>
</positions>
<objective>
<name>White Captures Black King!</name>
<components>
<territory>H8 White Rook</territory>
<territory>H2 White King</territory>
<territory>G6 White Pawn</territory>
<territory>G3 White Pawn</territory>
<territory>G2 White Pawn</territory>
<territory>F7 White Bishop</territory>
<territory>F5 White Queen</territory>
<territory>F4 White Pawn</territory>
<territory>F1 White Pawn</territory>
<territory>E5 White Knight</territory>
<territory>D8 White Rook</territory>
<territory>A2 Black King</territory>
</components>
</objective>
<objective>
<name>Black Captures White King!</name>
<components>
<territory>A6 Black Rook</territory>
<territory>A2 Black King</territory>
<territory>B8 Black Pawn</territory>
<territory>B7 Black Queen</territory>
<territory>B5 Black Rook</territory>
<territory>B3 Black Pawn</territory>
<territory>B2 Black Pawn</territory>
<territory>C5 Black Pawn</territory>
<territory>C1 Black Pawn</territory>
<territory>D4 Black Bishop</territory>
<territory>D1 Black Bishop</territory>
<territory>H2 White King</territory>
</components>
</objective>
<territory>
<name>A8 Light Square</name>
<borders>
<border>A7 Dark Square</border>
<border>B8 Black Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>81</smally>
<largex>63</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B8 Dark Square</name>
<borders>
<border>A8 Light Square</border>
<border>B7 Black Queen</border>
<border>A6 Black Rook</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>81</smally>
<largex>124</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C8 Black Rook</name>
<borders>
<border>A7 Dark Square</border>
<border>A8 Light Square</border>
<border>A5 Dark Square</border>
<border>A4 Light Square</border>
<border>A3 Dark Square</border>
<border>B6 Dark Square</border>
<border>C6 Light Square</border>
<border>D6 Dark Square</border>
<border>E6 Light Square</border>
<border>F6 Dark Square</border>
<border>G6 White Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>137</smallx>
<smally>81</smally>
<largex>184</largex>
<largey>102</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>D8 Dark Square</name>
<borders>
<border>A6 Black Rook</border>
<border>B5 Black Rook</border>
<border>A4 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>182</smallx>
<smally>81</smally>
<largex>244</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>E8 Light Square</name>
<borders>
<border>A5 Dark Square</border>
<border>B4 Dark Square</border>
<border>A3 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>226</smallx>
<smally>81</smally>
<largex>304</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F8 Dark Square</name>
<borders>
<border>A4 Light Square</border>
<border>B3 Black Pawn</border>
<border>A2 Black King</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>272</smallx>
<smally>81</smally>
<largex>364</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>G8 Black King</name>
<borders>
<border>A3 Dark Square</border>
<border>A1 Dark Square</border>
<border>B1 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>317</smallx>
<smally>81</smally>
<largex>424</largex>
<largey>102</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>H8 Dark Square</name>
<borders>
<border>A2 Black King</border>
<border>B1 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>81</smally>
<largex>484</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>A7 Black Pawn</name>
<borders>
<border>C8 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>126</smally>
<largex>63</largex>
<largey>162</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>B7 Black Queen</name>
<borders>
<border>A8 Light Square</border>
<border>A7 Dark Square</border>
<border>B6 Dark Square</border>
<border>C8 Light Square</border>
<border>C7 Dark Square</border>
<border>D7 Light Square</border>
<border>E7 Dark Square</border>
<border>F7 White Bishop</border>
<border>C6 Light Square</border>
<border>D5 Light Square</border>
<border>E4 Light Square</border>
<border>F3 Light Square</border>
<border>G2 White Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>126</smally>
<largex>124</largex>
<largey>162</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>C7 Dark Square</name>
<borders>
<border>B7 Black Queen</border>
<border>A6 Black Rook</border>
<border>B5 Black Rook</border>
<border>C6 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>137</smallx>
<smally>126</smally>
<largex>184</largex>
<largey>162</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>D7 Black Rook</name>
<borders>
<border>B6 Dark Square</border>
<border>A5 Dark Square</border>
<border>B4 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>182</smallx>
<smally>126</smally>
<largex>244</largex>
<largey>162</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>E7 Dark Square</name>
<borders>
<border>B5 Black Rook</border>
<border>A4 Light Square</border>
<border>B3 Black Pawn</border>
<border>C4 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>226</smallx>
<smally>126</smally>
<largex>304</largex>
<largey>162</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F7 Black Pawn</name>
<borders>
<border>C3 Dark Square</border>
<border>D3 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>272</smallx>
<smally>126</smally>
<largex>364</largex>
<largey>162</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>G7 Black Pawn</name>
<borders>
<border>C2 Light Square</border>
<border>D2 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>317</smallx>
<smally>126</smally>
<largex>424</largex>
<largey>162</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>H7 Light Square</name>
<borders>
<border>A1 Dark Square</border>
<border>B2 Black Pawn</border>
<border>C1 Black Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>126</smally>
<largex>484</largex>
<largey>162</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>A6 Light Square</name>
<borders>
<border>B8 Black Pawn</border>
<border>D8 White Rook</border>
<border>C7 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>172</smally>
<largex>63</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B6 Dark Square</name>
<borders>
<border>C8 Light Square</border>
<border>B7 Black Queen</border>
<border>C6 Light Square</border>
<border>D7 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>172</smally>
<largex>124</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C6 Light Square</name>
<borders>
<border>C7 Dark Square</border>
<border>B6 Dark Square</border>
<border>C5 Black Pawn</border>
<border>D6 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>137</smallx>
<smally>172</smally>
<largex>184</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>D6 Black Pawn</name>
<borders>
<border>D5 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>182</smallx>
<smally>172</smally>
<largex>244</largex>
<largey>222</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>E6 Light Square</name>
<borders>
<border>B4 Dark Square</border>
<border>C5 Black Pawn</border>
<border>D4 Black Bishop</border>
<border>C3 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>226</smallx>
<smally>172</smally>
<largex>304</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F6 Dark Square</name>
<borders>
<border>C4 Light Square</border>
<border>B3 Black Pawn</border>
<border>C2 Light Square</border>
<border>D3 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>272</smallx>
<smally>172</smally>
<largex>364</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>G6 Light Square</name>
<borders>
<border>C3 Dark Square</border>
<border>B2 Black Pawn</border>
<border>C1 Black Pawn</border>
<border>D2 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>317</smallx>
<smally>172</smally>
<largex>424</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>H6 Black Pawn</name>
<borders>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>172</smally>
<largex>484</largex>
<largey>222</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>A5 White Rook</name>
<borders>
<border>C8 Light Square</border>
<border>B8 Black Pawn</border>
<border>D7 Light Square</border>
<border>D6 Dark Square</border>
<border>D5 Light Square</border>
<border>D4 Black Bishop</border>
<border>E8 Light Square</border>
<border>F8 Dark Square</border>
<border>G8 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>216</smally>
<largex>63</largex>
<largey>282</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>B5 Light Square</name>
<borders>
<border>C7 Dark Square</border>
<border>D8 White Rook</border>
<border>E7 Dark Square</border>
<border>D6 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>216</smally>
<largex>124</largex>
<largey>282</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C5 Dark Square</name>
<borders>
<border>D7 Light Square</border>
<border>C6 Light Square</border>
<border>D5 Light Square</border>
<border>E6 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>137</smallx>
<smally>216</smally>
<largex>184</largex>
<largey>282</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>D5 Light Square</name>
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<border>D6 Dark Square</border>
<border>C5 Black Pawn</border>
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<border>E5 White Knight</border>
</borders>
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</bombardments>
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<smallx>182</smallx>
<smally>216</smally>
<largex>244</largex>
<largey>282</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>E5 Black Bishop</name>
<borders>
<border>E5 White Knight</border>
<border>C3 Dark Square</border>
<border>E3 Dark Square</border>
<border>F2 Dark Square</border>
<border>G1 Dark Square</border>
</borders>
<bombardments>
</bombardments>
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<smallx>226</smallx>
<smally>216</smally>
<largex>304</largex>
<largey>282</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>F5 Light Square</name>
<borders>
<border>D4 Black Bishop</border>
<border>C3 Dark Square</border>
<border>D2 Dark Square</border>
<border>E3 Dark Square</border>
</borders>
<bombardments>
</bombardments>
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<smallx>272</smallx>
<smally>216</smally>
<largex>364</largex>
<largey>282</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>G5 Dark Square</name>
<borders>
<border>D3 Light Square</border>
<border>C2 Light Square</border>
<border>D1 Black Bishop</border>
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</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>317</smallx>
<smally>216</smally>
<largex>424</largex>
<largey>282</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>H5 Black Bishop</name>
<borders>
<border>C2 Light Square</border>
<border>E2 Light Square</border>
<border>F3 Light Square</border>
<border>G4 Light Square</border>
<border>H5 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>216</smally>
<largex>484</largex>
<largey>282</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>A4 Light Square</name>
<borders>
<border>D8 White Rook</border>
<border>E7 Dark Square</border>
<border>F8 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>261</smally>
<largex>63</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B4 Dark Square</name>
<borders>
<border>E8 Light Square</border>
<border>D7 Light Square</border>
<border>E6 Light Square</border>
<border>F7 White Bishop</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>261</smally>
<largex>124</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C4 Light Square</name>
<borders>
<border>E7 Dark Square</border>
<border>D6 Dark Square</border>
<border>E5 White Knight</border>
<border>F6 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>137</smallx>
<smally>261</smally>
<largex>184</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>D4 White Knight</name>
<borders>
<border>C6 Light Square</border>
<border>D7 Light Square</border>
<border>G4 Light Square</border>
<border>F3 Light Square</border>
<border>D3 Light Square</border>
<border>C4 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>182</smallx>
<smally>261</smally>
<largex>244</largex>
<largey>343</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>E4 Light Square</name>
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<border>E5 White Knight</border>
<border>D4 Black Bishop</border>
<border>E3 Dark Square</border>
<border>F4 White Pawn</border>
</borders>
<bombardments>
</bombardments>
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<smallx>226</smallx>
<smally>261</smally>
<largex>304</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F4 Dark Square</name>
<borders>
<border>E4 Light Square</border>
<border>D3 Light Square</border>
<border>E2 Light Square</border>
<border>F3 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
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<smally>261</smally>
<largex>364</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>G4 Light Square</name>
<borders>
<border>E3 Dark Square</border>
<border>D2 Dark Square</border>
<border>E1 Dark Square</border>
<border>F2 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>317</smallx>
<smally>261</smally>
<largex>424</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>H4 Dark Square</name>
<borders>
<border>E2 Light Square</border>
<border>D1 Black Bishop</border>
<border>F1 White Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>261</smally>
<largex>484</largex>
<largey>343</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>A3 Dark Square</name>
<borders>
<border>E8 Light Square</border>
<border>F7 White Bishop</border>
<border>G8 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>306</smally>
<largex>63</largex>
<largey>403</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B3 White Bishop</name>
<borders>
<border>G8 Light Square</border>
<border>E8 Light Square</border>
<border>E6 Light Square</border>
<border>D5 Light Square</border>
<border>C4 Light Square</border>
<border>B3 Black Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>306</smally>
<largex>123</largex>
<largey>403</largey>
</coordinates>
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<name>C3 Dark Square</name>
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<neutral></neutral>
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<border>E6 Light Square</border>
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<neutral>2</neutral>
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<name>D2 Dark Square</name>
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<neutral></neutral>
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<neutral></neutral>
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<name>F2 White Pawn</name>
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<name>H2 Dark Square</name>
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<neutral></neutral>
<bonus></bonus>
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<territory>
<name>A1 White Rook</name>
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<name>B1 Light Square</name>
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<name>D1 Light Square</name>
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<largey>523</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
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<name>E1 Dark Square</name>
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<neutral></neutral>
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<name>F1 Light Square</name>
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<name>G1 White King</name>
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<border>H1 Light Square</border>
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<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>H1 Light Square</name>
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<border>H2 White King</border>
<border>G1 Dark Square</border>
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</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>397</smally>
<largex>484</largex>
<largey>523</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
</map>


Comments? Quench? 8-)
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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Captain john9blue
 
Posts: 1268
Joined: Mon Aug 20, 2007 6:18 pm
Location: FlutterChi-town

Re: Chess (1/11/10) [D, GP, GR, FF]

Postby carlpgoodrich on Tue Jan 26, 2010 6:43 pm

john9blue wrote:
carlpgoodrich wrote:I am new to this thread, and I'm sorry if this has been brought up already.. too many pages to read through. The instructions for pawn movement say go forward two if "both are empty," which of course is not the actual rules for pawn movement. You have cleverly made the map so the only pawns that can move forward two are in rows 2 and 7, thus avoiding this problem. Still, there is part of me that is really bothered by this. Just my 2 cents.

-carlpgoodrich


Hopefully nobody tries to play real chess using these rules...

It's the best I could do with the available space. ;)


That's fair. And this does look like a really fun map! Can't wait to play.
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby chipv on Tue Jan 26, 2010 6:55 pm

Upload the XML somewhere and Load it in the XML Wizard tool, you need to correct a few things there...

Here I uploaded it anyway, load the xml

http://www.fileden.com/files/2008/5/8/1902058/chess.xml
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby john9blue on Tue Jan 26, 2010 7:01 pm

chipv wrote:Upload the XML somewhere and Load it in the XML Wizard tool, you need to correct a few things there...

Here I uploaded it anyway, load the xml

http://www.fileden.com/files/2008/5/8/1902058/chess.xml


Uggh that probably happened because I messed up the names and changed them. Fixing now... :?
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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Posts: 1268
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby john9blue on Tue Jan 26, 2010 7:15 pm

Code: Select all
<?xml version="1.0"?>
<map>
<positions>
</positions>
<objective>
<name>White Captures Black King!</name>
<components>
<territory>G2 White Pawn</territory>
</components>
</objective>
<objective>
<name>Black Captures White King!</name>
<components>
<territory>B7 Black Queen</territory>
</components>
</objective>
<territory>
<name>A8 Light Square</name>
<borders>
<border>A7 Black Pawn</border>
<border>B8 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>81</smally>
<largex>63</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B8 Dark Square</name>
<borders>
<border>A8 Light Square</border>
<border>B7 Black Queen</border>
<border>C8 Black Rook</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>81</smally>
<largex>124</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C8 Black Rook</name>
<borders>
<border>B8 Dark Square</border>
<border>A8 Light Square</border>
<border>C7 Dark Square</border>
<border>C6 Light Square</border>
<border>C5 Dark Square</border>
<border>C4 Light Square</border>
<border>C3 Dark Square</border>
<border>C2 White Pawn</border>
<border>D8 Dark Square</border>
<border>E8 Light Square</border>
<border>F8 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>137</smallx>
<smally>81</smally>
<largex>184</largex>
<largey>102</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>D8 Dark Square</name>
<borders>
<border>C8 Black Rook</border>
<border>D7 Black Rook</border>
<border>E8 Light Square</border>
</borders>
<bombardments>
</bombardments>
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<smallx>182</smallx>
<smally>81</smally>
<largex>244</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>E8 Light Square</name>
<borders>
<border>D8 Dark Square</border>
<border>E7 Dark Square</border>
<border>F8 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>226</smallx>
<smally>81</smally>
<largex>304</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F8 Dark Square</name>
<borders>
<border>E8 Light Square</border>
<border>F7 Black Pawn</border>
<border>G8 Black King</border>
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<bombardments>
</bombardments>
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<smallx>272</smallx>
<smally>81</smally>
<largex>364</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
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<territory>
<name>G8 Black King</name>
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<border>F8 Dark Square</border>
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<border>H7 Light Square</border>
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</bombardments>
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<smallx>317</smallx>
<smally>81</smally>
<largex>424</largex>
<largey>102</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>H8 Dark Square</name>
<borders>
<border>G8 Black King</border>
<border>H7 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>81</smally>
<largex>484</largex>
<largey>102</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>A7 Black Pawn</name>
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<border>A6 Light Square</border>
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<largex>63</largex>
<largey>162</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>B7 Black Queen</name>
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<largey>162</largey>
</coordinates>
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</territory>
<territory>
<name>C7 Dark Square</name>
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<largex>184</largex>
<largey>162</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>D7 Black Rook</name>
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<border>C7 Dark Square</border>
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</borders>
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</bombardments>
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<smallx>182</smallx>
<smally>126</smally>
<largex>244</largex>
<largey>162</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>E7 Dark Square</name>
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<border>D7 Black Rook</border>
<border>E8 Light Square</border>
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<smally>126</smally>
<largex>304</largex>
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</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F7 Black Pawn</name>
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<border>F6 Dark Square</border>
<border>F5 Light Square</border>
</borders>
<bombardments>
</bombardments>
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<smallx>272</smallx>
<smally>126</smally>
<largex>364</largex>
<largey>162</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>G7 Black Pawn</name>
<borders>
<border>G6 Light Square</border>
<border>G5 Dark Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>317</smallx>
<smally>126</smally>
<largex>424</largex>
<largey>162</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>H7 Light Square</name>
<borders>
<border>G7 Black Pawn</border>
<border>H8 Dark Square</border>
<border>H6 Black Pawn</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>362</smallx>
<smally>126</smally>
<largex>484</largex>
<largey>162</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>A6 Light Square</name>
<borders>
<border>A7 Black Pawn</border>
<border>B6 Dark Square</border>
<border>A5 White Rook</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>47</smallx>
<smally>172</smally>
<largex>63</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>B6 Dark Square</name>
<borders>
<border>B7 Black Queen</border>
<border>C6 Light Square</border>
<border>B5 Light Square</border>
<border>A6 Light Square</border>
</borders>
<bombardments>
</bombardments>
<coordinates>
<smallx>92</smallx>
<smally>172</smally>
<largex>124</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>C6 Light Square</name>
<borders>
<border>C7 Dark Square</border>
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<border>D6 Black Pawn</border>
</borders>
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<smallx>137</smallx>
<smally>172</smally>
<largex>184</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>D6 Black Pawn</name>
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</borders>
<bombardments>
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<smally>172</smally>
<largex>244</largex>
<largey>222</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>E6 Light Square</name>
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<border>D6 Black Pawn</border>
<border>E7 Dark Square</border>
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<border>E5 Black Bishop</border>
</borders>
<bombardments>
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<smallx>226</smallx>
<smally>172</smally>
<largex>304</largex>
<largey>222</largey>
</coordinates>
<neutral></neutral>
<bonus></bonus>
</territory>
<territory>
<name>F6 Dark Square</name>
<borders>
<border>E6 Light Square</border>
<border>F7 Black Pawn</border>
<border>G6 Light Square</border>
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Fixed.
natty_dread wrote:Do ponies have sex?
Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby n00blet on Tue Jan 26, 2010 9:13 pm

john9blue wrote:Fixed.
All RIGHT! Let's do this thing.
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby yeti_c on Wed Jan 27, 2010 4:19 pm

Pictures of the boards with 8,88,888's would be good?

C.
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby john9blue on Wed Jan 27, 2010 5:44 pm

yeti_c wrote:Pictures of the boards with 8,88,888's would be good?

C.


Click image to enlarge.
image


Click image to enlarge.
image


From your XML gen.

It seems they are a pixel to the right... is this because of the XML Wizard, or will it appear that way on the site? :-s
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby yeti_c on Thu Jan 28, 2010 3:25 am

Have you run it through the sites XML checker - that will guarantee that the pixels are in the right positions.

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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby MrBenn on Thu Jan 28, 2010 8:13 pm

yeti_c wrote:Have you run it through the sites XML checker - that will guarantee that the pixels are in the right positions.

C.

Use this: http://www.conquerclub.com/mapmaker/
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby Commander9 on Wed Feb 03, 2010 8:50 pm

Looked through-out the map drafts and comments and I have to say: I think this may be one of the best maps coming through-out the foundry lately! I like the concepts and the gameplay seems to be well-thought, so kudos to you.

Just can't wait for it, so you better keep up the good work ;)
But... It was so artistically done.
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby john9blue on Thu Feb 04, 2010 9:32 pm

Test results:

line 1: <?xml version="1.0"?> - XML declaration allowed only at the start of the document

Summary: 1 errors and 0 warnings detected in Chess.xml


That line WAS at the start of the document...? :?
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby yeti_c on Fri Feb 05, 2010 6:57 am

john9blue wrote:
Test results:

line 1: <?xml version="1.0"?> - XML declaration allowed only at the start of the document

Summary: 1 errors and 0 warnings detected in Chess.xml


That line WAS at the start of the document...? :?


There has to be absolutely zero whitespace at the start of the document too...

C.
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby john9blue on Fri Feb 05, 2010 2:07 pm

Image
Image
http://www.fileden.com/files/2008/12/14 ... %20XML.xml

XML still appears to be off. I'll fix it soon... ;)
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby chipv on Fri Feb 05, 2010 2:43 pm

H6 Black Pawn can't attack anything (just checked the XML) - is that right?
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby john9blue on Fri Feb 05, 2010 3:42 pm

New XML: http://www.fileden.com/files/2008/12/14 ... %20XML.xml

chipv wrote:H6 Black Pawn can't attack anything (just checked the XML) - is that right?


Yeah that's right- it's an "Alcatraz". ;)
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby AndyDufresne on Fri Feb 05, 2010 4:42 pm

john9blue wrote:New XML: http://www.fileden.com/files/2008/12/14 ... %20XML.xml

chipv wrote:H6 Black Pawn can't attack anything (just checked the XML) - is that right?


Yeah that's right- it's an "Alcatraz". ;)


It works for Alcatraz on the SFB map because it is at least marked with one way arrows all going in--and thus the user will know what is going on. The user may be unaware in this case, as there are no helpful markings---and may simply think it is a bug or broken.


--Andy
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Re: Chess (2/5/10) [D, GP, GR, FF]

Postby john9blue on Fri Feb 05, 2010 4:51 pm

The best solution I can see is to move the black bishop to G4 and the white pawn to H4. I'll work on that. Any other ideas? :-s
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Re: Chess (1/26/10) [D, GP, GR, FF]

Postby n00blet on Sat Feb 06, 2010 12:32 am

chipv wrote:H6 Black Pawn can't attack anything (just checked the XML) - is that right?
I thought they could attack the empty spaces? Shouldn't it be able to attack G5?
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Re: Chess (2/5/10) [D, GP, GR, FF]

Postby john9blue on Sat Feb 06, 2010 1:37 am

Image

Image

http://www.fileden.com/files/2008/12/14 ... %20XML.xml

Code: Select all
<map>
<objective>
<name>White Captures Black King!</name>
<components>
<territory>G2 White Pawn</territory>
</components>
</objective>
<objective>
<name>Black Captures White King!</name>
<components>
<territory>B7 Black Queen</territory>
</components>
</objective>
<territory>
<name>A8 Light Square</name>
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<name>B3 White Bishop</name>
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</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>F3 Light Square</name>
<borders>
<border>E3 White Pawn</border>
<border>F4 Dark Square</border>
<border>G3 Dark Square</border>
<border>F2 White Pawn</border>
</borders>
<coordinates>
<smallx>272</smallx>
<smally>307</smally>
<largex>364</largex>
<largey>404</largey>
</coordinates>
</territory>
<territory>
<name>G3 Dark Square</name>
<borders>
<border>F3 Light Square</border>
<border>G2 White Pawn</border>
<border>G4 Black Bishop</border>
<border>H3 Light Square</border>
</borders>
<coordinates>
<smallx>317</smallx>
<smally>307</smally>
<largex>424</largex>
<largey>404</largey>
</coordinates>
</territory>
<territory>
<name>H3 Light Square</name>
<borders>
<border>H4 White Pawn</border>
<border>H2 Dark Square</border>
<border>G3 Dark Square</border>
</borders>
<coordinates>
<smallx>362</smallx>
<smally>307</smally>
<largex>484</largex>
<largey>404</largey>
</coordinates>
</territory>
<territory>
<name>A2 Light Square</name>
<borders>
<border>A3 Dark Square</border>
<border>B2 Dark Square</border>
<border>A1 White Rook</border>
</borders>
<coordinates>
<smallx>47</smallx>
<smally>352</smally>
<largex>64</largex>
<largey>464</largey>
</coordinates>
</territory>
<territory>
<name>B2 Dark Square</name>
<borders>
<border>A2 Light Square</border>
<border>B3 White Bishop</border>
<border>C2 White Pawn</border>
<border>B1 Light Square</border>
</borders>
<coordinates>
<smallx>92</smallx>
<smally>352</smally>
<largex>124</largex>
<largey>464</largey>
</coordinates>
</territory>
<territory>
<name>C2 White Pawn</name>
<borders>
<border>C3 Dark Square</border>
<border>C4 Light Square</border>
</borders>
<coordinates>
<smallx>137</smallx>
<smally>352</smally>
<largex>184</largex>
<largey>464</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>D2 Dark Square</name>
<borders>
<border>C2 White Pawn</border>
<border>D3 White Queen</border>
<border>E2 Light Square</border>
<border>D1 Light Square</border>
</borders>
<coordinates>
<smallx>182</smallx>
<smally>352</smally>
<largex>244</largex>
<largey>464</largey>
</coordinates>
</territory>
<territory>
<name>E2 Light Square</name>
<borders>
<border>D2 Dark Square</border>
<border>F2 White Pawn</border>
<border>E1 Dark Square</border>
<border>E3 White Pawn</border>
</borders>
<coordinates>
<smallx>226</smallx>
<smally>352</smally>
<largex>304</largex>
<largey>464</largey>
</coordinates>
</territory>
<territory>
<name>F2 White Pawn</name>
<borders>
<border>F3 Light Square</border>
<border>F4 Dark Square</border>
</borders>
<coordinates>
<smallx>272</smallx>
<smally>352</smally>
<largex>364</largex>
<largey>464</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>G2 White Pawn</name>
<borders>
<border>G3 Dark Square</border>
<border>G4 Black Bishop</border>
</borders>
<coordinates>
<smallx>317</smallx>
<smally>352</smally>
<largex>424</largex>
<largey>464</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>H2 Dark Square</name>
<borders>
<border>G2 White Pawn</border>
<border>H1 Light Square</border>
<border>H3 Light Square</border>
</borders>
<coordinates>
<smallx>362</smallx>
<smally>352</smally>
<largex>484</largex>
<largey>464</largey>
</coordinates>
</territory>
<territory>
<name>A1 White Rook</name>
<borders>
<border>A2 Light Square</border>
<border>A3 Dark Square</border>
<border>A4 Light Square</border>
<border>B1 Light Square</border>
<border>C1 Dark Square</border>
<border>D1 Light Square</border>
<border>E1 Dark Square</border>
<border>F1 Light Square</border>
</borders>
<coordinates>
<smallx>47</smallx>
<smally>398</smally>
<largex>63</largex>
<largey>524</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>B1 Light Square</name>
<borders>
<border>A1 White Rook</border>
<border>B2 Dark Square</border>
<border>C1 Dark Square</border>
</borders>
<coordinates>
<smallx>92</smallx>
<smally>398</smally>
<largex>124</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>C1 Dark Square</name>
<borders>
<border>B1 Light Square</border>
<border>C2 White Pawn</border>
<border>D1 Light Square</border>
</borders>
<coordinates>
<smallx>137</smallx>
<smally>398</smally>
<largex>184</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>D1 Light Square</name>
<borders>
<border>C1 Dark Square</border>
<border>D2 Dark Square</border>
<border>E1 Dark Square</border>
</borders>
<coordinates>
<smallx>182</smallx>
<smally>398</smally>
<largex>244</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>E1 Dark Square</name>
<borders>
<border>D1 Light Square</border>
<border>E2 Light Square</border>
<border>F1 Light Square</border>
</borders>
<coordinates>
<smallx>226</smallx>
<smally>398</smally>
<largex>304</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>F1 Light Square</name>
<borders>
<border>E1 Dark Square</border>
<border>F2 White Pawn</border>
<border>G1 White King</border>
</borders>
<coordinates>
<smallx>272</smallx>
<smally>398</smally>
<largex>364</largex>
<largey>524</largey>
</coordinates>
</territory>
<territory>
<name>G1 White King</name>
<borders>
<border>H1 Light Square</border>
<border>F1 Light Square</border>
<border>H2 Dark Square</border>
</borders>
<coordinates>
<smallx>317</smallx>
<smally>398</smally>
<largex>424</largex>
<largey>524</largey>
</coordinates>
<neutral>4</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>H1 Light Square</name>
<borders>
<border>G1 White King</border>
<border>H2 Dark Square</border>
</borders>
<coordinates>
<smallx>362</smallx>
<smally>398</smally>
<largex>484</largex>
<largey>524</largey>
</coordinates>
</territory>
</map>


I am getting dumb errors. Two of them are:

Error: Territory H6 Black Pawn has border H5 Light Square which does not exist as a territory

Error: Territory H5 Light Square has border H6 Black Pawn which does not exist as a territory

...which is dumb and wrong. Maybe something is in my cache or whatever. Can someone else upload this code and see if they get the errors? :?



EDIT: Damn it's whitespace. Hold on... :x



EDIT 2: Okaaaay that should work. ;)
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Re: Chess (2/6/10) [D, GP, GR, FF]

Postby n00blet on Sat Feb 06, 2010 6:33 pm

The question about the pawn brought up another question for clarification for me: the long range-pieces can one-way attack any of the squares it reaches right? For example, the black bishop on G4 borders F3, F5, H5, and F5, and can one-way attack E2, D1, and E6?
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Re: Chess (2/6/10) [D, GP, GR, FF]

Postby mudfighter on Wed Feb 10, 2010 11:13 am

Nice work, I am really interested in this map.

I have seen the thread the first time, so I am sorry if I should repeat this points.

I think the king as the most important figure should have a higher autodeploy than the other figures.
And I think it is really complicated that you have to conquer two squares before you can conquer an adjacent figure of the same colour adn it's easier to get an opposing figure on the other side of the board.

Keep up the good work!
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Re: Chess (2/6/10) [D, GP, GR, FF]

Postby rishaed on Wed Feb 10, 2010 5:08 pm

mudfighter wrote:Nice work, I am really interested in this map.

I have seen the thread the first time, so I am sorry if I should repeat this points.

I think the king as the most important figure should have a higher autodeploy than the other figures.
And I think it is really complicated that you have to conquer two squares before you can conquer an adjacent figure of the same colour adn it's easier to get an opposing figure on the other side of the board.

Keep up the good work!

even thought you might say it is worth the most from earlier posts in the thread the author intended it to be most like normal chess with a few adjustments. In normal chess even though the king is the most important it is worth zero in value b/c it cannot be captured and has many restrictions on movement. The pawn value =1. Knight and Bishop=3 the Rooks =5 and the Queen =9.This is most likely why the king has a lower autodeploy. as for your second issue I'll let someone else reply.. Hope that satisfies your wondering :ugeek:
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