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PostPosted: Sat Oct 06, 2007 4:18 pm
by The Weird One
also, there shouldn't be a bonus for the empty squares (unless, maybe it's for once you have ALL of them)

PostPosted: Mon Oct 08, 2007 1:18 am
by Keredrex
The Weird One wrote:
mibi wrote:i think this is an excellent idea, however, i think it would be cool if every space had a chess piece that could attack in the manner of its piece. that way, it may not look like a usualy board but it would still take some of the critical thinking involved in chess.


I agree, it's a good idea, but, if possible, it should have as much of actual chess incorporated into it as possible.

also, there shouldn't be a bonus for the empty squares (unless, maybe it's for once you have ALL of them)


If the board had a piece on every square...then What pieces would go where...it would be a mess....who knows how many of each piece and there would be debates about not enough of this or that.... If you make it a Game situation with all the pieces in a Mid Game stance then you could have strategic positions for each piece.... it would be a cleaner looking map...

ALSO, Chess is essentially a representation of 2 (OR 4)
armies on a battle field... Or 2 kingdoms fighting for conquest.... So the squares could essentially be Areas of Value....In chess Holding the center is to have the advantage .. So the empty squares Should have Some value since the pieces that occupy the board are All gonna have bonus value... This makes for a balanced Conquer Club Map since you may have 6 players on this board.....I will have an Image up on thursday

PostPosted: Mon Oct 08, 2007 7:06 pm
by john9blue
Sorry I haven't posted in a while, I've been busy with school, college apps, and such. Looks like this map is making progress without me being here, which is great! I think the next step is to finalize what the rules will be.

It seems from the posts that the movement will go as follows:
-Pieces attack all empty squares they can normally move to, and any opposite color pieces in range.
-Empty squares attack the 4 adjacent squares.

We haven't really decided on the bonuses yet, though. Here is what I propose:
-All pieces start off neutral, and all players start on empty squares.
-+1 for each pawn, +2 for each bishop/knight/rook, +3 for each queen/king. These should be small, or else the game could quickly get very chaotic.
-+4 for holding all bishops, knights, or rooks.
-If King and Queen of a color are held, +2 for each piece of same color, and +1 for each empty square of same color.

Ideas are welcome.

A few notes for Keredrex:
-In a later draft of the map, I put a black pawn on B2. This is a good idea for two reasons: it gives the blank squares in the upper left corner more access, and it endangers the white queen even more. I recommend you do this, unless you have a reason not to.
-Remember to put john9blue on the map somewhere, I'd like credit for my idea. I figured you were gonna do this anyway, just wanted to make sure.
-You, sir, are awesome, and have been a huge supporter of this map. Thanks!

PostPosted: Mon Oct 08, 2007 7:41 pm
by Unit_2
is there going to be a update?

PostPosted: Tue Oct 09, 2007 7:35 pm
by Keredrex
john9blue wrote:Sorry I haven't posted in a while, I've been busy with school, college apps, and such. Looks like this map is making progress without me being here, which is great! I think the next step is to finalize what the rules will be.

It seems from the posts that the movement will go as follows:
-Pieces attack all empty squares they can normally move to, and any opposite color pieces in range.
-Empty squares attack the 4 adjacent squares.

We haven't really decided on the bonuses yet, though. Here is what I propose:
-All pieces start off neutral, and all players start on empty squares.
-+1 for each pawn, +2 for each bishop/knight/rook, +3 for each queen/king. These should be small, or else the game could quickly get very chaotic.
-+4 for holding all bishops, knights, or rooks.
-If King and Queen of a color are held, +2 for each piece of same color, and +1 for each empty square of same color.

Ideas are welcome.

A few notes for Keredrex:
-In a later draft of the map, I put a black pawn on B2. This is a good idea for two reasons: it gives the blank squares in the upper left corner more access, and it endangers the white queen even more. I recommend you do this, unless you have a reason not to.
-Remember to put john9blue on the map somewhere, I'd like credit for my idea. I figured you were gonna do this anyway, just wanted to make sure.
-You, sir, are awesome, and have been a huge supporter of this map. Thanks!


thanks..... Glad to collaborate with you John for this map...it is progressing nicely and there should be an image by MONDAY

PostPosted: Wed Oct 17, 2007 8:49 pm
by john9blue
I've made a third draft, which looks more realistic than the previous two. It actually has easy to understand bonuses this time! I displayed it on my first post as well.

Image

Anyway, since it's Wednesday already, I figured Keredrex was maybe too busy with his schedule to do the map or something. Which is fine by me, it's not like he's obligated or anything. If you are working on a map, Keredrex, feel free to post it whenever you're done, so people can comment on it.

Thoughts on the new map? :P

PostPosted: Wed Oct 17, 2007 9:19 pm
by DiM
john9blue wrote:Thoughts on the new map? :P


1. the frame you used is copyrighted by stockphoto. get rid of it.
2. you're still working in paint. because i admire your efforts i feel the need to urge you to learn a better software. until you do that you'll never get this map quenched. paint simply sux no matter how talented you are.

PostPosted: Wed Oct 17, 2007 11:18 pm
by Coleman
DiM wrote:paint simply sux no matter how talented you are.
We could make you eat those words, but I'll hold back... For now...

PostPosted: Thu Oct 18, 2007 12:25 am
by oaktown
DiM wrote:1. the frame you used is copyrighted by stockphoto. get rid of it.
2. you're still working in paint. because i admire your efforts i feel the need to urge you to learn a better software. until you do that you'll never get this map quenched. paint simply sux no matter how talented you are.

The frame looks very nice, but is more appropriate for a painting on a wall than as the border of a chess board. Even if it wasn't stock image I'd say lose it.

And I don't know Paint at all, but how is it that the frame can look so clear yet the text is so terribly pixelated?

some aspects of the legend aren't clear: "With King & Queen of same color: chess piece 2, empty square 1" - I thought this meant you get +1 for any empty square (empty being a bad choice of words to being with, because if it has armies on it it's not empty), which would be a crazy huge bonus in addition to the +6 you alread get for owning the king and queen, but in reading above it's only a +1 for squares of the same color... still a crazy bonus.

Bonuses: I'm not sure about giving a bonus for holding all four rooks, etc... seems like you'd want to give bonuses for holding rooks of the same color if that's the kind of play you're encouraging with the king/queen bonus.

I'd even suggest NOT giving bonuses for single pieces, but only for pairing them up with like colors... if somebody gets lucky on their first turn they'll grab a king on round 1, start round 2 with six armies, take the like color queen in round 2 and the game is over. Make players earn that first bonus - pair the king/queen of each color, knights, rooks, and bishops; give a +1 for holding any two like color pawns. It'll take some work writing the code, but it's workable.

You have two different types of pawns on the same map - inconsistent graphic element.

PostPosted: Thu Oct 18, 2007 8:22 am
by DiM
Coleman wrote:
DiM wrote:paint simply sux no matter how talented you are.
We could make you eat those words, but I'll hold back... For now...


yes i know by showing me one of those cool videos where a guy draws monalisa in paint. but even if that guy would come and use his great skill in paint to make a map he still wouldn't be able.

one simple request like. move that border or put bevel into that text and stuff like that would mean he has to redo the image instead of applying a simple effect with 2 clicks. :roll:

PostPosted: Thu Oct 18, 2007 2:59 pm
by john9blue
That might be a good idea. I'll change the bonuses so that they only apply to both pieces of the same color. The King and Queen will now only give a +2 bonus for each piece of the same color. I still think that I should give a +1 bonus for a pawn, otherwise they might as well be blank spaces. Remember, though, all of the pieces will start off neutral.

After taking a serious look at this map, I'm going to have to agree that MS Paint won't get the job done. I'm pretty sure I've used every tool at my disposal. That being said, I downloaded the Photoshop CS3 Extended free trial and am going to revamp this map sometime soon (once I learn how to use layers, lol). Remember, if you have an inspiration for this map, feel free to create your own image. I'm not exactly a pro graphic artist. :roll:


Update (10/20/07):
I'm mad at myself for not using Photoshop from the start... it's a breeze to learn, and it's so much easier than MS Paint! Anyway, here's the new version:

Image

Discuss, criticize, review, worship, and comment on this map. :D

PostPosted: Sun Nov 11, 2007 11:09 am
by john9blue
Sorry for the double post, but it's been almost a month, and apparently this graphical update went unnoticed. This map has received some support from the community, so it's probably ready to be moved to the Foundry, unless anyone thinks the gameplay needs to be changed. What do you think? :)

PostPosted: Sun Nov 11, 2007 4:31 pm
by dominationnation
Looks great to me but could you please tune down some of the glow comming out form the pieces in the legend. Its sort of distracting.

PostPosted: Sun Nov 11, 2007 4:32 pm
by khazalid
surprised there was no mention of this again, its a nice looking map. will look at the playability at a more opportune moment, but keep going with it.

to the foundry, yes.

PostPosted: Mon Nov 12, 2007 11:08 pm
by Spockers
Don't really go for it myself, but at least label it right. ie: don't use A, B, C etc. Use 'Queen', 'King's rook', 'Queen's bishop' and so on.

PostPosted: Mon Nov 12, 2007 11:38 pm
by newline
personally I like with the A,B,C 1,2,3 cause you can attack empty squares, but if you are going to go with the labeling black peices are lower case while whit's are UPPER. the correct labeling is Queen:Q King:K Rook:R Knight:K Bishop:B Pawn:P


on a new topic: the board is completely messed up. the pawns are on the wrong sides, both kings are in check, and anyone with some knowledge of the game would never leave multiple pieces hanging.

other than that I like the idea, keep up the work.

PostPosted: Wed Nov 14, 2007 4:51 pm
by darth emperor
numbers has to go from down to up
letters has to go from right to left

H G F E D C B A
8
7
6
5
4
3
2
1
There's a huge difference

PostPosted: Wed Nov 14, 2007 5:02 pm
by unriggable
Lot of space wasted on instructions, make them not as prevalent in the image by sizing down the text & pictures. We are focused on the map after all.

PostPosted: Wed Nov 14, 2007 5:36 pm
by Qwert
Hes what i see:
1.In legend Letters is very bright.
2.Who size of board is for White and who size is for Black? :?
3.You need explane attack route.
4.How you will put Army numbers?

PostPosted: Thu Nov 15, 2007 6:57 am
by darth emperor
qwert wrote:Hes what i see:
2.Who size of board is for White and who size is for Black? :?



H G F E D C B A
8 black
7
6
5
4
3
2
1 white

coz like u did the white have 6 powns to the end and changes a lot,only u have to change the number and all will be right

a1=white

PostPosted: Tue Nov 20, 2007 12:33 am
by john9blue
Image

Well, it seems like there's finally some discussion about this map, now that it looks somewhat professional. I took some of your suggestions and redid the graphics, and the latest version of the map is here. Comment and suggest like always. :wink:

PostPosted: Tue Nov 20, 2007 5:43 am
by Gnome
Why starting a thread in the foundry? this topic will move there once the moderators think it's time to move there...

as for the map:

I like the idea...

-I don't know if you tryed this but maybe you can make the pieces look some more 3D...maybe that looks good?
-I don't get the '+1 per piece of the same colour...
So if you own 2 pawn's of whit you get +2
Or you get +1 if you own 2 of the same colour?

-For the rest of the map...play a bit around with everything, I'm sure you can do better

PostPosted: Tue Nov 20, 2007 6:05 am
by yeti_c
My main concern is that the pieces are in an illegal position - both kings are in check - and this is impossible in a game...

Also the black pieces are hard to see on the black squares...

However the board and the rest of the map looks sweet...

C.

PostPosted: Tue Nov 20, 2007 6:07 am
by benjikat
yeti_c wrote:My main concern is that the pieces are in an illegal position - both kings are in check - and this is impossible in a game...



I think you've got the king and queen the wrong way round yeti...

PostPosted: Tue Nov 20, 2007 6:10 am
by yeti_c
benjikat wrote:
yeti_c wrote:My main concern is that the pieces are in an illegal position - both kings are in check - and this is impossible in a game...



I think you've got the king and queen the wrong way round yeti...


Bugger - I didn't look properly - I looked at this thread the other day and they were both in check...

You're right tho - this is sorted now... ignore that point!!

But the black on black problem is still evident.

C.