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[Abandoned] - Puppies, Flowers, and Bubblegum

PostPosted: Sun Jan 13, 2008 11:29 pm
by edbeard
So, this map was previously called Rat Race that's why there's people talking about rats in the first 5 posts or so. I left my OP at the bottom if you care to look at it. It's basically the same idea except with 6 players instead of 8.

This new map is called Puppies, Flowers, and Bubblegum (PFB for short)

WHAT YOU NEED TO KNOW

1. There are only 6 starting territories.
2. To win you must complete the objective.
3. It is quite possibly the stupidest idea to hit CC and I'm very excited about it.
4. I realize the graphics are very raw and some of the borders are bad in a few places. The spacing is off in a few places but I might leave it as it is because it's more a young child's map and it seems to fit that theme.
5. The animal champions are the stating position and the colour adjacent to them is a separate territory.

Image



So, anyone mildly interested?




















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Old original Rat Race post (ignore unless you want to read it)

So, I haven't made up a draft on this idea at all yet, but I'm just trying to get more ideas about how the gameplay would work exactly. I had this idea before Drug War, but I'm still having trouble about what to do with the gameplay.


There'd be 8 rats (starting positions) in the maze which cannot be attacked. There'd be two 'center chambers' each holding a piece of cheese. So, the objective of the map would be to hold one of the cheese pieces. The cheese itself could be three territories to make it a bit more difficult.

PostPosted: Mon Jan 14, 2008 7:18 pm
by mibi
this is too far from Risk for me... hell its even too far from Conquer Club.

PostPosted: Tue Jan 15, 2008 1:36 am
by edbeard
mibi wrote:this is too far from Risk for me... hell its even too far from Conquer Club.


yea it's definitely not your standard type game. Though, if objective oriented maps are going to be made, many of them will probably give you the same feelings.


maybe, I should put my 'objective' mind towards a more...realistic map. But, I think this could work well. So, I'll try to get some type of draft in the next week or so.

PostPosted: Tue Jan 15, 2008 7:27 am
by yeti_c
http://www.boardgamecompany.co.uk/Ratrace(VG118).htm

And I thought it was gonna be a Risk / Board game mash up!!

C.

PS - you'll have to fix the URL yourself!!

PostPosted: Tue Jan 15, 2008 5:36 pm
by edbeard
yeti_c wrote:http://www.boardgamecompany.co.uk/Ratrace(VG118).htm

And I thought it was gonna be a Risk / Board game mash up!!

C.

PS - you'll have to fix the URL yourself!!


I'd like you to explain this post because some of it is lost on me

PostPosted: Wed Jan 16, 2008 9:11 am
by bryguy
edbeard wrote:
yeti_c wrote:http://www.boardgamecompany.co.uk/Ratrace(VG118).htm

And I thought it was gonna be a Risk / Board game mash up!!

C.

PS - you'll have to fix the URL yourself!!


ive played that game.... but i had no instructions so i had to make them up

PostPosted: Wed Feb 20, 2008 5:20 am
by edbeard
I didn't want to start a new thread since this was basically the same idea as the old rat race map idea I had. Since it was on page three, I'm bumping it to the top as I have a draft in the first post now!

PostPosted: Wed Feb 20, 2008 6:28 am
by yeti_c
Er - you say it's 8 players instead of 6... yet I only see 6 starts?!

C.

PostPosted: Wed Feb 20, 2008 6:32 am
by edbeard
I believe you have misread the post. There's only 6 starting places. The 6 animals around the map.

Note that the colour next to the champion is a separate territory. This will be made clear one labels are put onto everything. So, unless you start with that champion, you cannot get the bonus for holding the entire colour.

PostPosted: Wed Feb 20, 2008 1:13 pm
by benny profane
i never saw the rat race map, but this looks...kinda hilarious.
how many neutrals do you think will be on each territory?
it's a shame it isn't 8 player...

PostPosted: Wed Feb 20, 2008 6:33 pm
by edbeard
I never made a draft for rat race. It was the same idea but I could never figure out a good way to do it.


8 player would be tougher to do. spacing and gameplay become that much more difficult.


I was just thinking there'd be 3 neutrals on every territory.

Each player has access to a flower on their first turn. They'd have to take over 3 territories to do so though. 8 on their start (3starting+3territorybonus+2auto) and they'd have to take over their starting colour, then one way to another colour in front of them and finally the flower (or bubblegum territory). Not sure if increasing or decreasing the neutrals in the early going would be helpful or hurtful.

PostPosted: Wed Feb 20, 2008 9:25 pm
by oaktown
must... resist... giving this... a stamp... :D

We need a special stamp for moments like this.

PostPosted: Wed Feb 20, 2008 10:12 pm
by benny profane
oaktown wrote:must... resist... giving this... a stamp... :D

We need a special stamp for moments like this.


:lol: :lol: :lol:

i would think that slightly increasing the neutrals as you progress to the center would make it a bit more challenging.

also, i don't know if the portals will be necessary. it's a pretty small map.
just a thought.

PostPosted: Thu Feb 21, 2008 12:23 am
by a-person1192
oaktown wrote:must... resist... giving this... a stamp... :D

We need a special stamp for moments like this.
it would be a WTF stamp :lol:

PostPosted: Thu Feb 21, 2008 12:32 am
by InkL0sed
a-person1192 wrote:
oaktown wrote:must... resist... giving this... a stamp... :D

We need a special stamp for moments like this.
it would be a WTF stamp :lol:


I disagree – I think it would be the "Special" Stamp.

PostPosted: Thu Feb 21, 2008 12:40 am
by a-person1192
InkL0sed wrote:
a-person1192 wrote:
oaktown wrote:must... resist... giving this... a stamp... :D

We need a special stamp for moments like this.
it would be a WTF stamp :lol:


I disagree – I think it would be the "Special" Stamp.
True it does seem more appropriate.

PostPosted: Thu Feb 21, 2008 3:24 am
by edbeard
well the bubblegum portals are needed because there's bubblegum in the title. Also, I wanted a fast way to get to the objective.

I think it adds a bit of strategy and non-symmetry to the map as well. You benefit by being able to go around the map with it, but get 1 less army than the flower.

I'm not sure about increasing the neutrals closer to the center. Pretty much the whole map (62/68 territories) are neutral. I think killing 3 on each is probably enough.

One thing to think about though, in order to get an extra bonus on your first turn, you'd need to kill 3 territories with 3 armies on each. And, a player starts with 8 armies on their first territory.

So, pretty much everyone should/will try to get this extra bonus on the first turn. Should the neutrals be increase to make this harder?

Or, possibly lower them to make it almost a certainty to happen. EG: 1 neutral on your colour, 1 neutral on the two colours in front of you, and 2 neutrals on the special territories (gum or flower) right next to your start.

PostPosted: Thu Feb 21, 2008 4:56 am
by yeti_c
edbeard wrote:
yeti_c wrote:http://www.boardgamecompany.co.uk/Ratrace(VG118).htm

And I thought it was gonna be a Risk / Board game mash up!!

C.

PS - you'll have to fix the URL yourself!!


I'd like you to explain this post because some of it is lost on me


Slow reply - I forgot to look at this - if you repair the URL - and goto it... then you'll see an old skool board game called "Rat Race"... twas a classic...

C.

PostPosted: Thu Feb 21, 2008 4:56 am
by yeti_c
edbeard wrote:I believe you have misread the post. There's only 6 starting places. The 6 animals around the map.


Meh you're right... DOH - never mind!

C.

PostPosted: Thu Feb 21, 2008 11:17 am
by benny profane
hmm, i guess it depends on your vision of how the game will play out.
if you want it to be a literal race, and a relatively short game, then smaller neutrals are the way to go.
the thing with that is, if the objective is too easy to achieve, i would be concerned that the first players might have an advantage. since they have a head start, the only thing to stop them from winning is the chance of bad rolls, which doesn't seem balanced enough.

as for the bubblegum portals, it seems that mr. trick, mr. whiskers, and sir spring ( :lol: ) are at an advantage over the other players, since they are closer to the portals, and can go straight to the puppies sooner.

PostPosted: Thu Feb 21, 2008 1:50 pm
by bryguy
this is a stupid idea/map...


i love it :twisted:

PostPosted: Fri Feb 22, 2008 12:23 am
by edbeard
Well I can easily switch one of the flowers with bubblegum next to the 3 lady champions. But, will this imbalance make a huge difference?

The men can move around the map easier, but get less of a bonus with only +1. Or, possibly we can switch the bubblegum to no bonus so that their movement advantage is offset by their bonuses not being as high?

PostPosted: Fri Feb 22, 2008 12:30 am
by Risktaker17
Sorry its a little too much for me

PostPosted: Sun Feb 24, 2008 9:27 pm
by benny profane
edbeard wrote:Well I can easily switch one of the flowers with bubblegum next to the 3 lady champions. But, will this imbalance make a huge difference?

The men can move around the map easier, but get less of a bonus with only +1. Or, possibly we can switch the bubblegum to no bonus so that their movement advantage is offset by their bonuses not being as high?


i think the answer lies in how many neutrals will be on the puppies.
if there's only 3, it seems the advantage goes to the male champions, because conceivably, they could get really good rolls, get to the puppies, and win. that's just how it seems to me.
anyone else have an opinion?